Runtime Map Loading (#3597)

changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
This commit is contained in:
Lohikar
2017-10-18 15:07:34 -05:00
committed by Erki
parent 0f35cf09d7
commit 61b5203d24
192 changed files with 166664 additions and 167417 deletions

View File

@@ -4,12 +4,19 @@ var/z_levels = 0 // Each bit represents a connection between adjacent levels. S
// If the height is more than 1, we mark all contained levels as connected.
/obj/effect/landmark/map_data/New()
SSatlas.height_markers += src
/obj/effect/landmark/map_data/proc/setup()
ASSERT(height <= z)
// Due to the offsets of how connections are stored v.s. how z-levels are indexed, some magic number silliness happened.
for(var/i = (z - height) to (z - 2))
z_levels |= (1 << i)
qdel(src)
/obj/effect/landmark/map_data/Destroy()
SSatlas.height_markers -= src
return ..()
// The storage of connections between adjacent levels means some bitwise magic is needed.
/proc/HasAbove(var/z)
if(z >= world.maxz || z > 16 || z < 1)
@@ -50,4 +57,4 @@ proc/AreConnectedZLevels(var/zA, var/zB)
else if (dir == DOWN)
. = GetBelow(ref)
else
. = get_step(ref, dir)
. = get_step(ref, dir)