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Accessory Suit + Pants Fixes (#20359)
Fixes accessories not showing up on suit items. Confusingly, accessories used the "_un" uniform suffix - this changes them to use the "_ac" suffix. Also moved some files around to their proper place (hair pins and bows aren't accessories, they're ear slot items, etc.) Fixes #20361 Fixes #20352 Fixes #20354
This commit is contained in:
@@ -11,7 +11,7 @@
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/datum/gear/uniform/offworlder/skirt
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display_name = "CR skirt"
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path = /obj/item/clothing/pants/skirt/offworlder
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path = /obj/item/clothing/under/dress/offworlder/skirt
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/datum/gear/eyes/starshades
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display_name = "starshades"
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@@ -738,7 +738,7 @@
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A.accessory_mob_overlay.ClearOverlays()
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else
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for(var/obj/item/clothing/accessory/A in accessories)
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var/image/accessory_image = A.get_accessory_mob_overlay(H, FALSE, src)
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var/image/accessory_image = A.get_accessory_mob_overlay(H, FALSE)
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I.AddOverlays(accessory_image)
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if(blood_DNA && slot != slot_l_hand_str && slot != slot_r_hand_str)
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@@ -1079,7 +1079,7 @@
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A.accessory_mob_overlay.ClearOverlays()
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else
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for(var/obj/item/clothing/accessory/A in accessories)
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var/image/accessory_image = A.get_accessory_mob_overlay(H, FALSE, src)
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var/image/accessory_image = A.get_accessory_mob_overlay(H, FALSE)
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I.AddOverlays(accessory_image)
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if(blood_DNA && slot != slot_l_hand_str && slot != slot_r_hand_str)
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@@ -1183,7 +1183,7 @@
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A.accessory_mob_overlay.ClearOverlays()
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else
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for(var/obj/item/clothing/accessory/A in accessories)
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var/image/accessory_image = A.get_accessory_mob_overlay(H, FALSE, src)
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var/image/accessory_image = A.get_accessory_mob_overlay(H, FALSE)
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I.AddOverlays(accessory_image)
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if(blood_DNA && slot != slot_l_hand_str && slot != slot_r_hand_str)
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@@ -692,7 +692,7 @@
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desc_extended = "One of the most prominent symbols of the Moroz Holy Tribunal is 'The Eye', with the square representing the four corners of the universe and the central 'eye' being the \
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Tribunal that watches all. Necklaces and amulets made from this symbol often have the eye being able to rotate. Although there is no official stance, others argue that necklaces should be made \
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from bare metal to represent how the Tribunal sees the unvarnished truth, while others insist that they must be made from gold to glorify the religion."
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icon = 'icons/clothing/accessories/dominia_amulet.dmi'
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icon = 'icons/obj/item/clothing/accessory/dominia_amulet.dmi'
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item_state = "dominia_amulet"
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icon_state = "dominia_amulet"
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contained_sprite = TRUE
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@@ -702,7 +702,7 @@
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desc = "An amulet depicting the three animal aspects of Lyodic Tribunalism upon a bone plate. \
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A prominent symbol of the Lyodic take on the religion, worn by both its shamans and followers."
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desc_extended = ""
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icon = 'icons/clothing/accessories/lyodii_amulet.dmi'
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icon = 'icons/obj/item/clothing/accessory/lyodii_amulet.dmi'
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icon_state = "lyodii_amulet"
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item_state = "lyodii_amulet"
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@@ -710,7 +710,7 @@
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name = "tribunal investigator card"
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desc = "A gold-gilded card given to those who are active investigators within the Tribunal Investigations Constabulary, otherwise known as TIC. \
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In essence the religion police of the Tribunal, these investigators are found through the entirety of the Empire of Dominia."
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icon = 'icons/clothing/accessories/tic_cards.dmi'
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icon = 'icons/obj/item/clothing/accessory/tic_cards.dmi'
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icon_state = "tic_card"
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item_state = "tic_card"
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@@ -877,7 +877,7 @@
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desc = "A sleeve patch worn by non-commissioned officers of the Imperial Army."
