Mousetrap, mouse and spawning fixes (#1497)

Adjusts mousetraps a bit. So they'll be triggered by all mobs instead of only humans, and trigger when walked on. Also nerfs the instastun that comes from stepping on them without shoes, because that's pretty broken against giant monsters like vaurca breeders. applies halloss instead based on mob size. Smaller things get hurt more.

Fixes #1445 
Fixes #1449 
Fixes #1450
This commit is contained in:
NanakoAC
2017-01-11 20:40:30 +00:00
committed by skull132
parent 3cf94c66fc
commit 64df4907df
12 changed files with 107 additions and 53 deletions
+30 -27
View File
@@ -2,8 +2,8 @@
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
origin_tech = list(TECH_COMBAT = 1)
matter = list(DEFAULT_WALL_MATERIAL = 100, "waste" = 10)
origin_tech = list(TECH_COMBAT = 1)
matter = list(DEFAULT_WALL_MATERIAL = 100, "waste" = 10)
var/armed = 0
@@ -20,29 +20,32 @@
if(holder)
holder.update_icon()
/obj/item/device/assembly/mousetrap/proc/triggered(mob/target as mob, var/type = "feet")
if(!armed)
/obj/item/device/assembly/mousetrap/proc/triggered(var/mob/living/target, var/type = "feet")
if(!armed || !istype(target))
return
var/obj/item/organ/external/affecting = null
if(ishuman(target))
var/mob/living/carbon/human/H = target
switch(type)
if("feet")
if(!H.shoes)
affecting = H.get_organ(pick("l_leg", "r_leg"))
H.Weaken(3)
if("l_hand", "r_hand")
if(!H.gloves)
affecting = H.get_organ(type)
H.Stun(3)
if(affecting)
if(affecting.take_damage(rand(7,12), 0))
H.UpdateDamageIcon()
H.updatehealth()
else if(ismouse(target))
var/types = target.find_type()
if(ismouse(target))
var/mob/living/simple_animal/mouse/M = target
visible_message("\red <b>SPLAT!</b>")
M.splat()
else
var/zone = "chest"
if(ishuman(target) && target.mob_size)
var/mob/living/carbon/human/H = target
switch(type)
if("feet")
zone = pick("l_foot", "r_foot")
if(!H.shoes)
H.apply_effect(400/(target.mob_size*(target.mob_size*0.25)), AGONY)//Halloss instead of instant knockdown
//Mainly for the benefit of giant monsters like vaurca breeders
if("l_hand", "r_hand")
zone = type
if(!H.gloves)
H.apply_effect(250/(target.mob_size*(target.mob_size*0.25)), AGONY)
if (!(types & TYPE_SYNTHETIC))
target.apply_damage(rand(6,14), BRUTE, def_zone = zone, used_weapon = src)
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
layer = MOB_LAYER - 0.2
armed = 0
@@ -83,14 +86,14 @@
/obj/item/device/assembly/mousetrap/Crossed(AM as mob|obj)
if(armed)
if(ishuman(AM))
var/mob/living/carbon/H = AM
if(H.m_intent == "run")
triggered(H)
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
"<span class='warning'>You accidentally step on [src]</span>")
if(ismouse(AM))
triggered(AM)
else if(istype(AM, /mob/living))
var/mob/living/L = AM
triggered(L)
L.visible_message("<span class='warning'>[L] accidentally steps on [src].</span>", \
"<span class='warning'>You accidentally step on [src]</span>")
..()