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SecHUD QoL Again (#15068)
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@@ -21,6 +21,11 @@ var/mob/living/next_point_time = 0
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if(.)
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visible_message("<b>\The [src]</b> points to \the [A].")
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/mob/living/drop_from_inventory(var/obj/item/W, var/atom/target)
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. = ..(W, target)
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if(W && W.GetID())
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BITSET(hud_updateflag, ID_HUD) //If we drop our ID, update ID HUD
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/*one proc, four uses
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swapping: if it's 1, the mobs are trying to switch, if 0, non-passive is pushing passive
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default behaviour is:
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