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desc_extended = "Non-commissioned officers form the backbone of the Imperial Army's troops. Typically recruited from Novi Jadran's countryside, they are well-trained \
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and well-motivated soldiers focused on ensuring their troops' survival and their mission's success."
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icon = 'icons/clothing/accessories/dominia_nco_badge.dmi'
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icon = 'icons/obj/item/clothing/accessory/dominia_nco_badge.dmi'
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icon_state = "dom_nco"
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item_state = "dom_nco"
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@@ -2,7 +2,7 @@
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name = "Europan bone charm"
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desc = "A common Europan superstition, bone charms made from native sea creatures are often carried as a good luck charm."
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desc_extended = "Europan bone charms will generally have wards, runes, or other text carved into them by their original crafter. Poorly-made bone charms, or those crafted from the bones of a batshark, are considered to be extremely unlucky and are typically unceremoniously disposed of. Most bone charms are made using the remains of Europan bone whales."
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icon = 'icons/clothing/accessories/europa_whalebone.dmi'
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icon = 'icons/obj/item/clothing/accessory/europa_whalebone.dmi'
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icon_state = "europa_whalebone"
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item_state = "europa_whalebone"
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contained_sprite = TRUE
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@@ -112,7 +112,7 @@
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name = "cadre brassard"
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desc = "Gadpathurian cadres use these brassards, worn on their uniforms or their coats, to distinguish themselves."
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desc_extended = "Stop reading the fluff description of an accessory friend, we must fight the Solarian imperialists!"
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icon = 'icons/clothing/accessories/gadpathur_brassard.dmi'
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icon = 'icons/obj/item/clothing/accessory/gadpathur_brassard.dmi'
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icon_state = "gadpathur_brassard"
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item_state = "gadpathur_brassard"
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contained_sprite = TRUE
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@@ -156,7 +156,7 @@
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name = "gadpathurian dogtag"
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desc = "Gadpathurian dogtags are issued to every non-exiled member of the planet's highly-militarized society and list their wearer's name, cadre, cadre ID, religion, and blood type. \
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They can be easily ripped in half in the event of the wearer's death."
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icon = 'icons/clothing/accessories/dogtags.dmi'
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icon = 'icons/obj/item/clothing/accessory/dogtags.dmi'
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icon_state = "gadpathur_tag"
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w_class = WEIGHT_CLASS_SMALL
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@@ -226,7 +226,7 @@
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desc = "For the hard working Thesian of the Golden Deep. Able to carry tools and withstand the rigors of work within the collective."
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icon_state = "thesian_webbing"
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item_state = "thesian_webbing"
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icon = 'icons/clothing/accessories/thesian_webbing.dmi'
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icon = 'icons/obj/item/clothing/accessory/thesian_webbing.dmi'
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contained_sprite = TRUE
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has_accents = TRUE
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@@ -137,7 +137,7 @@
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/obj/item/clothing/accessory/konyang
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name = "male hanbok belt"
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desc = "A traditional belt worn over hanbok typically tailored for men."
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icon = 'icons/clothing/accessories/konyang_belt.dmi'
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icon = 'icons/obj/item/clothing/accessory/konyang_belt.dmi'
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icon_state = "konyang_belt"
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item_state = "konyang_belt"
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contained_sprite = TRUE
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@@ -11,7 +11,7 @@
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/obj/item/clothing/head/pin
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name = "hair pin"
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desc = "A nice hair pin."
