mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 04:51:32 +01:00
Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
This commit is contained in:
co-authored by
John Wildkins
Matt Atlas
harryob
Werner
Geeves
harryob
parent
3cc846c1fe
commit
659752e2ea
@@ -9,7 +9,7 @@
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anchored = 1
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density = 0
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layer = OBJ_LAYER + 0.9
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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animate_movement = 0
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var/solid_time = 120
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var/amount = 3
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@@ -2,7 +2,7 @@
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name = "water"
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icon = 'icons/effects/effects.dmi'
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icon_state = "extinguish"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pass_flags = PASSTABLE | PASSGRILLE
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/obj/effect/effect/water/New(loc)
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@@ -143,7 +143,7 @@
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user.bloody_hands = taken
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user.hand_blood_color = basecolor
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user.update_inv_gloves(1)
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user.verbs += /mob/living/carbon/human/proc/bloody_doodle
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add_verb(user, /mob/living/carbon/human/proc/bloody_doodle)
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/obj/effect/decal/cleanable/blood/splatter
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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@@ -30,7 +30,7 @@
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anchored = TRUE
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icon = 'icons/effects/effects.dmi'
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icon_state = "dirt"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/decal/cleanable/flour
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name = "flour"
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@@ -172,4 +172,4 @@
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density = FALSE
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anchored = TRUE
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icon = 'icons/effects/effects.dmi'
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icon_state = "acid_puddle"
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icon_state = "acid_puddle"
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@@ -8,7 +8,7 @@
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icon_state = "arrow"
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layer = 16.0
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anchored = 1
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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// Used for spray that you spray at walls, tables, hydrovats etc
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/obj/effect/decal/spraystill
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@@ -43,4 +43,4 @@
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/obj/effect/decal/fake_object/light_source/invisible
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simulated = 0
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invisibility = 101
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invisibility = 101
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@@ -9,7 +9,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/effect
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name = "effect"
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icon = 'icons/effects/effects.dmi'
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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unacidable = 1//So effect are not targeted by alien acid.
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pass_flags = PASSTABLE | PASSGRILLE
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@@ -98,7 +98,7 @@ steam.start() -- spawns the effect
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icon_state = "smoke"
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opacity = 1
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anchored = 0.0
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/amount = 6.0
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var/time_to_live = 100
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@@ -4,7 +4,7 @@
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icon_state = "explosion_particle"
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opacity = 1
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anchored = 1
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/expl_particles/New()
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..()
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@@ -41,7 +41,7 @@
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icon_state = "explosion"
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opacity = 1
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anchored = 1
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pixel_x = -32
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pixel_y = -32
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@@ -18,7 +18,7 @@
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..(loc)
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appearance = target
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// Reset some vars.
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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alpha /= 4
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dir = target.dir
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if (!color)
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@@ -59,7 +59,7 @@
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icon_state = "nothing"
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anchored = 1
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layer = 5
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/duration = 10 //in deciseconds
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var/randomdir = TRUE
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var/timerid
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@@ -8,7 +8,7 @@
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light_power = 1
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light_range = 2
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light_color = "#00ffff"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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appearance_flags = 0
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/obj/effect/projectile/singularity_pull()
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@@ -53,4 +53,4 @@
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forceMove(new_loc)
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for(var/i in 1 to increment)
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pixel_x += round((sin(angle_override)+16*sin(angle_override)*2), 1)
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pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
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pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
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@@ -5,6 +5,6 @@
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/obj/effect/temp_visual/incorporeal_mech/Initialize(mapload, new_dir, var/mob/living/heavy_vehicle/HV)
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. = ..()
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appearance = HV.appearance
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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opacity = FALSE
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animate(src, time = duration, alpha = 0)
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animate(src, time = duration, alpha = 0)
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@@ -2,7 +2,7 @@
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icon = 'icons/mob/mob.dmi'
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icon_state = "phasein"
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layer = ABOVE_MOB_LAYER
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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duration = 15
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/obj/effect/temp_visual/phase/out
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@@ -16,4 +16,4 @@
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/obj/effect/temp_visual/phase/rift/Initialize(mapload, dir)
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. = ..()
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SpinAnimation()
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SpinAnimation()
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@@ -3,7 +3,7 @@
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icon_state = "nothing"
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anchored = TRUE
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layer = ABOVE_MOB_LAYER
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/duration = 10 //in deciseconds
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var/randomdir = TRUE
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@@ -340,10 +340,27 @@
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//Apparently called whenever an item is dropped on the floor, thrown, or placed into a container.
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//It is called after loc is set, so if placed in a container its loc will be that container.
