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Fix for labeling virus dishes. Removed health analyzer from first-aid kit.
Made bruise packs and ointment only work above 50 health. Added advanced treatment for future use. Made MD's and CMO spawn with health analyzers. Reduced medical equipment in non-medbay areas. Made Health Scanner HUDs displays more granular.
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@@ -138,7 +138,7 @@
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growth = rand(5, 50)
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/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
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if(istype(W,/obj/item/weapon/hand_labeler) || istype(W,/obj/item/weapon/reagent_containers/syringe))
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if(istype(W,/obj/item/weapon/label) || istype(W,/obj/item/weapon/reagent_containers/syringe))
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return
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..()
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if(prob(50))
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