Conflicts:
	html/changelog.html
This commit is contained in:
comma
2013-08-04 00:43:10 +04:00
148 changed files with 5646 additions and 3690 deletions

View File

@@ -23,6 +23,8 @@
volume = 5
can_be_placed_into = null
/obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob)
return
/obj/item/weapon/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
if(ismob(target) && target.reagents && reagents.total_volume)

View File

@@ -6,8 +6,8 @@ var/list/admin_verbs_default = list(
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
/client/proc/check_antagonists, /*shows all antags*/
/client/proc/deadchat /*toggles deadchat on/off*/
/client/proc/check_antagonists /*shows all antags*/
// /client/proc/deadchat /*toggles deadchat on/off*/
)
var/list/admin_verbs_admin = list(
/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
@@ -156,7 +156,7 @@ var/list/admin_verbs_rejuv = list(
var/list/admin_verbs_hideable = list(
/client/proc/set_ooc,
/client/proc/deadmin_self,
/client/proc/deadchat,
// /client/proc/deadchat,
/client/proc/toggleprayers,
/client/proc/toggle_hear_radio,
/datum/admins/proc/show_traitor_panel,

View File

@@ -11,6 +11,10 @@
src << "\red You cannot send DSAY messages (muted)."
return
if(!(prefs.toggles & CHAT_DEAD))
src << "\red You have deadchat muted."
return
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
return
@@ -25,7 +29,11 @@
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to admins who have deadchat toggled on
M.show_message(rendered, 2)
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to regular ghosts who have deadchat toggled on
M.show_message(rendered, 2)
feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

View File

@@ -62,7 +62,7 @@
*/
/client/proc/fix_next_move()
set category = "Debug"
/* set category = "Debug"
set name = "Unfreeze Everyone"
var/largest_move_time = 0
var/largest_click_time = 0
@@ -90,6 +90,7 @@
message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
message_admins("world.time = [world.time]", 1)
feedback_add_details("admin_verb","UFE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
*/
return
/client/proc/radio_report()

View File

@@ -462,11 +462,11 @@ client/proc/one_click_antag()
candidates.Remove(G)
if(candidates.len)
var/max_raiders = 4
var/max_raiders = 1
var/raiders = max_raiders
//Spawns vox raiders and equips them.
for (var/obj/effect/landmark/L in world)
if(L.name == "Response Team")
if(L.name == "voxstart")
if(raiders<=0)
break
@@ -507,13 +507,13 @@ client/proc/one_click_antag()
i++
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
new_vox.vox_talk_understand = 1
new_vox.languages += new /datum/language/vox
new_vox.real_name = capitalize(newname)
new_vox.name = new_vox.real_name
new_vox.age = rand(12,20)
new_vox.dna.ready_dna(new_vox) // Creates DNA.
new_vox.dna.mutantrace = "vox" // Actually makes the vox! How about that.
new_vox.set_species(new /datum/species/vox) // Actually makes the vox! How about that.
new_vox.mind_initialize()
new_vox.mind.assigned_role = "MODE"
new_vox.mind.special_role = "Vox Raider"

View File

@@ -18,26 +18,6 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider, slot_r_hand)
if(2) // Vox engineer!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/weapon/storage/box/emps(src), slot_l_store)
var/obj/item/weapon/storage/pneumatic/W = new(src)
W.tank = new /obj/item/weapon/tank/nitrogen(W)
equip_to_slot_or_del(W, slot_r_hand)
if(3) // Vox saboteur!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head)
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store)
var/obj/item/weapon/crossbow/W = new(src)
W.cell = new /obj/item/weapon/cell/crap(W)
W.cell.charge = 500
@@ -47,6 +27,24 @@ var/global/vox_tick = 1
A.amount = 20
equip_to_slot_or_del(A, slot_l_hand)
if(2) // Vox engineer!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/weapon/storage/box/emps(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
if(3) // Vox saboteur!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head)
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider(src), slot_r_hand)
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
if(4) // Vox medic!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
@@ -67,6 +65,17 @@ var/global/vox_tick = 1
W.registered_name = real_name
equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/weapon/implant/cortical/I = new(src)
I.imp_in = src
I.implanted = 1
var/datum/organ/external/affected = src.get_organ("head")
affected.implants += I
I.part = affected
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
var/datum/game_mode/heist/M = ticker.mode
M.cortical_stacks += I
vox_tick++
if (vox_tick > 4) vox_tick = 1

View File

@@ -15,6 +15,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
"cultist" = IS_MODE_COMPILED("cult"), // 8
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
"ninja" = "true", // 10
"vox raider" = IS_MODE_COMPILED("heist"), // 11
)
var/const/MAX_SAVE_SLOTS = 10
@@ -99,6 +100,7 @@ datum/preferences
var/flavor_text = ""
var/med_record = ""
var/sec_record = ""
var/gen_record = ""
var/disabilities = 0
var/nanotrasen_relation = "Neutral"
@@ -492,6 +494,13 @@ datum/preferences
else
HTML += "[copytext(med_record, 1, 37)]..."
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=gen_record\">Employment Records</a><br>"
if(lentext(gen_record) <= 40)
HTML += "[gen_record]"
else
HTML += "[copytext(gen_record, 1, 37)]..."
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=sec_record\">Security Records</a><br>"
if(lentext(sec_record) <= 40)
@@ -732,6 +741,15 @@ datum/preferences
sec_record = secmsg
SetRecords(user)
if(href_list["task"] == "gen_record")
var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message
if(genmsg != null)
genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN)
genmsg = html_encode(genmsg)
gen_record = genmsg
SetRecords(user)
switch(href_list["task"])
if("random")
@@ -1118,7 +1136,7 @@ datum/preferences
proc/copy_to(mob/living/carbon/human/character, safety = 0)
if(be_random_name)
real_name = random_name()
real_name = random_name(gender)
if(config.humans_need_surnames)
var/firstspace = findtext(real_name, " ")
@@ -1136,6 +1154,7 @@ datum/preferences
character.flavor_text = flavor_text
character.med_record = med_record
character.sec_record = sec_record
character.gen_record = gen_record
character.gender = gender
character.age = age

View File

@@ -138,6 +138,7 @@
S["flavor_text"] >> flavor_text
S["med_record"] >> med_record
S["sec_record"] >> sec_record
S["gen_record"] >> gen_record
S["be_special"] >> be_special
S["disabilities"] >> disabilities
S["player_alt_titles"] >> player_alt_titles
@@ -155,7 +156,7 @@
if(isnull(species)) species = "Human"
if(isnull(language)) language = "None"
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
if(!real_name) real_name = random_name()
if(!real_name) real_name = random_name(gender)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
@@ -241,6 +242,7 @@
S["flavor_text"] << flavor_text
S["med_record"] << med_record
S["sec_record"] << sec_record
S["gen_record"] << gen_record
S["player_alt_titles"] << player_alt_titles
S["be_special"] << be_special
S["disabilities"] << disabilities

View File

@@ -37,13 +37,18 @@
usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/deadchat()
/client/verb/deadchat() // Deadchat toggle is usable by anyone.
set name = "Show/Hide Deadchat"
set category = "Preferences"
set desc ="Toggles seeing deadchat"
prefs.toggles ^= CHAT_DEAD
prefs.save_preferences()
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
if(src.holder)
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
else
src << "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggleprayers()

View File

@@ -130,8 +130,9 @@
icon_state = "boots-vox"
toggle()
name = "Toggle Floor Grip"
//set name = "Toggle Floor Grip"
if(usr.stat)
return
if(src.magpulse)
src.flags &= ~NOSLIP
src.magpulse = 0