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/obj/item/proc/dropped(var/mob/user)
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SHOULD_CALL_PARENT(TRUE)
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remove_item_verbs(user)
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if(zoom)
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zoom(user) //binoculars, scope, etc
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SEND_SIGNAL(src, COMSIG_ITEM_REMOVE, src)
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/obj/item/proc/remove_item_verbs(mob/user)
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if(ismech(user)) //very snowflake, but necessary due to how mechs work
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return
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if(QDELING(user))
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return
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var/list/verbs_to_remove = list()
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for(var/v in verbs)
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var/verbstring = "[v]"
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if(length(user.item_verbs[verbstring]) == 1)
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if(user.item_verbs[verbstring][1] == src)
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verbs_to_remove += v
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LAZYREMOVE(user.item_verbs[verbstring], src)
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remove_verb(user, verbs_to_remove)
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// Called whenever an object is moved around inside the mob's contents.
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// Linker proc: mob/proc/prepare_for_slotmove, which is referenced in proc/handle_item_insertion and obj/item/attack_hand.
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// This shit exists so that dropped() could almost exclusively be called when an item is dropped.
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@@ -378,6 +395,7 @@
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// slot uses the slot_X defines found in setup.dm
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// for items that can be placed in multiple slots
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/obj/item/proc/equipped(var/mob/user, var/slot)
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SHOULD_CALL_PARENT(TRUE)
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layer = SCREEN_LAYER+0.01
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equip_slot = slot
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if(user.client) user.client.screen |= src
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@@ -389,7 +407,16 @@
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playsound(src, equip_sound, EQUIP_SOUND_VOLUME)
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else
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playsound(src, drop_sound, DROP_SOUND_VOLUME)
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return
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if(item_action_slot_check(user, slot))
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add_verb(user, verbs)
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for(var/v in verbs)
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LAZYDISTINCTADD(user.item_verbs["[v]"], src)
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else
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remove_item_verbs(user)
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//sometimes we only want to grant the item's action if it's equipped in a specific slot.
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/obj/item/proc/item_action_slot_check(mob/user, slot)
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return TRUE
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//Defines which slots correspond to which slot flags
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var/list/global/slot_flags_enumeration = list(
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@@ -1070,4 +1097,4 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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return FALSE
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/obj/item/proc/is_shovel()
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return FALSE
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return FALSE
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@@ -98,6 +98,7 @@
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user.drop_from_inventory(src)
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/obj/item/pen/crayon/augment/dropped()
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. = ..()
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loc = null
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qdel(src)
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@@ -445,7 +445,7 @@
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..()
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/obj/item/device/paicard/dropped(mob/user)
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. = ..()
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///When an object is put into a container, drop fires twice.
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//once with it on the floor, and then once in the container
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//We only care about the second one
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@@ -106,7 +106,7 @@
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I.color = C.color
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I.alpha = 100
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I.mouse_opacity = 0
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I.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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. = I
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// Add it to cache, cutting old entries if the list is too long
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@@ -88,6 +88,7 @@
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/obj/item/device/taperecorder/verb/record()
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set name = "Start Recording"
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set category = "Object"
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set src in usr
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if(use_check_and_message(usr))
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return
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@@ -137,6 +138,7 @@
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/obj/item/device/taperecorder/verb/clear_memory()
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set name = "Clear Memory"
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set category = "Object"
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set src in usr
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if(use_check_and_message(usr))
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return
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@@ -158,6 +160,7 @@
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/obj/item/device/taperecorder/verb/playback_memory()
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set name = "Playback Memory"
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set category = "Object"
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set src in usr
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if(use_check_and_message(usr))
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return
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@@ -208,6 +211,7 @@
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/obj/item/device/taperecorder/verb/print_transcript()
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set name = "Print Transcript"
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set category = "Object"
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set src in usr
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if(use_check_and_message(usr))
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return
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@@ -240,6 +244,7 @@
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/obj/item/device/taperecorder/verb/eject_usb()
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set name = "Eject Portable Storage"
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set category = "Object"
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set src in usr
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if(use_check_and_message(usr))
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return
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@@ -14,6 +14,7 @@
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set name = "Set Hailer Message"
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set category = "Object"
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set desc = "Alter the message shouted by your hailer."
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set src in usr
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if(!isnull(insults))
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to_chat(usr, "The hailer is fried. The tiny input screen just shows a waving ASCII penis.")