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icon = 'icons/obj/item/clothing/accessory/hair_pins.dmi'
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icon = 'icons/obj/item/clothing/head/hair_pins.dmi'
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contained_sprite = TRUE
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icon_state = "pin"
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item_state = "pin"
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@@ -85,7 +85,7 @@
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/obj/item/clothing/head/pin/ribbon
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name = "hair ribbon parent item"
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desc = DESC_PARENT
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icon = 'icons/obj/item/clothing/accessory/hair_ribbons.dmi'
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icon = 'icons/obj/item/clothing/head/hair_ribbons.dmi'
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contained_sprite = TRUE
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/obj/item/clothing/head/pin/ribbon/head
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@@ -93,7 +93,7 @@ ABSTRACT_TYPE(/obj/item/clothing/pants)
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/obj/item/clothing/pants/highvis/get_mob_overlay(mob/living/carbon/human/H, mob_icon, mob_state, slot)
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var/image/I = ..()
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if(slot == slot_w_uniform_str)
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if(slot == slot_pants_str)
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var/image/emissive_overlay = emissive_appearance(mob_icon, "[icon_state][species_sprite_adaption_type]-emis", alpha = src.alpha)
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I.AddOverlays(emissive_overlay)
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return I
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@@ -107,7 +107,7 @@ ABSTRACT_TYPE(/obj/item/clothing/pants)
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/obj/item/clothing/pants/highvis_alt/get_mob_overlay(mob/living/carbon/human/H, mob_icon, mob_state, slot)
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var/image/I = ..()
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if(slot == slot_w_uniform_str)
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if(slot == slot_pants_str)
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var/image/emissive_overlay = emissive_appearance(mob_icon, "[icon_state][species_sprite_adaption_type]-emis", alpha = src.alpha)
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I.AddOverlays(emissive_overlay)
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return I
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@@ -81,15 +81,6 @@
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icon_state = "skirt_straightlong"
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item_state = "skirt_straightlong"
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/obj/item/clothing/pants/skirt/offworlder
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name = "\improper CR skirt"
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desc = "A very tight form-fitting padded suit that looks extremely comfortable to wear. This variant seems to have a poofy skirt and longer sleeves than normal."
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icon = 'icons/obj/item/clothing/accessory/offworlder.dmi'
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contained_sprite = TRUE
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icon_state = "crskirt"
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item_state = "crskirt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/pants/skirt/jumper
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name = "jumper skirt"
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desc = "A short skirt with two large shoulder straps."
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@@ -7,7 +7,6 @@
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overlay_state = null
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slot_flags = SLOT_TIE
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w_class = WEIGHT_CLASS_SMALL
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/accessories.dmi'
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)
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@@ -52,9 +51,11 @@
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if(build_from_parts && overlay_in_inventory)
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inv_overlay.ClearOverlays()
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inv_overlay.AddOverlays(overlay_image(I, "[tmp_icon_state]_[worn_overlay]", flags=RESET_COLOR)) //add the overlay w/o coloration of the original sprite
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if(has_accents)
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inv_overlay.AddOverlays(overlay_image(I, "[tmp_icon_state]_w_acc", accent_color, flags=accent_flags))
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return inv_overlay
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/obj/item/clothing/accessory/proc/get_accessory_mob_overlay(var/mob/living/carbon/human/H, var/force = FALSE, var/obj/item/clothing/attached_to)
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/obj/item/clothing/accessory/proc/get_accessory_mob_overlay(var/mob/living/carbon/human/H, var/force = FALSE)
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var/I
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if(icon_override)
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I = icon_override
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@@ -70,12 +71,12 @@
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if(icon_override)
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if(contained_sprite)
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auto_adapt_species(H)
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tmp_icon_state = "[UNDERSCORE_OR_NULL(src.icon_species_tag)][src.item_state][attached_to? "[attached_to.species_sprite_adaption_type]" : "[WORN_UNDER]"]"
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tmp_icon_state = "[UNDERSCORE_OR_NULL(src.icon_species_tag)][src.item_state][WORN_ACCESS]"
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else if("[tmp_icon_state]_mob" in icon_states(I))
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tmp_icon_state = "[tmp_icon_state]_mob"
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else if(contained_sprite)
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auto_adapt_species(H)
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tmp_icon_state = "[UNDERSCORE_OR_NULL(src.icon_species_tag)][src.item_state][attached_to? "[attached_to.species_sprite_adaption_type]" : "[WORN_UNDER]"]"
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tmp_icon_state = "[UNDERSCORE_OR_NULL(src.icon_species_tag)][src.item_state][WORN_ACCESS]"
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accessory_mob_overlay = image("icon" = I, "icon_state" = "[tmp_icon_state]")
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if(build_from_parts || has_accents)
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accessory_mob_overlay.ClearOverlays()
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@@ -273,7 +274,7 @@
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desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing."