View File

@@ -1,14 +1,30 @@
/obj/item/clothing/head/helmet/space/ert
/obj/item/clothing/head/helmet/space/rig/ert
name = "emergency response team helmet"
desc = "A helmet worn by members of the NanoTrasen Emergency Response Team. Armoured and space ready."
icon_state = "ert_commander"
icon_state = "rig0-ert_commander"
item_state = "helm-command"
armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
siemens_coefficient = 0.6
var/obj/machinery/camera/camera
/obj/item/clothing/suit/space/ert
/obj/item/clothing/head/helmet/space/rig/ert/attack_self(mob/user)
if(camera)
..(user)
else
camera = new /obj/machinery/camera(src)
camera.network = list("ERT")
cameranet.removeCamera(camera)
camera.c_tag = user.name
user << "\blue User scanned as [camera.c_tag]. Camera activated."
/obj/item/clothing/head/helmet/space/rig/ert/examine()
..()
if(get_dist(usr,src) <= 1)
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
/obj/item/clothing/suit/space/rig/ert
name = "emergency response team suit"
desc = "A suit worn by members of the NanoTrasen Emergency Response Team. Armoured, space ready, and fire resistant."
desc = "A suit worn by members of the NanoTrasen Emaergency Response Team. Armoured, space ready, and fire resistant."
icon_state = "ert_commander"
item_state = "suit-command"
w_class = 3
@@ -22,49 +38,53 @@
siemens_coefficient = 0.6
//Commander
/obj/item/clothing/head/helmet/space/ert/commander
/obj/item/clothing/head/helmet/space/rig/ert/commander
name = "emergency response team commander helmet"
desc = "A helmet worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
icon_state = "ert_commander"
icon_state = "rig0-ert_commander"
item_state = "helm-command"
color = "ert_commander"
/obj/item/clothing/suit/space/ert/commander
/obj/item/clothing/suit/space/rig/ert/commander
name = "emergency response team commander suit"
desc = "A suit worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant."
icon_state = "ert_commander"
item_state = "suit-command"
//Security
/obj/item/clothing/head/helmet/space/ert/security
/obj/item/clothing/head/helmet/space/rig/ert/security
name = "emergency response team security helmet"
desc = "A helmet worn by security members of a NanoTrasen Emergency Response Team. Has red highlights. Armoured and space ready."
icon_state = "ert_security"
icon_state = "rig0-ert_security"
item_state = "syndicate-helm-black-red"
color = "ert_security"
/obj/item/clothing/suit/space/ert/security
/obj/item/clothing/suit/space/rig/ert/security
name = "emergency response team security suit"
desc = "A suit worn by security members of a NanoTrasen Emergency Response Team. Has red highlights. Armoured, space ready, and fire resistant."
icon_state = "ert_security"
item_state = "syndicate-black-red"
//Engineer
/obj/item/clothing/head/helmet/space/ert/engineer
/obj/item/clothing/head/helmet/space/rig/ert/engineer
name = "emergency response team engineer helmet"
desc = "A helmet worn by engineering members of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
icon_state = "ert_engineer"
icon_state = "rig0-ert_engineer"
color = "ert_engineer"
/obj/item/clothing/suit/space/ert/engineer
/obj/item/clothing/suit/space/rig/ert/engineer
name = "emergency response team engineer suit"
desc = "A suit worn by the engineering of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant."
icon_state = "ert_engineer"
//Medical
/obj/item/clothing/head/helmet/space/ert/medical
/obj/item/clothing/head/helmet/space/rig/ert/medical
name = "emergency response team medical helmet"
desc = "A helmet worn by medical members of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready."
icon_state = "ert_medical"
icon_state = "rig0-ert_medical"
color = "ert_medical"
/obj/item/clothing/suit/space/ert/medical
/obj/item/clothing/suit/space/rig/ert/medical
name = "emergency response team medical suit"
desc = "A suit worn by medical members of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready."
icon_state = "ert_medical"

View File

@@ -87,7 +87,22 @@
color = "syndi"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
var/obj/machinery/camera/camera
/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
if(camera)
..(user)
else
camera = new /obj/machinery/camera(src)
camera.network = list("NUKE")
cameranet.removeCamera(camera)
camera.c_tag = user.name
user << "\blue User scanned as [camera.c_tag]. Camera activated."
/obj/item/clothing/head/helmet/space/rig/syndi/examine()
..()
if(get_dist(usr,src) <= 1)
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
/obj/item/clothing/suit/space/rig/syndi
icon_state = "rig-syndi"

View File

@@ -103,9 +103,8 @@
icon_state = "hazard"
item_state = "hazard"
blood_overlay_type = "armor"
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/radio, /obj/item/device/t_scanner, \
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, \
/obj/item/weapon/tank/emergency_oxygen)
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen)
//Lawyer
/obj/item/clothing/suit/storage/lawyer/bluejacket

View File

@@ -222,7 +222,7 @@
slots = 5
/obj/item/clothing/tie/storage/brown_vest
name = "black webbing vest"
name = "brown webbing vest"
desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
icon_state = "vest_brown"
color = "vest_brown"

View File

@@ -77,7 +77,9 @@ mob/living/carbon/proc/handle_hallucinations()
halitem.name = "Flashbang"
if(client) client.screen += halitem
spawn(rand(100,250))
del halitem
if(client)
client.screen -= halitem
halitem = null
if(26 to 40)
//Flashes of danger
//src << "Danger Flash"

View File

@@ -18,7 +18,15 @@
else
del(src)
/obj/machinery/mineral/processing_unit_console/attack_hand(user as mob)
/obj/machinery/mineral/processing_unit_console/process()
updateDialog()
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/mineral/processing_unit_console/interact(mob/user)
user.set_machine(src)
var/dat = "<b>Smelter control console</b><br><br>"
//iron
@@ -114,7 +122,7 @@
user << browse("[dat]", "window=console_processing_unit")
onclose(user, "console_processing_unit")
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)

View File

@@ -18,7 +18,15 @@
else
del(src)
/obj/machinery/mineral/stacking_unit_console/attack_hand(user as mob)
/obj/machinery/mineral/stacking_unit_console/process()
updateDialog()
/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/mineral/stacking_unit_console/interact(mob/user)
user.set_machine(src)
var/dat
@@ -60,6 +68,7 @@
dat += text("<br>Stacking: [machine.stack_amt]<br><br>")
user << browse("[dat]", "window=console_stacking_machine")
onclose(user, "console_stacking_machine")
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
if(..())

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@@ -132,10 +132,10 @@ proc/move_mining_shuttle()
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["move"])
if(ticker.mode.name == "blob")
if(ticker.mode:declared)
usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
return
//if(ticker.mode.name == "blob")
// if(ticker.mode:declared)
// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
// return
if (!mining_shuttle_moving)
usr << "\blue Shuttle recieved message and will be sent shortly."

View File

@@ -598,12 +598,10 @@ commented out in r5061, I left it because of the shroom thingies
if(istype(R.module_active,/obj/item/weapon/pickaxe))
src.attackby(R.module_active,R)
return
/* else if(istype(AM,/obj/mecha))
else if(istype(AM,/obj/mecha))
var/obj/mecha/M = AM
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill))
src.attackby(M.selected,M)
return*/
//Aparantly mechs are just TOO COOL to call Bump(), so fuck em (for now)
M.selected.action(src)
else
return

View File

@@ -18,6 +18,29 @@
return
. = src.say_dead(message)
/mob/dead/observer/emote(var/act, var/type, var/message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message)
return
if(act != "me")
return
log_emote("Ghost/[src.key] : [message]")
if(src.client)
if(src.client.prefs.muted & MUTE_DEADCHAT)
src << "\red You cannot emote in deadchat (muted)."
return
if(src.client.handle_spam_prevention(message, MUTE_DEADCHAT))
return
. = src.emote_dead(message)
/*
for (var/mob/M in hearers(null, null))
if (!M.stat)

View File

@@ -1,5 +1,5 @@
// All mobs should have custom emote, really..
mob/proc/custom_emote(var/m_type=1,var/message = null)
/mob/proc/custom_emote(var/m_type=1,var/message = null)
if(!use_me && usr == src)
usr << "You are unable to emote."
@@ -25,7 +25,7 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
for(var/mob/M in world)
for(var/mob/M in player_list)
if (!M.client)
continue //skip monkeys and leavers
if (istype(M, /mob/new_player))
@@ -42,3 +42,38 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
else if (m_type & 2)
for (var/mob/O in hearers(src.loc, null))
O.show_message(message, m_type)
/mob/proc/emote_dead(var/message)
if(client.prefs.muted & MUTE_DEADCHAT)
src << "\red You cannot send deadchat emotes (muted)."
return
if(!(client.prefs.toggles & CHAT_DEAD))
src << "\red You have deadchat muted."
return
var/input
if(!message)
input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
else
input = message
if(input)
message = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <b>[src]</b> [message]</span>"
else
return
if(message)
log_emote("Ghost/[src.key] : [message]")
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods
M << message
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on
M.show_message(message, 2)

View File

@@ -0,0 +1,33 @@
/*
Datum based languages. Easily editable and modular.
*/
/datum/language
var/name = "name" // Fluff name of language if any.
var/speech_verb // 'says', 'hisses', 'farts'.
var/colour // CSS style to use for strings in this language.
var/key // Character used to speak in language eg. :o for Unathi.
/datum/language/unathi
name = "Sinta'unathi"
speech_verb = "hisses"
colour = "soghun"
key = "o"
/datum/language/tajaran
name = "Siik'mas"
speech_verb = "mrowls"
colour = "tajaran"
key = "j"
/datum/language/skrell
name = "Skrellian"
speech_verb = "warbles"
colour = "skrell"
key = "k"
/datum/language/vox
name = "Vox-pidgin"
speech_verb = "shrieks"
colour = "vox"
key = "v"

View File

@@ -54,6 +54,15 @@
dizziness = 0
jitteriness = 0
//Check for heist mode kill count.
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist) ) )
//Check for last assailant's mutantrace.
/*if( LAssailant && ( istype( LAssailant,/mob/living/carbon/human ) ) )
var/mob/living/carbon/human/V = LAssailant
if (V.dna && (V.dna.mutantrace == "vox"))*/ //Not currently feasible due to terrible LAssailant tracking.
//world << "Vox kills: [vox_kills]"
vox_kills++ //Bad vox. Shouldn't be killing humans.
if(!gibbed)
emote("deathgasp") //let the world KNOW WE ARE DEAD

