Mecha equipment changes and tweaks (#3610)

-adds a desc to all mecha gear that were missing them
-moves the cable layer to tools.dm from medical_tools.
-fixes relative pathing in some mecha equipment files
-adds a mecha plasma cutter, that can be used by ripleys, and a incendiary gun for combat exosuits
-the scattershot weapon should fire pellets now
This commit is contained in:
Alberyk
2017-10-14 13:35:45 -03:00
committed by Erki
parent 754a219dec
commit 61f705a8b1
6 changed files with 261 additions and 262 deletions

View File

@@ -525,6 +525,22 @@
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
/datum/design/item/mecha/weapon/plasma_cutter
name = "mkII heavy plasma cutter"
desc = "A large mining tool capable of expelling concentrated plasma bursts, useful for crushing rocks."
id = "mecha_plasmacutter"
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ENGINEERING = 4)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "gold" = 1000, "phoron" = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
/datum/design/item/mecha/weapon/incendiary
name = "HP-13 incendiary carbine"
desc = "A weapon for combat exosuits. Shoots incendiary shells."
id = "mecha_incendiary"
req_tech = list(TECH_COMBAT= 4, TECH_MATERIAL = 4, TECH_PHORON = 3)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "phoron" = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary
// *** Nonweapon modules
/datum/design/item/mecha/wormhole_gen
name = "Wormhole generator"