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desc_info = "Click on the UI action button toggle between the examination modes. Automatic will use the stethoscope on the person you're \
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examining when adjacent to them, automatically using it on the selected body part. Manual will make it so you don't automatically use it via examine."
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icon = 'icons/clothing/accessories/stethoscope.dmi'
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icon = 'icons/obj/item/clothing/accessory/stethoscope.dmi'
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icon_state = "stethoscope"
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item_state = "stethoscope"
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contained_sprite = TRUE
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@@ -335,7 +336,7 @@
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/obj/item/clothing/accessory/scarf
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name = "scarf"
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desc = "A simple scarf, to protect your neck from the cold of space."
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icon = 'icons/obj/clothing/scarves.dmi'
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icon = 'icons/obj/item/clothing/accessory/scarves.dmi'
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icon_state = "scarf0"
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item_state = "scarf0"
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contained_sprite = TRUE
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@@ -379,7 +380,7 @@
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/obj/item/clothing/accessory/shawl
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name = "cozy shawl"
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desc = "A favored accessory amongst grandmothers and cottagecore enthusiasts."
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icon = 'icons/obj/clothing/shawl.dmi'
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icon = 'icons/obj/item/clothing/accessory/shawl.dmi'
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icon_state = "shawl"
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item_state = "shawl"
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contained_sprite = TRUE
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@@ -523,7 +524,7 @@
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name = "yellow sash"
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desc = "A yellow sash, designed to be worn over one shoulder and come down to the opposing hip."
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desc_extended = "Sashes such as this one are a common sight throughout the Empire of Dominia, though they are hardly as fashionable as the typical cape."
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icon = 'icons/clothing/accessories/sash.dmi'
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icon = 'icons/obj/item/clothing/accessory/sash.dmi'
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item_state = "sash"
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icon_state = "sash"
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contained_sprite = TRUE
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@@ -569,7 +570,7 @@
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desc = "A sash, designed to be worn around the waist."
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item_state = "sash_horizontal"
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icon_state = "sash_horizontal"
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icon = 'icons/clothing/accessories/sash_horizontal.dmi'
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icon = 'icons/obj/item/clothing/accessory/sash_horizontal.dmi'
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/*
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* Cloak
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@@ -847,7 +848,7 @@
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/obj/item/clothing/accessory/dogtags
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name = "dogtags"
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desc = "A pair of engraved metal identification tags."
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icon = 'icons/clothing/accessories/dogtags.dmi'
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icon = 'icons/obj/item/clothing/accessory/dogtags.dmi'
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icon_state = "dogtags"
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item_state = "dogtags"
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contained_sprite = TRUE
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@@ -941,7 +942,7 @@
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/obj/item/clothing/accessory/kneepads
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name = "kneepads"
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desc = "A pair of synthetic kneepads. Doesn't provide protection from more than arthritis."
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icon = 'icons/clothing/accessories/kneepads.dmi'
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icon = 'icons/obj/item/clothing/accessory/kneepads.dmi'
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icon_state = "kneepads"
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item_state = "kneepads"
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contained_sprite = TRUE
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@@ -951,7 +952,7 @@
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/obj/item/clothing/accessory/blood_patch
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name = "O- blood patch"
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desc = "An embroidered patch indicating the wearer's blood type as O NEGATIVE."
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icon = 'icons/clothing/accessories/blood_patch.dmi'
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icon = 'icons/obj/item/clothing/accessory/blood_patch.dmi'
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icon_state = "onegtag"
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contained_sprite = TRUE
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@@ -1073,7 +1074,7 @@
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name = "\improper Burzsian shoulder mantle"
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desc = "A uniform mantle made out of rudimentary metallic plates. The sigil of Burzsia is pressed into the front of it."
