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https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-25 09:31:13 +00:00
@@ -161,7 +161,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
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var/text = "<FONT size = 2><B>The changelings were:</B></FONT>"
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for(var/datum/mind/changeling in changelings)
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var/changelingwin = changeling.current
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text += printplayer(changeling)
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text += print_player_full(changeling)
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//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
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text += "<br><b>Changeling ID:</b> [changeling.changeling.changelingID]."
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@@ -334,7 +334,7 @@
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if( cult.len || (ticker && istype(ticker.mode,/datum/game_mode/cult)) )
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var/text = "<FONT size = 2><B>The cultists were:</B></FONT>"
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for(var/datum/mind/cultist in cult)
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text += printplayer(cultist)
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text += print_player_full(cultist)
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text += "<br>"
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world << text
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@@ -414,12 +414,12 @@ var/list/sacrificed = list()
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else
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ticker.mode.cult+=D.mind
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D.mind.assigned_role = pick("Anguished", "Blasphemous", "Corrupt", "Cruel", "Depraved", "Despicable", "Disturbed", "Exacerbated", "Foul", "Hateful", "Inexorable", "Implacable", "Impure", "Malevolent", "Malignant", "Malicious", "Pained", "Profane", "Profligate", "Relentless", "Resentful", "Restless", "Spiteful", "Tormented", "Unclean", "Unforgiving", "Vengeful", "Vindictive", "Wicked", "Wronged")
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D.mind.assigned_role += " "
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D.mind.assigned_role += pick("Apparition", "Aptrgangr", "Dis", "Draugr", "Dybbuk", "Eidolon", "Fetch", "Fylgja", "Ghast", "Ghost", "Gjenganger", "Haint", "Phantom", "Phantasm", "Poltergeist", "Revenant", "Shade", "Shadow", "Soul", "Spectre", "Spirit", "Spook", "Visitant", "Wraith")
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D.mind.assigned_role = "Manifest Ghost"
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D.mind.special_role = "Cultist"
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if(!chose_name)
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D.real_name = D.mind.assigned_role
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D.real_name = pick("Anguished", "Blasphemous", "Corrupt", "Cruel", "Depraved", "Despicable", "Disturbed", "Exacerbated", "Foul", "Hateful", "Inexorable", "Implacable", "Impure", "Malevolent", "Malignant", "Malicious", "Pained", "Profane", "Profligate", "Relentless", "Resentful", "Restless", "Spiteful", "Tormented", "Unclean", "Unforgiving", "Vengeful", "Vindictive", "Wicked", "Wronged")
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D.real_name += " "
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D.real_name += pick("Apparition", "Aptrgangr", "Dis", "Draugr", "Dybbuk", "Eidolon", "Fetch", "Fylgja", "Ghast", "Ghost", "Gjenganger", "Haint", "Phantom", "Phantasm", "Poltergeist", "Revenant", "Shade", "Shadow", "Soul", "Spectre", "Spirit", "Spook", "Visitant", "Wraith")
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D << "<font color=\"purple\"><b><i>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root.</b></i></font>"
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D << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
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@@ -155,7 +155,7 @@
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for(var/mob/M in player_list)
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if(M.mind)
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pltext += printplayer(M.mind)
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pltext += print_player_lite(M.mind)
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if(M.client)
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clients++
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if(ishuman(M))
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@@ -183,7 +183,7 @@
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if(isobserver(M))
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ghosts++
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var/text = "A round of <b>[src.name]</b> has ended."
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var/text = ""
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if(surviving_total > 0)
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text += "<br>There [surviving_total>1 ? "were <b>[surviving_total] survivors</b>" : "was <b>one survivor</b>"]</b>"
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text += " (<b>[escaped_total>0 ? escaped_total : "none"] [emergency_shuttle.evac ? "escaped" : "transferred"]</b>) and <b>[ghosts] ghosts</b>.</b><br>"
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@@ -526,7 +526,7 @@ proc/get_nt_opposed()
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player.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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/datum/game_mode/proc/printplayer(var/datum/mind/ply)
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/datum/game_mode/proc/print_player_lite(var/datum/mind/ply)
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var/role = ply.assigned_role == "MODE" ? "\improper[ply.special_role]" : "\improper[ply.assigned_role]"
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var/text = "<br><b>[ply.name]</b> (<b>[ply.key]</b>) as \a <b>[role]</b> ("
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if(ply.current)
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@@ -540,6 +540,11 @@ proc/get_nt_opposed()
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text += "body destroyed"
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text += ")"
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return text
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/datum/game_mode/proc/print_player_full(var/datum/mind/ply)
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var/text = print_player_lite(ply)
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var/TC_uses = 0
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var/uplink_true = 0
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var/purchases = ""
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@@ -547,9 +552,15 @@ proc/get_nt_opposed()
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if(H && H.uplink_owner && H.uplink_owner == ply)
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TC_uses += H.used_TC
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uplink_true = 1
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for(var/log in H.purchase_log)
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purchases += "<BIG>[log]</BIG>"
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var/list/refined_log = new()
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for(var/datum/uplink_item/UI in H.purchase_log)
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var/obj/I = new UI.path
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refined_log.Add("[H.purchase_log[UI]]x\icon[I][I.name]")
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del(I)
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purchases = english_list(refined_log, nothing_text = "")
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if(uplink_true)
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text += " (used [TC_uses] TC) [purchases]"
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text += " (used [TC_uses] TC)"
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if(purchases)
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text += "<br>[purchases]"
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return text
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@@ -376,7 +376,7 @@ var/global/datum/controller/gameticker/ticker
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/datum/controller/gameticker/proc/declare_completion()
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world << "<br><br><br><font size=3><b>The round has ended.</b></font>"
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world << "<br><br><br><H1>A round of [mode.name] has ended!</H1>"
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for(var/mob/Player in player_list)
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if(Player.mind && !isnewplayer(Player))
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if(Player.stat != DEAD)
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@@ -313,7 +313,7 @@ var/global/list/turf/synd_spawn = list()
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var/text = "<FONT size = 2><B>The mercenaries were:</B></FONT>"
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for(var/datum/mind/syndicate in syndicates)
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text += printplayer(syndicate)
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text += print_player_full(syndicate)
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world << text
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return 1
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@@ -180,7 +180,7 @@
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var/text = "<FONT size = 2><B>The traitors were:</B></FONT>"
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for(var/datum/mind/traitor in traitors)
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var/traitorwin = 1
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text += printplayer(traitor)
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text += print_player_full(traitor)
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if(traitor.objectives.len)//If the traitor had no objectives, don't need to process this.
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var/count = 1
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@@ -128,11 +128,7 @@ datum/nano_item_lists
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var/mob/living/carbon/human/A = usr
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A.put_in_any_hand_if_possible(I)
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if(istype(I ,/obj/item/weapon/storage/box/) && I.contents.len>0)
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for(var/atom/o in I)
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purchase_log += "\icon[o]"
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else
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purchase_log += "\icon[I]"
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purchase_log[UI] = purchase_log[UI] + 1
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return 1
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return 0
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@@ -192,7 +188,7 @@ datum/nano_item_lists
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data["menu"] = nanoui_menu
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data["nano_items"] = nanoui_items
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data += nanoui_data
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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