Abling Disability (#4485)

This PR implements a system for manipulating a client's color safely and also ports a prioritization system for sorting client color from /tg/. Currently this PR also implements client coloration in the form of color blindness, namely:
Monochromacy
Deuteranopia
Tritanopia
Protanopia

DTP are mild brain traumas, whereas monocrhomacy is a severe brain trauma.
Furthermore, this PR removes the Needs Glasses prompt in character creation, and replaces it with a disability selector, allowing people to more closely refine their special little snowflakes.
Current disabilities available:
Nervousness
Nearsightedness
Deuteranopia
Tritanopia
Protanopia
Deafness
Muteness
This commit is contained in:
LordFowl
2018-04-05 14:57:50 -04:00
committed by Erki
parent b39269225e
commit 64e386785c
31 changed files with 272 additions and 15 deletions
+1
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@@ -265,6 +265,7 @@
icon_state= "cultgirder"
health = 250
cover = 70
appearance_flags = NO_CLIENT_COLOR
/obj/structure/girder/cult/dismantle()
new /obj/effect/decal/remains/human(get_turf(src))
+1
View File
@@ -241,6 +241,7 @@
desc = "A matrice built out of an unknown material, with some sort of force field blocking air around it"
icon_state = "grillecult"
health = 40 //Make it strong enough to avoid people breaking in too easily
appearance_flags = NO_CLIENT_COLOR
/obj/structure/grille/cult/CanPass(atom/movable/mover, turf/target, height = 1.5, air_group = 0)
if(air_group)