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Tactical Holster Fixes & Random Obj Runtime Fix (#2043)
changes: Fixed some issues with tactical armor's holster. Made tactical armor qdel its child storage instead of just nulling it out. Hopefully fixed the runtimes with random voidsuits. Fixed a bug where random vendors were always depleted. Fixed a bug where industrials could not set their eye color. Fixes #2041. Hopefully fixes #1740.
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@@ -120,7 +120,7 @@
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"r_foot" = list("path" = /obj/item/organ/external/foot/right/industrial)
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)
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appearance_flags = HAS_HAIR_COLOR
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appearance_flags = HAS_EYE_COLOR
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heat_level_1 = 600
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heat_level_2 = 1200
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