Fix for labeling virus dishes. Removed health analyzer from first-aid kit.

Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
This commit is contained in:
Ren Erthilo
2012-03-15 21:42:37 +00:00
parent ab063d24f7
commit 61a82b22bb
11 changed files with 169 additions and 51 deletions

View File

@@ -138,7 +138,7 @@
growth = rand(5, 50)
/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
if(istype(W,/obj/item/weapon/hand_labeler) || istype(W,/obj/item/weapon/reagent_containers/syringe))
if(istype(W,/obj/item/weapon/label) || istype(W,/obj/item/weapon/reagent_containers/syringe))
return
..()
if(prob(50))