Tactical Holster Fixes & Random Obj Runtime Fix (#2043)

changes:

Fixed some issues with tactical armor's holster.
Made tactical armor qdel its child storage instead of just nulling it out.
Hopefully fixed the runtimes with random voidsuits.
Fixed a bug where random vendors were always depleted.
Fixed a bug where industrials could not set their eye color.
Fixes #2041.
Hopefully fixes #1740.
This commit is contained in:
Lohikar
2017-04-03 22:43:38 +03:00
committed by skull132
parent af960ce8d1
commit 636aef2970
5 changed files with 19 additions and 10 deletions
@@ -120,7 +120,7 @@
"r_foot" = list("path" = /obj/item/organ/external/foot/right/industrial)
)
appearance_flags = HAS_HAIR_COLOR
appearance_flags = HAS_EYE_COLOR
heat_level_1 = 600
heat_level_2 = 1200