View File

@@ -190,6 +190,12 @@
else if(jitteriness >= 100)
msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
//splints
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
var/datum/organ/external/o = get_organ(organ)
if(o && o.status & ORGAN_SPLINTED)
msg += "<span class='warning'>[t_He] [t_has] a splint on his [o.display_name]!</span>\n"
if(suiciding)
msg += "<span class='warning'>[t_He] appears to have commited suicide... there is no hope of recovery.</span>\n"
@@ -199,19 +205,15 @@
var/distance = get_dist(usr,src)
if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
distance = 1
if (src.stat == 1 || stat == 2)
if (src.stat)
msg += "<span class='warning'>[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.</span>\n"
if((stat == 2 || src.health < config.health_threshold_crit) && distance <= 3)
msg += "<span class='warning'>[t_He] does not appear to be breathing.</span>\n"
if(istype(usr, /mob/living/carbon/human) && usr.stat == 0 && src.stat == 1 && distance <= 1)
if(istype(usr, /mob/living/carbon/human) && !usr.stat && distance <= 1)
for(var/mob/O in viewers(usr.loc, null))
O.show_message("[usr] checks [src]'s pulse.", 1)
spawn(15)
usr << "\blue [t_He] has a pulse!"
if(distance <= 1)
if(istype(usr, /mob/living/carbon/human) && usr.stat == 0)
spawn(15)
spawn(15)
if(distance <= 1 && usr.stat != 1)
if(pulse == PULSE_NONE)
usr << "<span class='deadsay'>[t_He] has no pulse[src.client ? "" : " and [t_his] soul has departed"]...</span>"
else

View File

@@ -5,15 +5,44 @@
icon = 'icons/mob/human.dmi'
icon_state = "body_m_s"
var/list/hud_list = list()
var/datum/species/species //Contains icon generation and language information, set during New().
/mob/living/carbon/human/dummy
real_name = "Test Dummy"
status_flags = GODMODE|CANPUSH
/mob/living/carbon/human/skrell/New()
h_style = "Skrell Male Tentacles"
set_species(new /datum/species/skrell(src))
..()
/mob/living/carbon/human/tajaran/New()
h_style = "Tajaran Ears"
set_species(new /datum/species/tajaran(src))
..()
/mob/living/carbon/human/unathi/New()
h_style = "Unathi Horns"
set_species(new /datum/species/unathi(src))
..()
/mob/living/carbon/human/vox/New()
h_style = "Short Vox Quills"
species = new /datum/species/vox(src)
..()
/mob/living/carbon/human/diona/New()
species = new /datum/species/diona(src)
..()
/mob/living/carbon/human/New()
if(!species)
set_species()
if(species.language)
languages += species.language
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
@@ -379,6 +408,7 @@
<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
<BR>[(legcuffed ? text("<A href='?src=\ref[src];item=legcuff'>Legcuffed</A>") : text(""))]
<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
<BR><A href='?src=\ref[src];item=splints'>Remove Splints</A>
<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
@@ -794,22 +824,14 @@
return
/mob/living/carbon/human/get_species()
if(dna)
switch(dna.mutantrace)
if("lizard")
return "Unathi"
if("tajaran")
return "Tajaran"
if("skrell")
return "Skrell"
if("vox")
return "Vox"
if("plant")
return "Mobile vegetation"
if("golem")
return "Animated Construct"
else
return "Human"
if(!species)
set_species()
if(dna && dna.mutantrace == "golem")
return "Animated Construct"
return species.name
/mob/living/carbon/get_species()
if(src.dna)
@@ -822,17 +844,6 @@
else if(src.dna.mutantrace == "vox")
return "vox"
/mob/living/carbon/proc/update_mutantrace_languages()
if(src.dna)
if(src.dna.mutantrace == "lizard")
src.soghun_talk_understand = 1
else if(src.dna.mutantrace == "skrell")
src.skrell_talk_understand = 1
else if(src.dna.mutantrace == "tajaran")
src.tajaran_talk_understand = 1
else if(src.dna.mutantrace == "vox")
src.vox_talk_understand = 1
/mob/living/carbon/human/proc/play_xylophone()
if(!src.xylophone)
visible_message("\red [src] begins playing his ribcage like a xylophone. It's quite spooky.","\blue You begin to play a spooky refrain on your ribcage.","\red You hear a spooky xylophone melody.")
@@ -1114,9 +1125,9 @@ mob/living/carbon/human/yank_out_object()
set desc = "Remove an embedded item at the cost of bleeding and pain."
set src in view(1)
if(!isliving(usr) || usr.next_move > world.time)
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
return
usr.next_move = world.time + 20
usr.delay_click(20)
if(usr.stat == 1)
usr << "You are unconcious and cannot do that!"
@@ -1197,6 +1208,8 @@ mob/living/carbon/human/yank_out_object()
/mob/living/carbon/human/proc/handle_embedded_objects()
for(var/datum/organ/external/organ in src.organs)
if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
continue
for(var/obj/item/weapon/O in organ.implants)
if(!istype(O,/obj/item/weapon/implant) && prob(5)) //Moving with things stuck in you could be bad.
// All kinds of embedded objects cause bleeding.
@@ -1210,9 +1223,10 @@ mob/living/carbon/human/yank_out_object()
msg ="<span class='warning'>[O] in your [organ.display_name] twists painfully as you move.</span>"
src << msg
organ.status |= ORGAN_BLEEDING
organ.take_damage(rand(1,3), 0, 0)
src.adjustToxLoss(rand(1,3))
if(!(organ.status & ORGAN_ROBOT)) //There is no blood in protheses.
organ.status |= ORGAN_BLEEDING
src.adjustToxLoss(rand(1,3))
/mob/living/carbon/human/verb/check_pulse()
set category = "Object"
@@ -1246,3 +1260,26 @@ mob/living/carbon/human/yank_out_object()
else
usr << "\blue [self ? "Your" : "[src]'s"] pulse is [src.get_pulse(GETPULSE_HAND)]."
/mob/living/carbon/human/proc/set_species(var/datum/species/new_species)
if(!new_species)
new_species = new /datum/species/human
if(species)
if(species.name == new_species.name)
return
var/temp = species
species = new_species
del(temp)
else
species = new_species
spawn(0)
update_icons()
if(species)
return 1
else
return 0

View File

@@ -103,34 +103,19 @@
if("hurt")
var/attack_verb
if(M.dna)
switch(M.dna.mutantrace)
if("lizard")
attack_verb = "scratch"
if("tajaran")
attack_verb = "scratch"
if("plant")
attack_verb = "slash"
else
attack_verb = "punch"
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[M.species.attack_verb]ed [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [M.species.attack_verb]ed by [M.name] ([M.ckey])</font>")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[attack_verb]ed [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [attack_verb]ed by [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[M.name] ([M.ckey]) [attack_verb]ed [src.name] ([src.ckey])</font>")
log_attack("<font color='red'>[M.name] ([M.ckey]) [M.species.attack_verb]ed [src.name] ([src.ckey])</font>")
var/damage = rand(0, 5)//BS12 EDIT
if(!damage)
switch(attack_verb)
if("slash")
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
if("scratch")
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
if(M.species.attack_verb == "punch")
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("\red <B>[M] has attempted to [attack_verb] [src]!</B>")
visible_message("\red <B>[M] has attempted to [M.species.attack_verb] [src]!</B>")
return 0
@@ -140,21 +125,18 @@
if(HULK in M.mutations) damage += 5
switch(attack_verb)
if("slash")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
if("scratch")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
else
playsound(loc, "punch", 25, 1, -1)
if(M.species.attack_verb == "punch")
playsound(loc, "punch", 25, 1, -1)
else
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("\red <B>[M] has [attack_verb]ed [src]!</B>")
visible_message("\red <B>[M] has [M.species.attack_verb]ed [src]!</B>")
//Rearranged, so claws don't increase weaken chance.
if(damage >= 5 && prob(50))
visible_message("\red <B>[M] has weakened [src]!</B>")
apply_effect(2, WEAKEN, armor_block)
if(attack_verb == "scratch") damage += 5
if(M.species.attack_verb != "punch") damage += 5
apply_damage(damage, BRUTE, affecting, armor_block)