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@@ -66,9 +66,9 @@
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chemtraces += V
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/obj/item/autopsy_scanner/verb/print_data()
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set category = "Object"
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set src in view(usr, 1)
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set name = "Print Data"
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set category = "Object"
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set src in usr
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if(use_check_and_message(usr))
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return
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@@ -723,6 +723,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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thrower.drop_from_inventory(src)
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/obj/item/flame/lighter/zippo/augment/dropped()
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. = ..()
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loc = null
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qdel(src)
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@@ -166,7 +166,7 @@
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..()
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var/mob/living/L = target
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L.cloaked = 1
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L.mouse_opacity = 0
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L.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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L.update_icon()
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/datum/modifier/cloaking_device/deactivate()
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@@ -179,7 +179,7 @@
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return
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var/mob/living/L = target
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L.cloaked = 0
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L.mouse_opacity = 1
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L.mouse_opacity = MOUSE_OPACITY_ICON
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L.update_icon()
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/datum/modifier/cloaking_device/check_validity()
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@@ -1,113 +0,0 @@
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/*
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* SeedBag
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*/
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//uncomment when this is updated to match storage update
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/*
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/obj/item/seedbag
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icon = 'icons/obj/hydroponics_machines.dmi'
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icon_state = "seedbag"
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name = "Seed Bag"
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desc = "A small satchel made for organizing seeds."
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 500; //the number of seeds it can carry.
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slot_flags = SLOT_BELT
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w_class = ITEMSIZE_TINY
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var/list/item_quants = list()
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/obj/item/seedbag/attack_self(mob/user as mob)
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user.machine = src
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interact(user)
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/obj/item/seedbag/verb/toggle_mode()
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set name = "Switch Bagging Method"
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set category = "Object"
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mode = !mode
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switch (mode)
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if(1)
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to_chat(usr, "The bag now picks up all seeds in a tile at once.")
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if(0)
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to_chat(usr, "The bag now picks up one seed pouch at a time.")
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/obj/item/seeds/attackby(var/obj/item/O as obj, var/mob/user as mob)
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..()
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if (istype(O, /obj/item/seedbag))
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var/obj/item/seedbag/S = O
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if (S.mode == 1)
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for (var/obj/item/seeds/G in locate(src.x,src.y,src.z))
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if (S.contents.len < S.capacity)
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S.contents += G;
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if(S.item_quants[G.name])
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S.item_quants[G.name]++
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||||
else
|
||||
S.item_quants[G.name] = 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The seed bag is full.</span>")
|
||||
S.updateUsrDialog()
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You pick up all the seeds.</span>")
|
||||
else
|
||||
if (S.contents.len < S.capacity)
|
||||
S.contents += src;
|
||||
if(S.item_quants[name])
|
||||
S.item_quants[name]++
|
||||
else
|
||||
S.item_quants[name] = 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The seed bag is full.</span>")
|
||||
S.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/item/seedbag/interact(mob/user as mob)
|
||||
|
||||
var/dat = "<TT><b>Select an item:</b><br>"
|
||||
|
||||
if (contents.len == 0)
|
||||
dat += "<font color = 'red'>No seeds loaded!</font>"
|
||||
else
|
||||
for (var/O in item_quants)
|
||||
if(item_quants[O] > 0)
|
||||
var/N = item_quants[O]
|
||||
dat += "<FONT color = 'blue'><B>[capitalize(O)]</B>:"
|
||||
dat += " [N] </font>"
|
||||
dat += "<a href='byond://?src=\ref[src];vend=[O]'>Vend</A>"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<br><a href='byond://?src=\ref[src];unload=1'>Unload All</A>"
|
||||
dat += "</TT>"
|
||||
user << browse("<HEAD><TITLE>Seedbag Supplies</TITLE></HEAD><TT>[dat]</TT>", "window=seedbag")
|
||||
onclose(user, "seedbag")
|
||||
return
|
||||
|
||||
/obj/item/seedbag/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
usr.machine = src
|
||||
if ( href_list["vend"] )
|
||||
var/N = href_list["vend"]
|
||||
|
||||
if(item_quants[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible.
|
||||
return
|
||||
|
||||
item_quants[N] -= 1
|
||||
for(var/obj/O in contents)
|
||||
if(O.name == N)
|
||||
O.forceMove(get_turf(src))
|
||||
usr.put_in_hands(O)
|
||||
break
|
||||
|
||||
else if ( href_list["unload"] )
|
||||
item_quants.Cut()
|
||||
for(var/obj/O in contents )
|
||||
O.forceMove(get_turf(src))
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/item/seedbag/updateUsrDialog()
|
||||
var/list/nearby = range(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
src.attack_self(M)
|
||||
*/
|
||||
@@ -84,6 +84,8 @@
|
||||
/obj/item/material/kitchen/utensil/verb/bite_size()
|
||||
set name = "Change bite size"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/nsize = input("Bite Size","Pick the amount of reagents to pick up.") as null|anything in bite_sizes
|
||||
if(nsize)
|
||||
transfer_amt = nsize
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/material/twohanded/dropped(mob/user as mob)
|
||||
. = ..()
|
||||
//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
|
||||
if(user)
|
||||
var/obj/item/material/twohanded/O = user.get_inactive_hand()
|
||||
@@ -585,6 +586,7 @@
|
||||
/obj/item/material/twohanded/pike/flag/verb/plant()
|
||||
set name = "Plant Flag"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/user = usr
|
||||
|
||||
@@ -430,6 +430,7 @@
|
||||
|
||||
|
||||
/obj/item/melee/energy/blade/dropped()
|
||||
. = ..()
|
||||
QDEL_IN(src, 1)
|
||||
|
||||
/obj/item/melee/energy/blade/process()
|
||||
|
||||
@@ -50,6 +50,7 @@
|
||||
/obj/item/storage/belt/verb/toggle_layer()
|
||||
set name = "Switch Belt Layer"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(show_above_suit == -1)
|
||||
to_chat(usr, SPAN_NOTICE("\The [src] cannot be worn above your suit!"))