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desc_extended = "A uniform mantle of metallic plates that provide positronics in Burzsia cheap, rudimentary protection from industrial hazards and shrapnel; it's also been chemically treated to withstand the surface of Burzsia I. Operation history and specifications are printed underneath the back plate, as a failsafe for field operators to quickly identify the unit in the event it is damaged to the point where said information cannot be discerned through other means."
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icon = 'icons/clothing/accessories/bz_mantle.dmi'
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icon = 'icons/obj/item/clothing/accessory/bz_mantle.dmi'
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icon_state = "ipcmantle"
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item_state = "ipcmantle"
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contained_sprite = TRUE
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@@ -1090,7 +1091,7 @@
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/obj/item/clothing/accessory/goon_coif
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name = "tactical coif"
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desc = "A comfortable tactical coif that goes around the head."
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icon = 'icons/clothing/accessories/goon_coif.dmi'
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icon = 'icons/obj/item/clothing/accessory/goon_coif.dmi'
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body_parts_covered = HEAD
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icon_state = "goon_coif"
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item_state = "goon_coif"
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@@ -1266,7 +1267,7 @@
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/obj/item/clothing/accessory/pronoun
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name = "any/all pronouns pin"
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desc = "A pin denoting the wearer's pronouns: any/all."
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icon = 'icons/clothing/accessories/pronoun_pin.dmi'
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icon = 'icons/obj/item/clothing/accessory/pronoun_pin.dmi'
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icon_state = "pronounpin"
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item_state = "pronounpin"
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worn_overlay = "over"
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@@ -1307,7 +1308,7 @@
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/obj/item/clothing/accessory/led_collar
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name = "\improper LED collar"
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desc = "A collar, usually worn around the neck of a voidsuit, that allows others to easily identify the wearer."
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icon = 'icons/clothing/accessories/led_collar.dmi'
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icon = 'icons/obj/item/clothing/accessory/led_collar.dmi'
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icon_state = "led_collar"
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item_state = "led_collar"
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plane = EFFECTS_ABOVE_LIGHTING_PLANE
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@@ -191,7 +191,7 @@
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overlay_state = "badge_round_bssb"
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slot_flags = SLOT_TIE
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contained_sprite = TRUE
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icon = 'icons/clothing/accessories/bssb_badge.dmi'
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icon = 'icons/obj/item/clothing/accessory/bssb_badge.dmi'
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/obj/item/clothing/accessory/badge/bssb/senior
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name = "\improper BSSB senior agent's badge"
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@@ -296,7 +296,7 @@
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desc_extended = "A passcard is a modern evolution of the state-issued identification card, with all the functionality of a driver's license, birth certificate, passport, or other document, \
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updated as necessary or able by a central government. The concept was pioneered in the early days of the Sol Alliance, and continues in most human stellar nations to this day, owing to the availability \
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and price of consumer plastics and self-powered microholograms."
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icon = 'icons/clothing/accessories/passcards.dmi'
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icon = 'icons/obj/item/clothing/accessory/passcards.dmi'
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icon_state = "passcard_ceti"
|
||||
item_state = "passcard_ceti"
|
||||
contained_sprite = TRUE
|
||||
@@ -528,7 +528,7 @@
|
||||
/obj/item/clothing/accessory/badge/passport
|
||||
name = "biesellite passport"
|
||||
desc = "A passport issued to a citizen of the Republic of Biesel."
|
||||
icon = 'icons/clothing/accessories/passcards.dmi'
|
||||
icon = 'icons/obj/item/clothing/accessory/passcards.dmi'
|
||||
icon_state = "passport_ceti"
|
||||
item_state = "passport_ceti"
|
||||
contained_sprite = TRUE
|
||||
|
||||
@@ -3,7 +3,7 @@ var/list/active_buddy_tags = list()
|
||||
/obj/item/clothing/accessory/buddytag
|
||||
name = "buddy tag"
|
||||
desc = "A tiny device, paired up with a counterpart set to same code. When the paired devices are too far apart, they start beeping."