View File

@@ -11,21 +11,6 @@ emp_act
/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
// BEGIN TASER NERF
if(istype(P, /obj/item/projectile/energy/electrode))
var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
// var/deflectchance=90 //Is it a CRITICAL HIT with that taser?
for(var/bp in body_parts) //Make an unregulated var to pass around.
if(!bp)
continue //Does this thing we're shooting even exist?
if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
P.agony=P.agony*C.siemens_coefficient
apply_effect(P.agony,AGONY,0)
flash_pain()
src <<"\red You have been shot!"
del P
/* Commenting out new-old taser nerf.
if(C.siemens_coefficient == 0) //If so, is that clothing shock proof?
if(prob(deflectchance))
@@ -43,7 +28,7 @@ emp_act
// END TASER NERF
if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof))
if(istype(P, /obj/item/projectile/energy) || !(istype(P, /obj/item/projectile/energy/electrode)) || istype(P, /obj/item/projectile/beam))
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 40 - round(P.damage/3)
if(!(def_zone in list("chest", "groin")))
reflectchance /= 2
@@ -69,6 +54,41 @@ emp_act
if(check_shields(P.damage, "the [P.name]"))
P.on_hit(src, 2)
return 2
//BEGIN BOOK'S TASER NERF.
if(istype(P, /obj/item/projectile/energy/electrode))
var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
// var/deflectchance=90 //Is it a CRITICAL HIT with that taser?
for(var/bp in body_parts) //Make an unregulated var to pass around.
if(!bp)
continue //Does this thing we're shooting even exist?
if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
P.agony=P.agony*C.siemens_coefficient
apply_effect(P.agony,AGONY,0)
flash_pain()
src <<"\red You have been shot!"
del P
var/obj/item/weapon/cloaking_device/C = locate((/obj/item/weapon/cloaking_device) in src)
if(C && C.active)
C.attack_self(src)//Should shut it off
update_icons()
src << "\blue Your [C.name] was disrupted!"
Stun(2)
if(istype(equipped(),/obj/item/device/assembly/signaler))
var/obj/item/device/assembly/signaler/signaler = equipped()
if(signaler.deadman && prob(80))
src.visible_message("\red [src] triggers their deadman's switch!")
signaler.signal()
return
//END TASER NERF
return (..(P , def_zone))

View File

@@ -1,14 +1,14 @@
/mob/living/carbon/human/movement_delay()
var/tally = 0
if(reagents.has_reagent("hyperzine")) return -1
if(reagents.has_reagent("nuka_cola")) return -1
if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
if(reagents.has_reagent("hyperzine")) return -1
if(reagents.has_reagent("nuka_cola")) return -1
var/health_deficiency = (100 - health - halloss)
if(health_deficiency >= 40) tally += (health_deficiency / 25)
@@ -25,6 +25,8 @@
var/datum/organ/external/E = get_organ(organ_name)
if(!E || (E.status & ORGAN_DESTROYED))
tally += 4
if(E.status & ORGAN_SPLINTED)
tally += 0.5
else if(E.status & ORGAN_BROKEN)
tally += 1.5

View File

@@ -340,6 +340,16 @@
if("id")
if ((!( target.wear_id ) || !( target.w_uniform )))
del(src)
if("splints")
var/count = 0
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
var/datum/organ/external/o = target.organs_by_name[organ]
if(o.status & ORGAN_SPLINTED)
count = 1
break
if(count == 0)
del(src)
return
if("internal")
if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && istype(target.back, /obj/item/weapon/tank) && !( target.internal )) ) && !( target.internal )))
del(src)
@@ -443,6 +453,9 @@
message = "\red <B>[source] is trying to remove [target]'s internals</B>"
else
message = "\red <B>[source] is trying to set on [target]'s internals.</B>"
if("splints")
message = text("\red <B>[] is trying to remove []'s splints!</B>", source, target)
for(var/mob/M in viewers(target, null))
M.show_message(message, 1)
spawn( HUMAN_STRIP_DELAY )
@@ -541,6 +554,16 @@ It can still be worn/put on as normal.
slot_to_process = slot_legcuffed
if (target.legcuffed)
strip_item = target.legcuffed
if("splints")
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
var/datum/organ/external/o = target.get_organ(organ)
if (o && o.status & ORGAN_SPLINTED)
var/obj/item/W = new /obj/item/stack/medical/splint/single()
o.status &= ~ORGAN_SPLINTED
if (W)
W.loc = target.loc
W.layer = initial(W.layer)
W.add_fingerprint(source)
if("CPR")
if ((target.health > config.health_threshold_dead && target.health < config.health_threshold_crit))
var/suff = min(target.getOxyLoss(), 7)

View File

@@ -408,7 +408,7 @@
// Nitrogen, for Vox.
var/Nitrogen_pp = (breath.nitrogen/breath.total_moles())*breath_pressure
if(O2_pp < safe_oxygen_min && src.dna.mutantrace!="vox") // Too little oxygen
if(O2_pp < safe_oxygen_min && species.name != "Vox") // Too little oxygen
if(prob(20))
spawn(0) emote("gasp")
if(O2_pp > 0)
@@ -426,7 +426,7 @@
oxyloss += 5*ratio
oxygen_used = breath.oxygen*ratio/6
oxygen_alert = max(oxygen_alert, 1)*/
else if(Nitrogen_pp < safe_oxygen_min && src.dna.mutantrace=="vox") //Vox breathe nitrogen, not oxygen.
else if(Nitrogen_pp < safe_oxygen_min && species.name == "Vox") //Vox breathe nitrogen, not oxygen.
if(prob(20))
spawn(0) emote("gasp")
@@ -471,7 +471,7 @@
if(reagents)
reagents.add_reagent("plasma", Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
toxins_alert = max(toxins_alert, 1)
else if(O2_pp > vox_oxygen_max && src.dna.mutantrace=="vox") //Oxygen is toxic to vox.
else if(O2_pp > vox_oxygen_max && species.name == "Vox") //Oxygen is toxic to vox.
var/ratio = (breath.oxygen/vox_oxygen_max) * 1000
adjustToxLoss(Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
toxins_alert = max(toxins_alert, 1)
@@ -492,30 +492,30 @@
if( (abs(310.15 - breath.temperature) > 50) && !(COLD_RESISTANCE in mutations)) // Hot air hurts :(
if(status_flags & GODMODE) return 1 //godmode
if(breath.temperature < 260.15 && dna.mutantrace != "vox") //Vox are resistant to cold.
if(breath.temperature < species.cold_level_1)
if(prob(20))
src << "\red You feel your face freezing and an icicle forming in your lungs!"
else if(breath.temperature > 360.15)
else if(breath.temperature > species.heat_level_1)
if(prob(20))
src << "\red You feel your face burning and a searing heat in your lungs!"
switch(breath.temperature)
if(-INFINITY to 120)
if(-INFINITY to species.cold_level_3)
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Cold")
fire_alert = max(fire_alert, 1)
if(120 to 200 && dna.mutantrace != "vox") //Vox are resistant to cold.
if(species.cold_level_3 to species.cold_level_2)
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Cold")
fire_alert = max(fire_alert, 1)
if(200 to 260 && dna.mutantrace != "vox") //Vox are resistant to cold.
if(species.cold_level_2 to species.cold_level_1)
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Cold")
fire_alert = max(fire_alert, 1)
if(360 to 400)
if(species.heat_level_1 to species.heat_level_2)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
fire_alert = max(fire_alert, 2)
if(400 to 1000)
if(species.heat_level_2 to species.heat_level_3)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
fire_alert = max(fire_alert, 2)
if(1000 to INFINITY)
if(species.heat_level_3 to INFINITY)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
fire_alert = max(fire_alert, 2)
@@ -596,22 +596,22 @@
var/pressure = environment.return_pressure()
var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
if(status_flags & GODMODE) return 1 //godmode
switch(adjusted_pressure)
if(HAZARD_HIGH_PRESSURE to INFINITY)
adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
pressure_alert = 2
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
pressure_alert = 1
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
pressure_alert = 0
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
pressure_alert = -1
if(adjusted_pressure >= species.hazard_high_pressure)
adjustBruteLoss( min( ( (adjusted_pressure / species.hazard_high_pressure) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
pressure_alert = 2
else if(adjusted_pressure >= species.warning_high_pressure)
pressure_alert = 1
else if(adjusted_pressure >= species.warning_low_pressure)
pressure_alert = 0
else if(adjusted_pressure >= species.hazard_low_pressure)
pressure_alert = -1
else
if( !(COLD_RESISTANCE in mutations))
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
pressure_alert = -2
else
if( !(COLD_RESISTANCE in mutations) && src.dna.mutantrace!="vox") //Vox are resistant to pressure loss.
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
pressure_alert = -2
else
pressure_alert = -1
pressure_alert = -1
if(environment.toxins > MOLES_PLASMA_VISIBLE)
pl_effects()
@@ -841,8 +841,7 @@
if(status_flags & GODMODE) return 0 //godmode
adjustToxLoss(total_plasmaloss)
// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
if(PLANT in mutations)
if(species.flags & REQUIRE_LIGHT)
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
if(isturf(loc)) //else, there's considered to be no light
var/turf/T = loc
@@ -900,8 +899,7 @@
if(overeatduration > 1)
overeatduration -= 2 //doubled the unfat rate
// if(dna && dna.mutantrace == "plant")
if(PLANT in mutations)
if(species.flags & REQUIRE_LIGHT)
if(nutrition < 200)
take_overall_damage(2,0)
@@ -998,7 +996,7 @@
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
if( prob(10) && health && !hal_crit )
if( prob(2) && health && !hal_crit )
spawn(0)
emote("snore")
else if(resting)

View File

@@ -68,7 +68,7 @@
message = replacetext(message, "u", "<22>")
message = replacetext(message, "b", "<22>")
else if(istype(wear_mask, /obj/item/clothing/mask/luchador))
/*else if(istype(wear_mask, /obj/item/clothing/mask/luchador))
if(copytext(message, 1, 2) != "*")
message = replacetext(message, "captain", "CAPIT<49>N")
message = replacetext(message, "station", "ESTACI<43>N")
@@ -88,7 +88,7 @@
message = replacetext(message, "wizard", "mago")
message = uppertext(message) //Things end up looking better this way (no mixed cases), and it fits the macho wrestler image.
if(prob(25))
message += " OLE!"
message += " OLE!"*/
else if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/hoers = wear_mask

