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Lemurian Sea Hotfixes (#22694)
Tunes overmap spawns, hazard weighting, away site and offship exceptions for the 8th time, admin logging, grav anom safeties for shuttles, etc. <img width="425" height="245" alt="image" src="https://github.com/user-attachments/assets/405a9887-9daf-4781-a9c3-2b837db09fbb" /> ^ LOOKING AT YOU, TRAMP FREIGHTER
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@@ -43,7 +43,7 @@
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starlight_color = "#000000"
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starlight_power = 0
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starlight_range = 0
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overmap_hazards_multiplier = 2.0
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overmap_hazards_multiplier = 1.3
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cargo_price_coef = list(
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"nanotrasen" = 6.0,
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"orion" = 6.0,
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@@ -68,6 +68,9 @@
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)
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sector_welcome_message = 'sound/AI/welcome_lemurian_sea_outer.ogg'
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sector_lobby_art = list('icons/misc/titlescreens/sccv_horizon/sccv_horizon_dark.dmi')
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sector_lobby_transitions = 0
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sector_hud_menu = 'icons/misc/hudmenu/lemurian_hud.dmi'
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hivenet_echoes = FALSE
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ghostroles_enabled = FALSE
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away_sites_enabled = FALSE
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@@ -385,7 +385,7 @@ GLOBAL_LIST_INIT(severity_to_string, alist(EVENT_LEVEL_MUNDANE = "Mundane", EVEN
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20, list(ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_JANITOR = 20)),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Dark Matter Influx", /datum/event/gravity_anomaly,
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5, list(ASSIGNMENT_ENGINEER = 20), is_one_shot = TRUE,
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35, list(ASSIGNMENT_ENGINEER = 20), is_one_shot = TRUE,
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pop_needed = 12),
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)
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@@ -137,6 +137,11 @@
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// Is there gravity where they are? IE. is the grav generator on/off OR are they on the holodeck w/ zero gravity, OR are they EVA? Skip if no artificial gravity for whatever reason.
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if(!potential_victim.has_gravity())
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return FALSE
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// Are they in one of the shuttles? Bandaid case, whatever.
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var/turf/potential_victim_turf = potential_victim.loc
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var/area/potential_victim_area = potential_victim_turf?.loc
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if(istype(potential_victim_area, /area/horizon/shuttle))
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return FALSE
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return TRUE
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/datum/event/gravity_anomaly/proc/apply_effect(var/mob/living/carbon/human/victim, var/current_effect)
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@@ -161,14 +166,14 @@
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shake_camera(victim, rand(3 SECONDS, 10 SECONDS), 0.1, TRUE)
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/datum/event/gravity_anomaly/proc/apply_nausea_minor(var/mob/living/carbon/human/victim)
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victim.dizziness += rand(2, 4)
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victim.confused += 1
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victim.dizziness += rand(4, 8)
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victim.confused += 10
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if(prob(10))
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to_chat(victim, SPAN_WARNING(pick(nausea_minor)))
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/datum/event/gravity_anomaly/proc/apply_nausea_mild(var/mob/living/carbon/human/victim)
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victim.dizziness += rand(3, 6)
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victim.confused += rand(0, 1)
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victim.dizziness += rand(5, 8)
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victim.confused += rand(10, 15)
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if(isipc(victim))
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if(prob(20))
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to_chat(victim, SPAN_MACHINE_WARNING(pick(nausea_mild_ipc)))
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@@ -180,7 +185,7 @@
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/datum/event/gravity_anomaly/proc/apply_nausea_strong(var/mob/living/carbon/human/victim)
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victim.dizziness += rand(8, 15)
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victim.confused += rand(1, 3)
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victim.confused += rand(15, 20)
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if(prob(50))
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if(isipc(victim))
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to_chat(victim, SPAN_MACHINE_WARNING(pick(nausea_strong_ipc)))
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@@ -189,8 +194,8 @@
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victim.vomit()
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/datum/event/gravity_anomaly/proc/apply_surge_default(var/mob/living/carbon/human/victim)
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victim.dizziness += rand(4, 10)
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victim.confused += rand(1, 5)
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victim.dizziness += rand(10, 20)
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victim.confused += rand(20, 25)
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if(prob(50))
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if(isipc(victim))
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to_chat(victim, SPAN_MACHINE_WARNING(pick(nausea_strong_ipc)))
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@@ -214,13 +219,13 @@
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victim.Weaken(3)
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/datum/event/gravity_anomaly/proc/apply_surge_hilarious(var/mob/living/carbon/human/victim)
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victim.dizziness += rand(8, 15)
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victim.confused += rand(1, 10)
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victim.dizziness += rand(20, 80)
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victim.confused += rand(20, 80)
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if(isipc(victim))
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to_chat(victim, SPAN_MACHINE_WARNING(pick(nausea_strong_ipc)))
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else
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to_chat(victim, SPAN_WARNING(pick(nausea_strong_organic)))
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if(prob(33))
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if(prob(80))
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victim.vomit()
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if(prob(60))
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if(victim.buckled_to)
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@@ -357,7 +357,7 @@
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/datum/overmap_event/meteor
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name = "asteroid field"
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count = 15
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count = 10
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radius = 4
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opacity = 1
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continuous = FALSE
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@@ -365,26 +365,26 @@
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/datum/overmap_event/electric
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name = "electrical storm"
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count = 6
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count = 4
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radius = 2
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hazards = /obj/effect/overmap/event/electric
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/datum/overmap_event/dust
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name = "dust cloud"
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count = 13
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count = 9
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radius = 3
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opacity = 1
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hazards = /obj/effect/overmap/event/dust
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/datum/overmap_event/ion
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name = "ion cloud"
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count = 5
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count = 4
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radius = 2
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hazards = /obj/effect/overmap/event/ion
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/datum/overmap_event/carp
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name = "carp shoal"
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count = 8
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count = 6
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radius = 2
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continuous = FALSE
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hazards = /obj/effect/overmap/event/carp
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@@ -398,7 +398,7 @@
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/datum/overmap_event/gravity
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name = "dark matter influx"
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count = 15
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radius = 8
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count = 19
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radius = 12
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hazards = /obj/effect/overmap/event/gravity_anomaly
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sectors = list(SECTOR_LEMURIAN_SEA, SECTOR_LEMURIAN_SEA_FAR)
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