|
||||
icon = 'icons/clothing/accessories/buddy_tag.dmi'
|
||||
icon = 'icons/obj/item/clothing/accessory/buddy_tag.dmi'
|
||||
icon_state = "buddytag0"
|
||||
item_state = "buddytag"
|
||||
contained_sprite = TRUE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/accessory/rosary
|
||||
name = "rosary"
|
||||
desc = "A form of prayer psalter used in the Catholic Church, with a string of beads attached to it."
|
||||
icon = 'icons/obj/clothing/accessory/religious.dmi'
|
||||
icon = 'icons/obj/item/clothing/accessory/religious.dmi'
|
||||
icon_state = "rosary"
|
||||
overlay_state = "rosary"
|
||||
flippable = 1
|
||||
@@ -15,7 +15,7 @@
|
||||
/obj/item/clothing/accessory/crucifix
|
||||
name = "crucifix"
|
||||
desc = "A small cross on a piece of string. Commonly associated with the Christian faith, it is a main symbol of this religion."
|
||||
icon = 'icons/obj/clothing/accessory/religious.dmi'
|
||||
icon = 'icons/obj/item/clothing/accessory/religious.dmi'
|
||||
contained_sprite = TRUE
|
||||
drop_sound = 'sound/items/drop/accessory.ogg'
|
||||
pickup_sound = 'sound/items/pickup/accessory.ogg'
|
||||
@@ -50,7 +50,7 @@
|
||||
name = "scapular"
|
||||
desc = "A Christian garment suspended from the shoulders. As an object of popular piety, \
|
||||
it serves to remind the wearers of their commitment to live a Christian life."
|
||||
icon = 'icons/obj/clothing/accessory/religious.dmi'
|
||||
icon = 'icons/obj/item/clothing/accessory/religious.dmi'
|
||||
icon_state = "scapular"
|
||||
item_state = "scapular"
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "tallit"
|
||||
desc = "A tallit is a fringed garment worn as a prayer shawl by religious Jews. \
|
||||
The tallit has special twined and knotted fringes known as tzitzit attached to its four corners."
|
||||
icon = 'icons/obj/clothing/accessory/religious.dmi'
|
||||
icon = 'icons/obj/item/clothing/accessory/religious.dmi'
|
||||
item_state = "tallit"
|
||||
icon_state = "tallit"
|
||||
contained_sprite = TRUE
|
||||
@@ -71,7 +71,7 @@
|
||||
desc_extended = "Plated in 18-karat gold and decorated with rubies, this amulet, as jewelry, is both ornate and extremely well-made. In addition to being a passive display of one's faith - not quite holding much religious value - \
|
||||
its wear is often promoted by Assunzione's government as a testament of the planet's superlative craftsmanship talent and material wealth. While it fetches for an extremely high price in the market, voluntarily selling this amulet is considered \
|
||||
sacrilegious, and a display of weak resolve."
|
||||
icon = 'icons/obj/clothing/accessory/religious.dmi'
|
||||
icon = 'icons/obj/item/clothing/accessory/religious.dmi'
|
||||
item_state = "assunzione_amulet"
|
||||
icon_state = "assunzione_amulet"
|
||||
contained_sprite = TRUE
|
||||
|
||||
@@ -529,54 +529,14 @@
|
||||
desc = "A fancy waistcoat worn by the New Kingdom's nobility. Likely a hand-me-down."