View File

@@ -220,14 +220,12 @@ proc/get_damage_icon_part(damage_state, body_part)
var/husk_color_mod = rgb(96,88,80)
var/hulk_color_mod = rgb(48,224,40)
var/plant_color_mod = rgb(144,224,144)
var/necrosis_color_mod = rgb(10,50,0)
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
var/fat = (FAT in src.mutations)
var/hulk = (HULK in src.mutations)
var/skeleton = (SKELETON in src.mutations)
var/plant = (PLANT in src.mutations)
var/g = "m"
if(gender == FEMALE) g = "f"
@@ -240,8 +238,6 @@ proc/get_damage_icon_part(damage_state, body_part)
else if(hulk)
var/list/TONE = ReadRGB(hulk_color_mod)
stand_icon.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
else if(plant)
stand_icon.ColorTone(plant_color_mod)
var/datum/organ/external/head = get_organ("head")
var/has_head = 0
@@ -269,8 +265,6 @@ proc/get_damage_icon_part(damage_state, body_part)
else if(hulk)
var/list/TONE = ReadRGB(hulk_color_mod)
temp.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
else if(plant)
temp.ColorTone(plant_color_mod)
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
@@ -293,7 +287,7 @@ proc/get_damage_icon_part(damage_state, body_part)
stand_icon.Blend(temp, ICON_OVERLAY)
//Skin tone
if(!skeleton && !husk && !hulk && !plant)
if(!skeleton && !husk && !hulk && (species.flags & HAS_SKIN_TONE))
if(s_tone >= 0)
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
else
@@ -309,18 +303,16 @@ proc/get_damage_icon_part(damage_state, body_part)
if(has_head)
//Eyes
if(!skeleton)
var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
if(src.get_species()=="Vox")
eyes_s = new/icon('icons/mob/human_face.dmi', "vox_eyes_s")
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
stand_icon.Blend(eyes_s, ICON_OVERLAY)
var/icon/eyes = new/icon('icons/mob/human_face.dmi', species.eyes)
eyes.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
stand_icon.Blend(eyes, ICON_OVERLAY)
//Mouth (lipstick!)
if(lip_style) //skeletons are allowed to wear lipstick no matter what you think, agouri.
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
//Mouth (lipstick!)
if(lip_style && (species && species.flags & HAS_LIPS)) //skeletons are allowed to wear lipstick no matter what you think, agouri.
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
//Underwear
if(underwear >0 && underwear < 12 && (src.dna.mutantrace != "vox" && src.dna.mutantrace != "kidan"))
if(underwear >0 && underwear < 12 && species.flags & HAS_UNDERWEAR)
if(!fat && !skeleton)
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
@@ -429,47 +421,23 @@ proc/get_damage_icon_part(damage_state, body_part)
var/skeleton = (SKELETON in src.mutations)
if(skeleton)
race_icon = 'icons/mob/human_races/r_skeleton.dmi'
else if(dna)
switch(dna.mutantrace)
if("tajaran")
race_icon = 'icons/mob/human_races/r_tajaran.dmi'
deform_icon = 'icons/mob/human_races/r_def_tajaran.dmi'
if("lizard")
race_icon = 'icons/mob/human_races/r_lizard.dmi'
deform_icon = 'icons/mob/human_races/r_def_lizard.dmi'
if("skrell")
race_icon = 'icons/mob/human_races/r_skrell.dmi'
deform_icon = 'icons/mob/human_races/r_def_skrell.dmi'
if("vox")
race_icon = 'icons/mob/human_races/r_vox.dmi'
deform_icon = 'icons/mob/human_races/r_def_vox.dmi'
else
race_icon = 'icons/mob/human_races/r_human.dmi'
deform_icon = 'icons/mob/human_races/r_def_human.dmi'
else
icon = 'icons/mob/human_races/r_human.dmi'
//Icon data is kept in species datums within the mob.
race_icon = species.icobase
deform_icon = species.deform
if(dna)
switch(dna.mutantrace)
if("golem","slime","shadow","adamantine")
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
// if("lizard","tajaran","skrell")
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[gender]_l")
// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[gender]_s")
if("plant")
if(stat == DEAD) //TODO
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
else
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
else
overlays_lying[MUTANTRACE_LAYER] = null
overlays_standing[MUTANTRACE_LAYER] = null
if(!dna || !(dna.mutantrace in list("golem","metroid")))
update_body(0)
update_hair(0)
if(update_icons) update_icons()
@@ -806,15 +774,11 @@ proc/get_damage_icon_part(damage_state, body_part)
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
overlays_lying[TAIL_LAYER] = null
overlays_standing[TAIL_LAYER] = null
var/cur_species = get_species()
if( cur_species == "Tajaran")
if(species.tail && species.flags & HAS_TAIL)
if(!wear_suit || !(wear_suit.flags_inv & HIDEJUMPSUIT) && !istype(wear_suit, /obj/item/clothing/suit/space))
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "tajtail_l")
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "tajtail_s")
else if( cur_species == "Unathi")
if(!wear_suit || !(wear_suit.flags_inv & HIDEJUMPSUIT) && !istype(wear_suit, /obj/item/clothing/suit/space))
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "sogtail_l")
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "sogtail_s")
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_l")
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_s")
if(update_icons)
update_icons()

View File

@@ -0,0 +1,100 @@
#define NO_EAT 1
#define NO_BREATHE 2
#define NO_SLEEP 4
#define NO_SHOCK 8
#define NO_SCAN 16
#define NON_GENDERED 32
#define REQUIRE_LIGHT 64
#define WHITELISTED 128
#define HAS_SKIN_TONE 256
#define HAS_LIPS 512
#define HAS_UNDERWEAR 1024
#define HAS_TAIL 2048
#define IS_PLANT 4096
/*
Datum-based species. Should make for much cleaner and easier to maintain mutantrace code.
*/
/datum/species
var/name // Species name.
var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
var/eyes = "eyes_s" // Icon for eyes.
var/tail // Name of tail image in species effects icon file.
var/primitive // Lesser form, if any (ie. monkey for humans)
var/datum/language/language // Default racial language, if any.
var/attack_verb = "punch" // Empty hand hurt intent verb.
var/breath_type // Non-oxygen gas breathed, if any.
var/cold_level_1 = 260 // Cold damage level 1 below this point.
var/cold_level_2 = 200 // Cold damage level 2 below this point.
var/cold_level_3 = 120 // Cold damage level 3 below this point.
var/heat_level_1 = 360 // Heat damage level 1 above this point.
var/heat_level_2 = 400 // Heat damage level 2 above this point.
var/heat_level_3 = 1000 // Heat damage level 2 above this point.
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure.
var/brute_resist // Physical damage reduction.
var/burn_resist // Burn damage reduction.
var/flags = 0 // Various specific features.
/datum/species/human
name = "Human"
flags = HAS_LIPS | HAS_UNDERWEAR
/datum/species/unathi
name = "Unathi"
icobase = 'icons/mob/human_races/r_lizard.dmi'
deform = 'icons/mob/human_races/r_def_lizard.dmi'
language = new /datum/language/unathi
tail = "sogtail"
attack_verb = "scratch"
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
/datum/species/tajaran
name = "Tajara"
icobase = 'icons/mob/human_races/r_tajaran.dmi'
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
language = new /datum/language/tajaran
tail = "tajtail"
attack_verb = "scratch"
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
/datum/species/skrell
name = "Skrell"
icobase = 'icons/mob/human_races/r_skrell.dmi'
deform = 'icons/mob/human_races/r_def_skrell.dmi'
language = new /datum/language/skrell
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR
/datum/species/vox
name = "Vox"
icobase = 'icons/mob/human_races/r_vox.dmi'
deform = 'icons/mob/human_races/r_def_vox.dmi'
language = new /datum/language/vox
eyes = "vox_eyes_s"
breath_type = "nitrogen"
flags = NO_SCAN
/datum/species/diona
name = "Diona"
icobase = 'icons/mob/human_races/r_plant.dmi'
deform = 'icons/mob/human_races/r_def_plant.dmi'
attack_verb = "slash"
flags = NO_EAT | NO_BREATHE | REQUIRE_LIGHT | NON_GENDERED | NO_SCAN | IS_PLANT

