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Mecha equipment changes and tweaks (#3610)
-adds a desc to all mecha gear that were missing them -moves the cable layer to tools.dm from medical_tools. -fixes relative pathing in some mecha equipment files -adds a mecha plasma cutter, that can be used by ripleys, and a incendiary gun for combat exosuits -the scattershot weapon should fire pellets now
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@@ -525,6 +525,22 @@
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materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
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/datum/design/item/mecha/weapon/plasma_cutter
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name = "mkII heavy plasma cutter"
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desc = "A large mining tool capable of expelling concentrated plasma bursts, useful for crushing rocks."
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id = "mecha_plasmacutter"
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req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ENGINEERING = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "gold" = 1000, "phoron" = 1000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
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/datum/design/item/mecha/weapon/incendiary
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name = "HP-13 incendiary carbine"
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desc = "A weapon for combat exosuits. Shoots incendiary shells."
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id = "mecha_incendiary"
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req_tech = list(TECH_COMBAT= 4, TECH_MATERIAL = 4, TECH_PHORON = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "phoron" = 1000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary
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// *** Nonweapon modules
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/datum/design/item/mecha/wormhole_gen
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name = "Wormhole generator"
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