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Baseline Marking Fixes (#18907)
Fixes some of the issues described in #18876, namely: - Hoplan using the wrong markings and having the option to add lights - Markings not applying to the hands when selecting the "Primary Color" option - Torso and arm markings not being selectable - Markings being lighter than the selected colour Additionally, makes it so the "Primary Color" option doesn't add a head marking to avoid applying the default TV head marking to the alternative heads.
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@@ -6189,6 +6189,7 @@ Follow by example and make good judgement based on length which list to include
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name = "Baseline - Raxus Primary Colors"
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icon = 'icons/mob/human_races/markings_baseline.dmi'
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icon_state = "raxus_primary"
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icon_blend_mode = ICON_MULTIPLY
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is_painted = TRUE
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body_parts = list(BP_HEAD)
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robotize_type_required = list(PROSTHETIC_RAXUS)
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@@ -6208,32 +6209,33 @@ Follow by example and make good judgement based on length which list to include
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/datum/sprite_accessory/marking/baseline_head/hoplan
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name = "Baseline - Hoplan Primary Colors"
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icon_state = "indricus_primary"
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icon_state = "hoplan_primary"
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robotize_type_required = list(PROSTHETIC_HOPLAN)
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/datum/sprite_accessory/marking/baseline_head/hoplan/lights
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name = "Baseline - Hoplan Lights"
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icon_state = "hoplan_lights"
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/datum/sprite_accessory/marking/baseline_color
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name = "Baseline - Primary Colors"
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icon = 'icons/mob/human_races/markings_baseline.dmi'
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icon_state = "machine_primary"
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icon_blend_mode = ICON_MULTIPLY
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is_painted = TRUE
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST,BP_HEAD)
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST)
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/datum/sprite_accessory/marking/baseline_color/arm
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name = "Baseline - Primary Arm Colors"
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body_parts = list(BP_R_ARM, BP_L_ARM, BP_R_HAND, BP_L_HAND)
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body_parts = list(BP_R_ARM,BP_L_ARM,BP_R_HAND,BP_L_HAND)
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/datum/sprite_accessory/marking/baseline_color/arm
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/datum/sprite_accessory/marking/baseline_color/leg
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name = "Baseline - Primary Leg Colors"
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body_parts = list(BP_R_LEG, BP_L_LEG, BP_R_LEG, BP_L_LEG)
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_R_LEG,BP_L_LEG)
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/datum/sprite_accessory/marking/baseline_color/chest
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/datum/sprite_accessory/marking/baseline_color/head
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name = "Baseline - Primary Head Colors"
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body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/baseline_color/chest
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name = "Baseline - Primary Chest Colors"
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body_parts = list(BP_GROIN,BP_CHEST)
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//bishop
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/datum/sprite_accessory/marking/bishop_lights
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name = "Bishop - Lights Colour"
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