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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-20 11:31:12 +01:00
Fixes mobs being unable to hear from inside machines or objects. (#14823)
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@@ -77,8 +77,7 @@ proc/admin_notice(var/message, var/rights)
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"}
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if(M.client)
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body += "| <A HREF='?src=\ref[src];sendtoprison=\ref[M]'>Prison</A> | "
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body += "<a href='?src=\ref[src];admin_wind_player=\ref[M]'>Wind</a> | "
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body += "| <a href='?src=\ref[src];admin_wind_player=\ref[M]'>Wind</a> | "
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body += "\ <A HREF='?src=\ref[src];sendbacktolobby=\ref[M]]'>Send back to Lobby</A>"
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var/muted = M.client.prefs.muted
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body += {"<br><b>Mute: </b>
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@@ -493,47 +493,6 @@
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log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]",admin_key=key_name(usr))
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message_admins("<span class='notice'>[key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]</span>")
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else if(href_list["sendtoprison"])
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if(!check_rights(R_ADMIN)) return
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if(alert(usr, "Send to admin prison for the round?", "Message", "Yes", "No") != "Yes")
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return
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var/mob/M = locate(href_list["sendtoprison"])
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if(!ismob(M))
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to_chat(usr, "This can only be used on instances of type /mob")
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return
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if(istype(M, /mob/living/silicon/ai))
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to_chat(usr, "This cannot be used on instances of type /mob/living/silicon/ai")
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return
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var/turf/prison_cell = pick(prisonwarp)
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if(!prison_cell) return
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var/obj/structure/closet/secure_closet/brig/locker = new /obj/structure/closet/secure_closet/brig(prison_cell)
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locker.opened = 0
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locker.locked = 1
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//strip their stuff and stick it in the crate
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for(var/obj/item/I in M)
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M.drop_from_inventory(I, locker)
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M.update_icon()
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//so they black out before warping
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M.Paralyse(5)
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sleep(5)
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if(!M) return
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M.forceMove(prison_cell)
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/prisoner = M
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
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to_chat(M, "<span class='warning'>You have been sent to the prison station!</span>")
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log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.",,admin_key=key_name(usr),ckey=key_name(M))
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message_admins("<span class='notice'>[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.</span>", 1)
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else if(href_list["sendbacktolobby"])
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if(!check_rights(R_ADMIN))
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return
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@@ -16,32 +16,6 @@
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message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1)
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feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_prison(mob/M as mob in mob_list)
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set category = "Admin"
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set name = "Prison"
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if(!holder)
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to_chat(src, "Only administrators may use this command.")
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return
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if (ismob(M))
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if(istype(M, /mob/living/silicon/ai))
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alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
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return
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//strip their stuff before they teleport into a cell :downs:
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for(var/obj/item/W in M)
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M.drop_from_inventory(W)
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//teleport person to cell
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M.Paralyse(5)
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sleep(5) //so they black out before warping
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M.forceMove(pick(prisonwarp))
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/prisoner = M
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
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spawn(50)
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to_chat(M, "<span class='danger'>You have been sent to the prison station!</span>")
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log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.",admin_key=key_name(usr),ckey=key_name(M))
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message_admins("<span class='notice'>[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.</span>", 1)
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feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
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set category = "Special Verbs"
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@@ -14,6 +14,7 @@
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anchored = 1 // don't get pushed around
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simulated = FALSE
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virtual_mob = null // Hear no evil, speak no evil
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var/last_ready_name // This has to be saved because the client is nulled prior to Logout()
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@@ -1,13 +1,103 @@
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/proc/mobs_in_range(var/atom/movable/AM)
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. = list()
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for(var/mob/abstract/observer/virtual/v_mob in range(world.view, get_turf(AM)))
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if(ismob(v_mob.host))
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. += v_mob.host
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/*
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* These calls could easily be setup to be a bunch of call()() with relevant procs and predicates but performance is a concern.
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* BYOND is also a bit inflexible, as some predicates are of the sort /proc/name(host), others host.proc_name(), and some even do host.proc_name(parameter).
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* Nothing that cannot be worked around, but it'd be a little messy. I miss C# lambdas...
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*/
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/proc/clients_in_range(var/atom/movable/AM)
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// Procs are arranged by "in range/hearers/viewers()" usage, as opposed to virtual mob hear/see abilities.
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// Most of these procs can technically take any movable atom but unless they have a virtual mob the returned objects may not be the expected ones
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#define ACQUIRE_VIRTUAL_OR_TURF(A) A = (isvirtualmob(A) ? A : (((istype(A) && A.virtual_mob) ? A.virtual_mob : get_turf(A)))) ; if(!A) return
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#define ACQUIRE_VIRTUAL_OR_RETURN(A) A = (isvirtualmob(A) ? A : (((istype(A) && A.virtual_mob) ? A.virtual_mob : null))) ; if(!A) return
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/****************
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* Range Helpers *
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****************/
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/proc/clients_in_range(var/atom/movable/center_vmob)
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. = list()
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for(var/mob/abstract/observer/virtual/v_mob in range(world.view, get_turf(AM)))
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if(ismob(v_mob.host))
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var/mob/M = v_mob.host
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if(M.client)
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. |= M.client
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ACQUIRE_VIRTUAL_OR_TURF(center_vmob)
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for(var/mob/abstract/observer/virtual/v_mob in range(world.view, center_vmob))
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var/client/C = v_mob.get_client()
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if(C)
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. |= C
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/proc/hearers_in_range(var/atom/movable/center_vmob, var/hearing_range = world.view)
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. = list()
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ACQUIRE_VIRTUAL_OR_TURF(center_vmob)
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for(var/mob/abstract/observer/virtual/v_mob in range(hearing_range, center_vmob))
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if(v_mob.abilities & VIRTUAL_ABILITY_HEAR)
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. |= v_mob.host
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/proc/viewers_in_range(var/atom/movable/center_vmob)
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. = list()
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ACQUIRE_VIRTUAL_OR_TURF(center_vmob)
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for(var/mob/abstract/observer/virtual/v_mob in range(world.view, center_vmob))
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if(v_mob.abilities & VIRTUAL_ABILITY_SEE)
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. |= v_mob.host
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/***************
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* Hear Helpers *
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***************/
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// A mob hears another mob if they have direct line of sight, ignoring turf luminosity.
