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Damage Menu - Seizure and Heart Attacks (#22825)
changes: - rscadd: "Adds Seizure and Heart Attack buttons to the Damage Menu." - rscadd: "Adds tooltips to several buttons in the Damage Menu." <img width="668" height="772" alt="Screenshot 2026-07-12 115649" src="https://github.com/user-attachments/assets/7809096c-3f15-43b2-b741-21e54ff47e3d" />
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@@ -144,6 +144,13 @@
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if("misc")
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log_and_message_admins("used the Damage Menu to deploy [params["action"]] on [H]", usr, get_turf(H))
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switch(params["action"])
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// Minor actions()
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if("seizure")
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H.seizure()
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if("heart attack")
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if(!H.trigger_heart_attack())
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to_chat(usr, SPAN_WARNING("Unable to trigger a heart attack on [H]."))
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// Major actions
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if("wind")
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toggle_wind_paralysis(H, usr)
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if("gigashatter")
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@@ -1353,6 +1353,26 @@
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if(shock_stage >= 150)
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Weaken(20)
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/mob/living/carbon/human/proc/trigger_heart_attack()
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if(status_flags & GODMODE)
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return FALSE
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if(stat == DEAD || !should_have_organ(BP_HEART))
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return FALSE
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var/obj/item/organ/internal/heart/heart = internal_organs_by_name[BP_HEART]
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if(!istype(heart) || BP_IS_ROBOTIC(heart) || (heart.status & ORGAN_DEAD))
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return FALSE
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shock_stage = max(shock_stage, 120)
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heart.pulse = PULSE_NONE
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heart.handle_pulse()
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BITSET(hud_updateflag, HEALTH_HUD)
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to_chat(src, SPAN_DANGER("Your heart has stopped!"))
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visible_message("<b>[src]</b> suddenly collapses, clutching at [get_pronoun("his")] chest!")
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Paralyse(15)
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return TRUE
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/*
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Called by life(), instead of having the individual hud items update icons each tick and check for status changes
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