|
||||
icon_state = "nka_waistcoat"
|
||||
item_state = "nka_waistcoat"
|
||||
|
||||
/obj/item/clothing/accessory/tajaran/nka_waistcoat/update_icon()
|
||||
ClearOverlays()
|
||||
var/image/buttons = image(icon, null, "nka_waistcoat_buttons")
|
||||
buttons.appearance_flags = RESET_COLOR
|
||||
AddOverlays(buttons)
|
||||
|
||||
/obj/item/clothing/accessory/tajaran/nka_waistcoat/get_mob_overlay(var/mob/living/carbon/human/H, var/mob_icon, var/mob_state, var/slot)
|
||||
var/image/I = ..()
|
||||
if(slot == slot_wear_suit_str)
|
||||
var/image/buttons = image(mob_icon, null, "nka_waistcoat_un_buttons")
|
||||
buttons.appearance_flags = RESET_COLOR
|
||||
I.AddOverlays(buttons)
|
||||
return I
|
||||
|
||||
/obj/item/clothing/accessory/tajaran/nka_waistcoat/get_accessory_mob_overlay(mob/living/carbon/human/H, force)
|
||||
var/image/base = ..()
|
||||
var/image/buttons = image(icon, null, "nka_waistcoat_un_buttons")
|
||||
buttons.appearance_flags = RESET_COLOR
|
||||
base.AddOverlays(buttons)
|
||||
return base
|
||||
has_accents = TRUE
|
||||
|
||||
/obj/item/clothing/accessory/tajaran/nka_vest
|
||||
name = "noble adhomian vest"
|
||||
desc = "A fancy vest worn by the New Kingdom's nobility. Likely a hand-me-down."
|
||||
icon_state = "nka_vest"
|
||||
item_state = "nka_vest"
|
||||
|
||||
/obj/item/clothing/accessory/tajaran/nka_vest/update_icon()
|
||||
ClearOverlays()
|
||||
var/image/buttons = image(icon, null, "nka_vest_buttons")
|
||||
buttons.appearance_flags = RESET_COLOR
|
||||
AddOverlays(buttons)
|
||||
|
||||
/obj/item/clothing/accessory/tajaran/nka_vest/get_mob_overlay(var/mob/living/carbon/human/H, var/mob_icon, var/mob_state, var/slot)
|
||||
var/image/I = ..()
|
||||
if(slot == slot_wear_suit_str)
|
||||
var/image/buttons = image(mob_icon, null, "nka_vest_un_buttons")
|
||||
buttons.appearance_flags = RESET_COLOR
|
||||
I.AddOverlays(buttons)
|
||||
return I
|
||||
|
||||
/obj/item/clothing/accessory/tajaran/nka_vest/get_accessory_mob_overlay(mob/living/carbon/human/H, force)
|
||||
var/image/base = ..()
|
||||
var/image/buttons = image(icon, null, "nka_vest_un_buttons")
|
||||
buttons.appearance_flags = RESET_COLOR
|
||||
base.AddOverlays(buttons)
|
||||
return base
|
||||
has_accents = TRUE
|
||||
|
||||
/obj/item/clothing/accessory/dogtags/adhomai
|
||||
name = "adhomian dogtags"
|
||||
@@ -589,7 +549,7 @@
|
||||
/obj/item/dogtag/adhomai_tag
|
||||
name = "adhomian dogtag"
|
||||
desc = "Dogtags issued to the Tajaran soldiers of all Adhomian factions. Veterans usually bring them back home."
|
||||
icon = 'icons/clothing/accessories/dogtags.dmi'
|
||||
icon = 'icons/obj/item/clothing/accessory/dogtags.dmi'
|
||||
icon_state = "adhomai_tag"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
|
||||
@@ -341,6 +341,14 @@
|
||||
item_state = "crdress"
|
||||
worn_state = "crdress"
|
||||
|
||||
/obj/item/clothing/under/dress/offworlder/skirt
|
||||
name = "\improper CR dress skirt"
|
||||
desc = "A very tight form-fitting padded suit that looks extremely comfortable to wear. This variant seems to have a poofy skirt and longer sleeves than normal."
|
||||
icon_state = "crskirt"
|
||||
item_state = "crskirt"
|
||||
worn_state = "crskirt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/hosformalmale
|
||||
name = "head of security's formal uniform"
|
||||
desc = "A male head of security's formal-wear, for special occasions."
|
||||
|
||||
Reference in New Issue
Block a user