Abling Disability (#4485)

This PR implements a system for manipulating a client's color safely and also ports a prioritization system for sorting client color from /tg/. Currently this PR also implements client coloration in the form of color blindness, namely:
Monochromacy
Deuteranopia
Tritanopia
Protanopia

DTP are mild brain traumas, whereas monocrhomacy is a severe brain trauma.
Furthermore, this PR removes the Needs Glasses prompt in character creation, and replaces it with a disability selector, allowing people to more closely refine their special little snowflakes.
Current disabilities available:
Nervousness
Nearsightedness
Deuteranopia
Tritanopia
Protanopia
Deafness
Muteness
This commit is contained in:
LordFowl
2018-04-05 14:57:50 -04:00
committed by Erki
parent b39269225e
commit 64e386785c
31 changed files with 272 additions and 15 deletions
@@ -103,7 +103,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
"facial_style" = pref.f_style,
"eyes_colour" = rgb(pref.r_eyes, pref.g_eyes, pref.b_eyes),
"b_type" = pref.b_type,
"disabilities" = pref.disabilities,
"disabilities" = json_encode(pref.disabilities),
"organs_data" = list2params(pref.organ_data),
"organs_robotic"= list2params(pref.rlimb_data),
"body_markings" = json_encode(pref.body_markings),
@@ -135,8 +135,6 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.g_eyes = GetGreenPart(pref.eyes_colour)
pref.b_eyes = GetBluePart(pref.eyes_colour)
pref.disabilities = text2num(pref.disabilities)
if (istext(pref.organ_data))
pref.organ_data = params2list(pref.organ_data)
if (istext(pref.rlimb_data))
@@ -148,6 +146,13 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
catch (var/exception/e)
log_debug("BODY MARKINGS: Caught [e]. Initial value: [before]")
pref.body_markings = list()
if (istext(pref.disabilities))
var/before = pref.disabilities
try
pref.disabilities = json_decode(pref.disabilities)
catch (var/exception/e)
log_debug("DISABILITIES: Caught [e]. Initial value: [before]")
pref.disabilities = list()
pref.r_hair = sanitize_integer(pref.r_hair, 0, 255, initial(pref.r_hair))
pref.g_hair = sanitize_integer(pref.g_hair, 0, 255, initial(pref.g_hair))
@@ -166,13 +171,14 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.b_eyes = sanitize_integer(pref.b_eyes, 0, 255, initial(pref.b_eyes))
pref.b_type = sanitize_text(pref.b_type, initial(pref.b_type))
pref.disabilities = sanitize_integer(pref.disabilities, 0, 65535, initial(pref.disabilities))
if (!pref.organ_data || !islist(pref.organ_data))
pref.organ_data = list()
if (!pref.rlimb_data || !islist(pref.rlimb_data))
pref.rlimb_data = list()
if (!pref.body_markings || !islist(pref.body_markings))
pref.body_markings = list()
if (!pref.disabilities || !islist(pref.disabilities))
pref.disabilities = list()
/datum/category_item/player_setup_item/general/body/content(var/mob/user)
var/list/out = list()
@@ -189,7 +195,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
out += "Blood Type: <a href='?src=\ref[src];blood_type=1'>[pref.b_type]</a><br>"
if(has_flag(mob_species, HAS_SKIN_TONE))
out += "Skin Tone: <a href='?src=\ref[src];skin_tone=1'>[-pref.s_tone + 35]/220</a><br>"
out += "Needs Glasses: <a href='?src=\ref[src];disabilities=[NEARSIGHTED]'><b>[pref.disabilities & NEARSIGHTED ? "Yes" : "No"]</b></a><br>"
out += "Disabilities: <a href='?src=\ref[src];trait_add=1'>Adjust</a><br>"
for(var/M in pref.disabilities)
out += " [M] <a href='?src=\ref[src];trait_remove=[M]'>-</a><br>"
if(!(has_flag(mob_species, HAS_FBP)))
out += "Limbs: <a href='?src=\ref[src];limbs=1'>Adjust</a><br>"
out += "Internal Organs: <a href='?src=\ref[src];organs=1'>Adjust</a><br>"
@@ -622,9 +630,17 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
return TOPIC_REFRESH
else if(href_list["disabilities"])
var/disability_flag = text2num(href_list["disabilities"])
pref.disabilities ^= disability_flag
else if(href_list["trait_add"])
var/list/available_disabilities = pref.disabilities ^ chargen_disabilities_list
var/new_trait = input(user, "Choose a disability:", "Character Preference") as null|anything in available_disabilities
if(new_trait && CanUseTopic(user))
pref.disabilities += new_trait
return TOPIC_REFRESH
else if(href_list["trait_remove"])
var/M = href_list["trait_remove"]
pref.disabilities -= M
return TOPIC_REFRESH
else if(href_list["toggle_clothing"])