|
||||
@@ -601,4 +602,4 @@
|
||||
icon_state = "belt_b"
|
||||
item_state = "belt_b"
|
||||
build_from_parts = TRUE
|
||||
worn_overlay = "buckle"
|
||||
worn_overlay = "buckle"
|
||||
|
||||
@@ -85,6 +85,6 @@
|
||||
equip_sound = null
|
||||
|
||||
/obj/item/storage/laundry_basket/offhand/dropped(mob/user as mob)
|
||||
. = ..()
|
||||
user.drop_from_inventory(linked)
|
||||
return
|
||||
|
||||
|
||||
@@ -577,7 +577,7 @@
|
||||
return handle_item_insertion(W, null, user)
|
||||
|
||||
/obj/item/storage/dropped(mob/user as mob)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/attack_hand(mob/user)
|
||||
if(ishuman(user))
|
||||
@@ -610,6 +610,7 @@
|
||||
/obj/item/storage/verb/toggle_gathering_mode()
|
||||
set name = "Switch Gathering Method"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
collection_mode = !collection_mode
|
||||
switch (collection_mode)
|
||||
@@ -622,6 +623,7 @@
|
||||
/obj/item/storage/verb/quick_empty()
|
||||
set name = "Empty Contents"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if((!ishuman(usr) && (src.loc != usr)) || usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
@@ -53,6 +53,7 @@
|
||||
/obj/item/tank/jetpack/verb/toggle_rockets()
|
||||
set name = "Toggle Jetpack Stabilization"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
toggle_rockets_stabilization(usr)
|
||||
|
||||
@@ -65,6 +66,7 @@
|
||||
/obj/item/tank/jetpack/verb/toggle()
|
||||
set name = "Toggle Jetpack"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
toggle_jetpack(usr)
|
||||
|
||||
@@ -157,6 +159,7 @@
|
||||
/obj/item/tank/jetpack/carbondioxide/synthetic/verb/toggle_synthetic_jetpack()
|
||||
set name = "Toggle Jetpack"
|
||||
set category = "Robot Commands"
|
||||
set src in usr
|
||||
|
||||
on = !on
|
||||
if(on)
|
||||
@@ -171,6 +174,7 @@
|
||||
/obj/item/tank/jetpack/carbondioxide/synthetic/verb/toggle_stabilizer()
|
||||
set name = "Toggle Jetpack Stabilization"
|
||||
set category = "Robot Commands"
|
||||
set src in usr
|
||||
|
||||
stabilization_on = !stabilization_on
|
||||
to_chat(usr, SPAN_NOTICE("You toggle the stabilization [stabilization_on ? "on" : "off"]."))
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
/obj/item/watertank/verb/toggle_mister()
|
||||
set name = "Toggle Mister"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/mob/living/carbon/human/user
|
||||
if(istype(usr,/mob/living/carbon/human))
|
||||
user = usr
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
/obj/item/towel/verb/lay_out()
|
||||
set name = "Lay Out Towel"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
to_chat(usr, "<span class='notice'>You lay out \the [src] flat on the ground.</span>")
|
||||
var/obj/item/towel_flat/T = new /obj/item/towel_flat(usr.loc)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
var/net_type = /obj/effect/energy_net
|
||||
|
||||
/obj/item/energy_net/dropped()
|
||||
. = ..()
|
||||
if(!QDELETED(src))
|
||||
QDEL_IN(src, 1)
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
/obj/effect/reflection
|
||||
name = "reflection"
|
||||
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
vis_flags = VIS_HIDE
|
||||
layer = ABOVE_OBJ_LAYER
|
||||
var/alpha_icon = 'icons/obj/watercloset.dmi'
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
icon_state = "mist"
|
||||
layer = MOB_LAYER + 1
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/machinery/shower/attack_hand(mob/M as mob)
|
||||
on = !on
|
||||
|
||||
Reference in New Issue
Block a user