View File

@@ -85,6 +85,8 @@ var/list/department_radio_keys = list(
if(dongle.translate_hive) return 1
/mob/living/say(var/message)
//world << "[src] speaks! [message]"
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = capitalize(message)
@@ -123,11 +125,14 @@ var/list/department_radio_keys = list(
var/italics = 0
var/message_range = null
var/message_mode = null
var/datum/language/speaking //For use if a specific language is being spoken.
// If brain damaged, talk on headset at random.
if (getBrainLoss() >= 60 && prob(50))
if (ishuman(src))
message_mode = "headset"
// Special message handling
// General public key. Special message handling
else if (copytext(message, 1, 2) == ";")
if (ishuman(src))
message_mode = "headset"
@@ -138,6 +143,12 @@ var/list/department_radio_keys = list(
else if (length(message) >= 2)
var/channel_prefix = copytext(message, 1, 3)
//Check if the person is speaking a language that they know.
for(var/datum/language/L in languages)
if(lowertext(channel_prefix) == ":[L.key]")
//world << "Key [L.key] matches [lowertext(channel_prefix)] for [src]."
speaking = L
break
message_mode = department_radio_keys[channel_prefix]
//world << "channel_prefix=[channel_prefix]; message_mode=[message_mode]"
if (message_mode)
@@ -183,11 +194,6 @@ var/list/department_radio_keys = list(
message += "Z"
*/
var/list/obj/item/used_radios = new
var/is_speaking_skrell = 0
var/is_speaking_soghun = 0
var/is_speaking_taj = 0
var/is_speaking_vox = 0
var/is_speaking_radio = 0
switch (message_mode)
@@ -274,22 +280,6 @@ var/list/department_radio_keys = list(
message_range = 1
italics = 1
if ("tajaran")
if(tajaran_talk_understand || universal_speak)
is_speaking_taj = 1
if ("soghun")
if(soghun_talk_understand || universal_speak)
is_speaking_soghun = 1
if ("skrell")
if(skrell_talk_understand || universal_speak)
is_speaking_skrell = 1
if ("vox")
if(vox_talk_understand || universal_speak)
is_speaking_vox = 1
if("changeling")
if(mind && mind.changeling)
for(var/mob/Changeling in mob_list)
@@ -377,20 +367,31 @@ var/list/department_radio_keys = list(
for (var/M in listening)
if(hascall(M,"say_understands"))
if (M:say_understands(src) && !is_speaking_skrell && !is_speaking_soghun && !is_speaking_vox && !is_speaking_taj)
if (M:say_understands(src) && !speaking)
//world << "[M] understood [src] (0)."
heard_a += M
else if(ismob(M))
if(is_speaking_skrell && (M:skrell_talk_understand || M:universal_speak))
heard_a += M
else if(is_speaking_soghun && (M:soghun_talk_understand || M:universal_speak))
heard_a += M
else if(is_speaking_taj && (M:tajaran_talk_understand || M:universal_speak))
heard_a += M
else if(is_speaking_vox && (M:vox_talk_understand || M:universal_speak))
heard_a += M
// If speaking is set, it means that a language has been found that uses the given key.
// If it hasn't, then they are likely just speaking English.
var/understood
var/mob/P = M
if (speaking)
for(var/datum/language/L in P.languages)
if(speaking.name == L.name)
understood = 1
if(understood)
//world << "[M] understood [src] (1)."
heard_a += M
else
//world << "[M] didn't understand [src]."
heard_b += M
else
heard_b += M
heard_a += M
else
//world << "[M] understood [src] (2)."
heard_a += M
var/speech_bubble_test = say_test(message)
@@ -403,7 +404,7 @@ var/list/department_radio_keys = list(
var/rendered = null
if (length(heard_a))
var/message_a = say_quote(message,is_speaking_soghun,is_speaking_skrell,is_speaking_taj,is_speaking_vox)
var/message_a = say_quote(message,speaking)
if (italics)
message_a = "<i>[message_a]</i>"
@@ -428,7 +429,7 @@ var/list/department_radio_keys = list(
message_b = voice_message
else
message_b = stars(message)
message_b = say_quote(message_b,is_speaking_soghun,is_speaking_skrell,is_speaking_taj,is_speaking_vox)
message_b = say_quote(message_b,speaking)
if (italics)
message_b = "<i>[message_b]</i>"

View File

@@ -340,7 +340,7 @@ var/list/ai_list = list()
if(href_list["say_word"])
src.announcement(href_list["say_word"])
return
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
@@ -561,10 +561,9 @@ var/list/ai_list = list()
if(!C.can_use())
continue
var/list/tempnetwork = C.network
tempnetwork.Remove("CREED", "thunder", "RD", "toxins", "Prison")
var/list/tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS,1)
if(tempnetwork.len)
for(var/i in C.network)
for(var/i in tempnetwork)
cameralist[i] = i
var/old_network = network
network = input(U, "Which network would you like to view?") as null|anything in cameralist

View File

@@ -67,7 +67,7 @@
var/oldLoc = src.loc
. = ..()
if(.)
if(src.camera)
if(src.camera && src.camera.network.len)
if(!updating)
updating = 1
spawn(BORG_CAMERA_BUFFER)
@@ -89,12 +89,16 @@
/obj/machinery/camera/New()
..()
cameranet.cameras += src
cameranet.addCamera(src)
cameranet.cameras += src //Camera must be added to global list of all cameras no matter what...
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
cameranet.addCamera(src)
/obj/machinery/camera/Del()
cameranet.cameras -= src
cameranet.removeCamera(src)
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS)
if(open_networks.len)
cameranet.removeCamera(src)
..()
#undef BORG_CAMERA_BUFFER

View File

@@ -102,7 +102,7 @@
if(!scrambledcodes && !camera)
camera = new /obj/machinery/camera(src)
camera.c_tag = real_name
camera.network = list("SS13")
camera.network = list("SS13","Robots")
if(isWireCut(5)) // 5 = BORG CAMERA
camera.status = 0
@@ -148,7 +148,7 @@
if(module)
return
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
if(emagged || security_level > SEC_LEVEL_BLUE)
if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately.
src << "\red Crisis mode active. Combat module available."
modules+="Combat"
modtype = input("Please, select a module!", "Robot", null, null) in modules
@@ -177,6 +177,8 @@
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
channels = list("Supply" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("MINE")
module_sprites["Basic"] = "Miner_old"
module_sprites["Advanced Droid"] = "droid-miner"
module_sprites["Treadhead"] = "Miner"
@@ -184,6 +186,8 @@
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
channels = list("Medical" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Medical")
module_sprites["Basic"] = "Medbot"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
@@ -1175,12 +1179,8 @@
scrambledcodes = 1
//Disconnect it's camera so it's not so easily tracked.
if(src.camera)
del(src.camera)
src.camera = null
// I'm trying to get the Cyborg to not be listed in the camera list
// Instead of being listed as "deactivated". The downside is that I'm going
// to have to check if every camera is null or not before doing anything, to prevent runtime errors.
// I could change the network to null but I don't know what would happen, and it seems too hacky for me.
src.camera.network = list()
cameranet.removeCamera(src.camera)
/mob/living/silicon/robot/proc/ResetSecurityCodes()
@@ -1240,9 +1240,11 @@
else
src << "Something is badly wrong with the sprite selection. Harass a coder."
icon_state = module_sprites[1]
base_icon = icon_state
return
overlays -= "eyes"
base_icon = icon_state
updateicon()
if (triesleft >= 1)

View File

@@ -223,13 +223,12 @@
/obj/item/weapon/robot_module/combat
name = "combat robot module"
New()
src.modules += new /obj/item/borg/sight/thermal(src)
src.modules += new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
src.modules += new /obj/item/borg/combat/shield(src)
src.modules += new /obj/item/borg/combat/mobility(src)
src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
src.emag = new /obj/item/weapon/gun/energy/pulse_rifle/cyborg(src)
src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
return

View File

@@ -24,14 +24,15 @@
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
R.uneq_all()
R.hands.icon_state = "nomod"
R.icon_state = "robot"
del(R.module)
R.module = null
R.modtype = "robot"
R.real_name = "Cyborg [R.ident]"
R.name = R.real_name
R.nopush = 0
R.hands.icon_state = "nomod"
R.base_icon = "robot"
R.icon_state = "robot"
R.updateicon()
return 1

View File

@@ -18,7 +18,6 @@
attack_sound = 'sound/weapons/bladeslice.ogg'
status_flags = 0
universal_speak = 1
vox_talk_understand = 1
var/armour = null
var/amp = null
@@ -70,7 +69,7 @@
var/obj/item/weapon/arrow/quill/Q = new(loc)
Q.fingerprintslast = src.ckey
Q.throw_at(target,10,20)
Q.throw_at(target,10,30)
quills--
spawn(100)
@@ -102,7 +101,7 @@
M << "\blue Like lead slabs crashing into the ocean, alien thoughts drop into your mind: [text]"
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.dna.mutantrace == "vox")
if(H.species.name == "Vox")
return
H << "\red Your nose begins to bleed..."
H.drip(1)

View File

@@ -33,7 +33,7 @@
if(hud_used) del(hud_used) //remove the hud objects
hud_used = new /datum/hud(src)
next_move = 1
last_click = world.time
sight |= SEE_SELF
..()

View File

@@ -900,9 +900,9 @@ mob/verb/yank_out_object()
set desc = "Remove an embedded item at the cost of bleeding and pain."
set src in view(1)
if(!isliving(usr) || usr.next_move > world.time)
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
return
usr.next_move = world.time + 20
usr.delay_click(20)
if(usr.stat == 1)
usr << "You are unconcious and cannot do that!"
@@ -956,3 +956,22 @@ mob/verb/yank_out_object()
if(!pinned.len)
anchored = 0
return 1
// Language handling.
/mob/proc/add_language(var/datum/language/new_language)
for(var/datum/language/L in languages)
if(L && L.name == new_language.name)
return 0
languages += new_language
return 1
/mob/proc/remove_language(var/datum/language/rem_language)
for(var/datum/language/L in languages)
if(L && L.name == rem_language.name)
languages -= L
return 1
return 0

