mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 15:39:57 +01:00
Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
This commit is contained in:
co-authored by
John Wildkins
Matt Atlas
harryob
Werner
Geeves
harryob
parent
3cc846c1fe
commit
659752e2ea
@@ -340,10 +340,27 @@
|
||||
//Apparently called whenever an item is dropped on the floor, thrown, or placed into a container.
|
||||
//It is called after loc is set, so if placed in a container its loc will be that container.
|
||||
/obj/item/proc/dropped(var/mob/user)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
remove_item_verbs(user)
|
||||
if(zoom)
|
||||
zoom(user) //binoculars, scope, etc
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_REMOVE, src)
|
||||
|
||||
/obj/item/proc/remove_item_verbs(mob/user)
|
||||
if(ismech(user)) //very snowflake, but necessary due to how mechs work
|
||||
return
|
||||
if(QDELING(user))
|
||||
return
|
||||
var/list/verbs_to_remove = list()
|
||||
for(var/v in verbs)
|
||||
var/verbstring = "[v]"
|
||||
if(length(user.item_verbs[verbstring]) == 1)
|
||||
if(user.item_verbs[verbstring][1] == src)
|
||||
verbs_to_remove += v
|
||||
LAZYREMOVE(user.item_verbs[verbstring], src)
|
||||
remove_verb(user, verbs_to_remove)
|
||||
|
||||
|
||||
// Called whenever an object is moved around inside the mob's contents.
|
||||
// Linker proc: mob/proc/prepare_for_slotmove, which is referenced in proc/handle_item_insertion and obj/item/attack_hand.
|
||||
// This shit exists so that dropped() could almost exclusively be called when an item is dropped.
|
||||
@@ -378,6 +395,7 @@
|
||||
// slot uses the slot_X defines found in setup.dm
|
||||
// for items that can be placed in multiple slots
|
||||
/obj/item/proc/equipped(var/mob/user, var/slot)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
layer = SCREEN_LAYER+0.01
|
||||
equip_slot = slot
|
||||
if(user.client) user.client.screen |= src
|
||||
@@ -389,7 +407,16 @@
|
||||
playsound(src, equip_sound, EQUIP_SOUND_VOLUME)
|
||||
else
|
||||
playsound(src, drop_sound, DROP_SOUND_VOLUME)
|
||||
return
|
||||
if(item_action_slot_check(user, slot))
|
||||
add_verb(user, verbs)
|
||||
for(var/v in verbs)
|
||||
LAZYDISTINCTADD(user.item_verbs["[v]"], src)
|
||||
else
|
||||
remove_item_verbs(user)
|
||||
|
||||
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
|
||||
/obj/item/proc/item_action_slot_check(mob/user, slot)
|
||||
return TRUE
|
||||
|
||||
//Defines which slots correspond to which slot flags
|
||||
var/list/global/slot_flags_enumeration = list(
|
||||
@@ -1070,4 +1097,4 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
return FALSE
|
||||
|
||||
/obj/item/proc/is_shovel()
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
Reference in New Issue
Block a user