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Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
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@@ -97,10 +97,8 @@ var/datum/controller/failsafe/Failsafe
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/datum/controller/failsafe/proc/defcon_pretty()
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return defcon
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/datum/controller/failsafe/stat_entry()
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if(!statclick)
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statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
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stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
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/datum/controller/failsafe/stat_entry(msg)
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msg = "Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"
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return msg
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#undef FAILSAFE_MSG
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@@ -576,13 +576,12 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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if(!skip_ticks)
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skip_ticks = 1
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/datum/controller/master/stat_entry()
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if(!statclick)
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statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
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stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_TICK_USAGE,0.1)]%)")
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stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration]) (TickLimit: [round(CURRENT_TICKLIMIT, 0.1)])"))
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/datum/controller/master/stat_entry(msg)
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msg = "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)] \
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([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) \
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(Internal Tick Usage: [round(MAPTICK_LAST_TICK_USAGE,0.1)]%) (TickRate:[Master.processing]) \
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(Iteration:[Master.iteration]) (TickLimit: [round(CURRENT_TICKLIMIT, 0.1)])"
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return msg
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/datum/controller/master/ExplosionStart()
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for (var/thing in subsystems)
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@@ -181,36 +181,12 @@
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return time
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//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.
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/datum/controller/subsystem/stat_entry(var/msg)
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if(!statclick)
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statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
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var/title = name
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if (Master.initializing)
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msg = "[stat_entry_init()]\t[msg]"
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var/letter = init_state_letter()
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if (letter)
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title = "\[[letter]] [title]"
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/datum/controller/subsystem/stat_entry(msg)
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if(can_fire && !(SS_NO_FIRE & flags) && !Master.initializing)
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msg = "[round(cost,1)]ms|[round(tick_usage,1)]%([round(tick_overrun,1)]%)|[round(ticks,0.1)]\t[msg]"
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else
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msg = "[stat_entry_run()]\t[msg]"
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if (can_fire && !suspended && !(flags & SS_NO_FIRE))
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title = "\[[state_letter()]] [title]"
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stat(title, statclick.update(msg))
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// Generates the message shown before a subsystem during MC initialization.
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/datum/controller/subsystem/proc/stat_entry_init()
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if (init_state == SS_INITSTATE_DONE)
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. = "DONE ([init_time]s)"
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else if (flags & SS_NO_INIT)
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. = "NO INIT"
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else if (init_state == SS_INITSTATE_STARTED)
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if (init_start)
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. = "LOAD ([(REALTIMEOFDAY - init_start)/10]s)"
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else
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. = "LOAD"
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else
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. = "WAIT"
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msg = "OFFLINE\t[msg]"
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return msg
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// Generates the message shown before a subsystem during normal MC operation.
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/datum/controller/subsystem/proc/stat_entry_run()
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