View File

@@ -54,8 +54,8 @@
var/sdisabilities = 0 //Carbon
var/disabilities = 0 //Carbon
var/atom/movable/pulling = null
var/next_move = null
var/prev_move = null
var/last_click = null
var/click_delay = 0
var/monkeyizing = null //Carbon
var/other = 0.0
var/hand = null
@@ -69,6 +69,7 @@
var/flavor_text = ""
var/med_record = ""
var/sec_record = ""
var/gen_record = ""
var/blinded = null
var/bhunger = 0 //Carbon
var/ajourn = 0
@@ -85,9 +86,9 @@
var/lastpuke = 0
var/unacidable = 0
var/small = 0
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
var/list/languages = list() // For speaking/listening.
var/name_archive //For admin things like possession
var/timeofdeath = 0.0//Living
@@ -210,10 +211,6 @@
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
var/robot_talk_understand = 0
var/alien_talk_understand = 0
var/tajaran_talk_understand = 0
var/soghun_talk_understand = 0
var/skrell_talk_understand = 0
var/vox_talk_understand = 0
var/has_limbs = 1 //Whether this mob have any limbs he can move with
var/can_stand = 1 //Whether this mob have ability to stand

View File

@@ -128,7 +128,7 @@
return
if(killing)
return
if (assailant.next_move > world.time)
if (assailant.last_click + assailant.click_delay > world.time)
return
if ((!( assailant.canmove ) || assailant.lying))
//SN src = null
@@ -140,7 +140,7 @@
if (!( killing ))
assailant.visible_message("\red [assailant] has temporarily tightened \his grip on [affecting]!")
//Foreach goto(97)
assailant.next_move = world.time + 10
assailant.delay_click(10)
//affecting.stunned = max(2, affecting.stunned)
//affecting.paralysis = max(1, affecting.paralysis)
affecting.losebreath = min(affecting.losebreath + 1, 3)
@@ -235,7 +235,7 @@
assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
assailant.next_move = world.time + 10
assailant.delay_click(10)
affecting.losebreath += 1
else
assailant.visible_message("\red [assailant] was unable to tighten \his grip on [affecting]'s neck!")

View File

@@ -454,3 +454,7 @@ var/list/intents = list("help","disarm","grab","hurt")
hud_used.action_intent.icon_state = "harm"
else
hud_used.action_intent.icon_state = "help"
/mob/proc/delay_click(var/delay)
src.click_delay = max(src.click_delay, delay)
return src.click_delay

View File

@@ -119,7 +119,7 @@
src << "\blue Now teleporting."
observer.loc = O.loc
if(client.prefs.be_random_name)
client.prefs.real_name = random_name()
client.prefs.real_name = random_name(client.prefs.gender)
observer.real_name = client.prefs.real_name
observer.name = observer.real_name
observer.key = key
@@ -349,35 +349,30 @@
if(client.prefs.species == "Tajaran") //This is like the worst, but it works, so meh. - Erthilo
if(is_alien_whitelisted(src, "Tajaran") || !config.usealienwhitelist)
new_character.dna.mutantrace = "tajaran"
new_character.tajaran_talk_understand = 1
new_character.set_species(new /datum/species/tajaran)
new_character.languages += new /datum/language/tajaran
if(client.prefs.species == "Unathi")
if(is_alien_whitelisted(src, "Soghun") || !config.usealienwhitelist)
new_character.dna.mutantrace = "lizard"
new_character.soghun_talk_understand = 1
new_character.set_species(new /datum/species/unathi)
new_character.languages += new /datum/language/unathi
if(client.prefs.species == "Skrell")
if(is_alien_whitelisted(src, "Skrell") || !config.usealienwhitelist)
new_character.dna.mutantrace = "skrell"
new_character.skrell_talk_understand = 1
if(client.prefs.species == "Vox")
if(is_alien_whitelisted(src, "Vox"|| !config.usealienwhitelist))
new_character.dna.mutantrace = "vox"
new_character.vox_talk_understand = 1
new_character.set_species(new /datum/species/skrell)
new_character.languages += new /datum/language/skrell
if(client.prefs.language == "Tajaran")
if(is_alien_whitelisted(src, "Language_Tajaran") || !config.usealienwhitelist)
new_character.tajaran_talk_understand = 1
new_character.languages += new /datum/language/tajaran
if(client.prefs.language == "Unathi")
if(is_alien_whitelisted(src, "Language_Soghun") || !config.usealienwhitelist)
new_character.soghun_talk_understand = 1
new_character.languages += new /datum/language/unathi
if(client.prefs.language == "Skrell")
if(is_alien_whitelisted(src, "Language_Skrell") || !config.usealienwhitelist)
new_character.skrell_talk_understand = 1
new_character.languages += new /datum/language/skrell
if(ticker.random_players)
new_character.gender = pick(MALE, FEMALE)
client.prefs.real_name = random_name()
client.prefs.real_name = random_name(new_character.gender)
client.prefs.randomize_appearance_for(new_character)
else
client.prefs.copy_to(new_character)
@@ -407,7 +402,7 @@
proc/ViewManifest()
var/dat = "<html><body>"
dat += "<h4>Crew Manifest</h4>"
dat += data_core.get_manifest()
dat += data_core.get_manifest(OOC = 1)
src << browse(dat, "window=manifest;size=370x420;can_close=1")

View File

@@ -37,6 +37,10 @@
usr << "\red Speech is currently admin-disabled."
return
if(!(client.prefs.toggles & CHAT_DEAD))
usr << "\red You have deadchat muted."
return
if(mind && mind.name)
name = "[mind.name]"
else
@@ -50,9 +54,10 @@
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to admins/mods with deadchat toggled on
M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
else if(M.stat == DEAD)
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to regular ghosts with deadchat toggled on.
M.show_message(rendered, 2) //Takes into account blindness and such.
return
@@ -69,19 +74,15 @@
return 1
return 0
/mob/proc/say_quote(var/text,var/is_speaking_soghun,var/is_speaking_skrell,var/is_speaking_tajaran,var/is_speaking_vox)
/mob/proc/say_quote(var/text,var/datum/language/speaking)
if(!text)
return "says, \"...\""; //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
//tcomms code is still runtiming somewhere here
var/ending = copytext(text, length(text))
if (is_speaking_soghun)
return "<span class='say_quote'>hisses</span>, \"<span class='soghun'>[text]</span>\"";
if (is_speaking_skrell)
return "<span class='say_quote'>warbles</span>, \"<span class='skrell'>[text]</span>\"";
if (is_speaking_tajaran)
return "<span class='say_quote'>mrowls</span>, \"<span class='tajaran'>[text]</span>\"";
if (is_speaking_vox)
return "<span class='say_quote'>chirps</span>, \"<span class='vox'>[text]</span>\"";
if (speaking)
return "<span class='say_quote'>[speaking.speech_verb]</span>, \"<span class='[speaking.colour]'>[text]</span>\"";
//Needs Virus2
// if (src.disease_symptoms & DISEASE_HOARSE)
// return "rasps, \"[text]\"";

View File

@@ -600,9 +600,9 @@
set name = "Resist"
set category = "IC"
if(!isliving(usr) || usr.next_move > world.time)
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
return
usr.next_move = world.time + 20
usr.delay_click(20)
var/mob/living/L = usr
@@ -639,7 +639,7 @@
if(iscarbon(L))
var/mob/living/carbon/C = L
if( C.handcuffed )
C.next_move = world.time + 100
C.delay_click(100)
C.last_special = world.time + 100
C << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
for(var/mob/O in viewers(L))
@@ -673,7 +673,7 @@
// breakout_time++ //Harder to get out of welded lockers than locked lockers
//okay, so the closet is either welded or locked... resist!!!
usr.next_move = world.time + 100
usr.delay_click(100)
L.last_special = world.time + 100
L << "\red You lean on the back of \the [C] and start pushing the door open. (this will take about [breakout_time] minutes)"
for(var/mob/O in viewers(usr.loc))
@@ -726,7 +726,7 @@
else if(iscarbon(L))
var/mob/living/carbon/CM = L
if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time))
CM.next_move = world.time + 100
CM.delay_click(100)
CM.last_special = world.time + 100
if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
@@ -764,7 +764,7 @@
CM.handcuffed = null
CM.update_inv_handcuffed()
else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time))
CM.next_move = world.time + 100
CM.delay_click(100)
CM.last_special = world.time + 100
if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)"

View File

@@ -80,11 +80,11 @@
//Broken limbs hurt too
var/broken = 0
if(E.status & ORGAN_BROKEN && !(E.status & ORGAN_SPLINTED && prob(10)) )
if(E.status & ORGAN_BROKEN && !(E.status & ORGAN_SPLINTED) )
broken = 1
//Moving around with fractured ribs won't do you any good
if (broken && internal_organs && prob(15))
if (broken && E.internal_organs && prob(15))
if (!lying && world.timeofday - l_move_time < 15)
var/datum/organ/internal/I = pick(E.internal_organs)
custom_pain("You feel broken bones moving in your [E.display_name]!", 1)