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// If there is an opaque object beteween the mobs then they cannot hear each other, even if their respective turfs can be seen.
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// Thus, unlike viewing hearing is communicative. I.e. if Mob A can hear Mob B then Mob B can also hear Mob A.
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// Gets the hosts of all the virtual mobs that can hear the given movable atom (or rather, it's virtual mob or turf in that existence order)
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/proc/all_hearers(var/atom/movable/heard_vmob, var/range = world.view)
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. = list()
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ACQUIRE_VIRTUAL_OR_TURF(heard_vmob)
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for(var/mob/abstract/observer/virtual/v_mob in hearers(range, heard_vmob))
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if(v_mob.abilities & VIRTUAL_ABILITY_HEAR)
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. |= v_mob.host
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/***************
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* View Helpers *
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***************/
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// A mob can see another mob if:
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// * Within visual range, with the following differences for (N)PCs.
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// * PCs: Target is within client.view range, with center originating from either the mob or client.eye depending on client.eye_perspective.
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// * NPCs: Target is within world.view range, with center always originating from the mob.
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// * Either of the following is true:
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// * The target mob is in direct line of sight and not standing on a turf with luminosity = 0 unless the viewing mob is close enough for see_in_dark to also be in range
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// * The viewing mob has the SEE_MOBS sight flag.
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// Gets the hosts of all virtual mobs that can see the given atom movable as well as its turf
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/proc/all_viewers(var/mob/abstract/observer/virtual/viewed_atom)
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. = list()
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viewed_atom = istype(viewed_atom) ? viewed_atom.host : viewed_atom
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var/turf/T = get_turf(viewed_atom)
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if(!T)
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return
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for(var/mob/abstract/observer/virtual/seeing_v_mob in viewers(world.view, viewed_atom))
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if(!(seeing_v_mob.abilities & VIRTUAL_ABILITY_SEE))
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continue
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var/atom/movable/host = seeing_v_mob.host
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if(host.virtual_can_see_turf(T))
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. |= host
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// This proc returns all hosts of virtual mobs in the given atom's view range (using its turf), ignoring invisibility, VIRUAL_ABILITY_SEE, and most other restrictions.
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// In most cases you actually want the all_* procs above. This helper was designed with LOOC in mind.
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/proc/hosts_in_view_range(var/atom/movable/viewing_atom, var/range = world.view)
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. = list()
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ACQUIRE_VIRTUAL_OR_TURF(viewing_atom)
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// As per http://www.byond.com/docs/ref/info.html#/proc/view by using a non-mob/client this automatically skips the vast majority of sight checks
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for(var/mob/abstract/observer/virtual/v_mob in viewers(range, get_turf(viewing_atom.loc)))
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. |= v_mob.host
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/*
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Misc. helper
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*/
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// Eye mobs technically see everything always, the owner just has an overlay applied, thus this helper
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/atom/movable/proc/virtual_can_see_turf(var/turf/T)
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return TRUE // We assume objects have already been filtered using viewers() or similar proc
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#undef ACQUIRE_VIRTUAL_OR_TURF
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#undef ACQUIRE_VIRTUAL_OR_RETURN
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@@ -1,6 +1,7 @@
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/mob/living/carbon/human/dummy
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real_name = "Test Dummy"
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status_flags = GODMODE|CANPUSH
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virtual_mob = null
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/mob/living/carbon/human/dummy/mannequin
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mob_thinks = FALSE
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@@ -4,6 +4,7 @@
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animate_movement = 2
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flags = PROXMOVE
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sight = DEFAULT_SIGHT
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virtual_mob = /mob/abstract/observer/virtual/mob
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var/datum/mind/mind
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var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
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@@ -1290,3 +1290,15 @@ proc/is_blind(A)
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/mob/proc/get_talk_bubble()
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return 'icons/mob/talk.dmi'
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/datum/proc/get_client()
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return null
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/client/get_client()
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return src
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/mob/get_client()
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return client
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/mob/abstract/observer/virtual/get_client()
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return host.get_client()
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@@ -77,7 +77,7 @@
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if(href_list["send"])
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radio.send_signal("ACTIVATE")
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computer.output_message("[icon2html(host, viewers(get_turf(src)))] *beep* *beep*", 1)
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computer.output_message("[icon2html(computer, viewers(get_turf(src)))] *beep* *beep*", 1)
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return TRUE
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else if(href_list["freq"])
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@@ -12,7 +12,6 @@
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s["enter"] = config.enter_allowed
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s["vote"] = config.allow_vote_mode
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s["ai"] = config.allow_ai
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s["host"] = host ? host : null
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s["stationtime"] = worldtime2text()
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s["roundduration"] = get_round_duration_formatted()
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s["gameid"] = game_id
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