View File

@@ -326,11 +326,11 @@
owner.custom_pain("You feel a stabbing pain in your [display_name]!",1)
// slow healing
var/heal_amt = 0.2
if (W.damage > 20) //this thing's edges are not in day's travel of each other, what healing?
heal_amt = 0
var/heal_amt = 0
if (W.damage < 15) //this thing's edges are not in day's travel of each other, what healing?
heal_amt += 0.2
if(W.is_treated())
if(W.is_treated() && W.damage < 50) //whoa, not even magical band aid can hold it together
heal_amt += 0.3
//we only update wounds once in [wound_update_accuracy] ticks so have to emulate realtime
@@ -738,20 +738,7 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
//Setting base icon for this mob's race
if(ishuman(H) && H.dna)
var/icon/base
switch(H.dna.mutantrace)
if("tajaran")
base = new('icons/mob/human_races/r_tajaran.dmi')
if("lizard")
base = new('icons/mob/human_races/r_lizard.dmi')
if("skrell")
base = new('icons/mob/human_races/r_skrell.dmi')
if("vox")
base = new('icons/mob/human_races/r_vox.dmi')
else
base = new('icons/mob/human_races/r_human.dmi')
var/icon/base = new H.species.icobase
if(base)
icon = base.MakeLying()
else

View File

@@ -131,7 +131,7 @@
in_chamber.loc = get_turf(user)
in_chamber.starting = get_turf(user)
in_chamber.shot_from = src
user.next_move = world.time + 4
usr.delay_click(4)
in_chamber.silenced = silenced
in_chamber.current = curloc
in_chamber.yo = targloc.y - curloc.y

View File

@@ -73,8 +73,8 @@
A.randomize_appearance_for(new_mob)
var/mob/living/carbon/human/H = new_mob
if(H.dna)
H.dna.mutantrace = pick("lizard","tajaran","skrell","golem","slime","plant","vox",4;"")
var/newspecies = pick(typesof(/datum/species)-/datum/species)
H.set_species(new newspecies)
else
return

View File

@@ -80,26 +80,28 @@
on_hit(var/atom/target, var/blocked = 0)
var/mob/living/M = target
// if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
if(ishuman(target) && (PLANT in M.mutations)) //Plantmen possibly get mutated and damaged by the rays.
if(prob(15))
M.apply_effect((rand(30,80)),IRRADIATE)
M.Weaken(5)
for (var/mob/V in viewers(src))
V.show_message("\red [M] writhes in pain as \his vacuoles boil.", 3, "\red You hear the crunching of leaves.", 2)
if(prob(35))
// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
// V.show_message("\red [M] is mutated by the radiation beam.", 3, "\red You hear the snapping of twigs.", 2)
if(prob(80))
randmutb(M)
domutcheck(M,null)
if(ishuman(target))
var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
if(prob(15))
M.apply_effect((rand(30,80)),IRRADIATE)
M.Weaken(5)
for (var/mob/V in viewers(src))
V.show_message("\red [M] writhes in pain as \his vacuoles boil.", 3, "\red You hear the crunching of leaves.", 2)
if(prob(35))
// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
// V.show_message("\red [M] is mutated by the radiation beam.", 3, "\red You hear the snapping of twigs.", 2)
if(prob(80))
randmutb(M)
domutcheck(M,null)
else
randmutg(M)
domutcheck(M,null)
else
randmutg(M)
domutcheck(M,null)
else
M.adjustFireLoss(rand(5,15))
M.show_message("\red The radiation beam singes you!")
// for (var/mob/V in viewers(src))
// V.show_message("\red [M] is singed by the radiation beam.", 3, "\red You hear the crackle of burning leaves.", 2)
M.adjustFireLoss(rand(5,15))
M.show_message("\red The radiation beam singes you!")
// for (var/mob/V in viewers(src))
// V.show_message("\red [M] is singed by the radiation beam.", 3, "\red You hear the crackle of burning leaves.", 2)
else if(istype(target, /mob/living/carbon/))
// for (var/mob/V in viewers(src))
// V.show_message("The radiation beam dissipates harmlessly through [M]", 3)
@@ -118,8 +120,9 @@
on_hit(var/atom/target, var/blocked = 0)
var/mob/M = target
// if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //These rays make plantmen fat.
if(ishuman(target) && (PLANT in M.mutations)) //These rays make plantmen fat.
if(M.nutrition < 500) //sanity check
if(ishuman(target)) //These rays make plantmen fat.
var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
M.nutrition += 30
else if (istype(target, /mob/living/carbon/))
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")

View File

@@ -1257,7 +1257,7 @@ datum
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.dna)
if(H.dna.mutantrace == "plant") //plantmen take a LOT of damage
if(H.species.flags & IS_PLANT) //plantmen take a LOT of damage
H.adjustToxLoss(10)
plasma
@@ -3463,4 +3463,4 @@ datum
else if(data >= 115 && prob(33))
M.confused = max(M.confused+15,15)
..()
return
return

View File

@@ -28,7 +28,7 @@
var/list/mixing = list() //Containers being used for mixing.
var/obj/item/weapon/dart_cartridge/cartridge = null //Container of darts.
var/max_beakers = 3
var/dart_reagent_amount = 5
var/dart_reagent_amount = 15
var/container_type = /obj/item/weapon/reagent_containers/glass/beaker/vial
var/list/starting_chems = null
@@ -52,7 +52,7 @@
if(starting_chems)
for(var/chem in starting_chems)
var/obj/item/weapon/reagent_containers/glass/beaker/vial/B = new(src)
B.reagents.add_reagent(chem, 25)
B.reagents.add_reagent(chem, 50)
beakers += B
cartridge = new /obj/item/weapon/dart_cartridge(src)
update_icon()

View File

@@ -20,17 +20,17 @@
/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
..()
reagents.add_reagent("doctorsdelight", 30)
reagents.add_reagent("tricordrazine", 30)
return
/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
if(!reagents.total_volume)
user << "\red The hypospray is empty."
user << "\red [src] is empty."
return
if (!( istype(M, /mob) ))
return
if (reagents.total_volume)
user << "\blue You inject [M] with the hypospray."
user << "\blue You inject [M] with [src]."
M << "\red You feel a tiny prick!"
src.reagents.reaction(M, INGEST)
@@ -41,7 +41,7 @@
injected += R.name
var/trans = reagents.trans_to(M, amount_per_transfer_from_this)
user << "\blue [trans] units injected. [reagents.total_volume] units remaining in the hypospray."
user << "\blue [trans] units injected. [reagents.total_volume] units remaining in [src]."
var/contained = english_list(injected)
@@ -49,4 +49,41 @@
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been injected ([contained]) with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to inject [M.name] ([M.ckey]) with [contained]</font>")
return
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector
name = "autoinjector"
desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel."
icon_state = "autoinjector"
item_state = "autoinjector"
amount_per_transfer_from_this = 5
volume = 5
/obj/item/weapon/reagent_containers/hypospray/autoinjector/New()
..()
reagents.remove_reagent("tricordrazine", 30)
reagents.add_reagent("inaprovaline", 5)
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector/attack(mob/M as mob, mob/user as mob)
..()
if(reagents.total_volume <= 0)
flags &= ~OPENCONTAINER
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector/update_icon()
if(reagents.total_volume > 0)
icon_state = "[initial(icon_state)]1"
else
icon_state = "[initial(icon_state)]0"
/obj/item/weapon/reagent_containers/hypospray/autoinjector/examine()
..()
if(reagents && reagents.reagent_list.len)
usr << "\blue It is currently loaded."
else
usr << "\blue It is spent."

View File

@@ -331,15 +331,6 @@ datum/design/supplycomp
materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/supplycomp"
datum/design/mining
name = "Circuit Design (Outpost Status Display)"
desc = "Allows for the construction of circuit boards used to build an outpost status display console."
id = "mining"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mining"
datum/design/comm_monitor
name = "Circuit Design (Telecommunications Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."

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@@ -81,10 +81,10 @@ proc/move_research_shuttle()
usr.machine = src
src.add_fingerprint(usr)
if(href_list["move"])
if(ticker.mode.name == "blob")
if(ticker.mode:declared)
usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
return
//if(ticker.mode.name == "blob")
// if(ticker.mode:declared)
// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
// return
if (!research_shuttle_moving)
usr << "\blue Shuttle recieved message and will be sent shortly."

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@@ -86,7 +86,7 @@
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, tearing blood vessals and causing massive bleeding in [target]'s [affected.display_name] with the \[tool]!", \
user.visible_message("\red [user]'s hand slips, tearing blood vessals and causing massive bleeding in [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.display_name] with \the [tool]!",)
affected.createwound(CUT, 10)
@@ -102,7 +102,7 @@
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open < 2 && !(affected.status & ORGAN_BLEEDING)
return ..() && affected.open == 1 && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)