mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 14:31:59 +01:00
Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
This commit is contained in:
co-authored by
John Wildkins
Matt Atlas
harryob
Werner
Geeves
harryob
parent
3cc846c1fe
commit
659752e2ea
@@ -327,7 +327,7 @@
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observer.real_name = client.prefs.real_name
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observer.name = observer.real_name
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if(!client.holder && !config.antag_hud_allowed)
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observer.verbs -= /mob/abstract/observer/verb/toggle_antagHUD
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remove_verb(observer, /mob/abstract/observer/verb/toggle_antagHUD)
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observer.ckey = ckey
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observer.initialise_postkey()
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qdel(src)
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@@ -27,31 +27,28 @@ INITIALIZE_IMMEDIATE(/mob/abstract/new_player)
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QDEL_NULL(late_choices_ui)
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return ..()
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/mob/abstract/new_player/Stat()
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..()
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/mob/abstract/new_player/get_status_tab_items()
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. = ..()
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if(statpanel("Lobby"))
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stat("Game ID:", game_id)
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if(!istype(SSticker))
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return
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if(!istype(SSticker))
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return
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if(SSticker.hide_mode == ROUNDTYPE_SECRET)
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. += "Game Mode: Secret"
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else if (SSticker.hide_mode == ROUNDTYPE_MIXED_SECRET)
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. += "Game Mode: Mixed Secret"
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else
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. += "Game Mode: [master_mode]" // Old setting for showing the game mode
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if(SSticker.hide_mode == ROUNDTYPE_SECRET)
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stat("Game Mode:", "Secret")
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else if (SSticker.hide_mode == ROUNDTYPE_MIXED_SECRET)
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stat("Game Mode:", "Mixed Secret")
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else
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stat("Game Mode:", "[master_mode]") // Old setting for showing the game mode
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if(SSticker.current_state == GAME_STATE_PREGAME)
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stat("Time To Start:", "[SSticker.pregame_timeleft][round_progressing ? "" : " (DELAYED)"]")
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stat("Players: [length(player_list)]", "Players Ready: [SSticker.total_players_ready]")
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if(LAZYLEN(SSticker.ready_player_jobs))
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for(var/dept in SSticker.ready_player_jobs)
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if(LAZYLEN(SSticker.ready_player_jobs[dept]))
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stat(uppertext(dept), null)
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for(var/char in SSticker.ready_player_jobs[dept])
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stat("[copytext_char(char, 1, 18)]", "[SSticker.ready_player_jobs[dept][char]]")
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if(SSticker.current_state == GAME_STATE_PREGAME)
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. += "Time To Start: [SSticker.pregame_timeleft][round_progressing ? "" : " (DELAYED)"]"
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. += "Players: [length(player_list)] Players Ready: [SSticker.total_players_ready]"
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if(LAZYLEN(SSticker.ready_player_jobs))
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for(var/dept in SSticker.ready_player_jobs)
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if(LAZYLEN(SSticker.ready_player_jobs[dept]))
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. += "[uppertext(dept)]"
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for(var/char in SSticker.ready_player_jobs[dept])
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. += "[copytext_char(char, 1, 18)]: [SSticker.ready_player_jobs[dept][char]]"
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/mob/abstract/new_player/Topic(href, href_list[])
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if(!client) return 0
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@@ -43,7 +43,7 @@
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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verbs += /mob/abstract/observer/proc/dead_tele
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add_verb(src, /mob/abstract/observer/proc/dead_tele)
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set_stat(DEAD)
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@@ -234,11 +234,11 @@ Works together with spawning an observer, noted above.
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ghost.timeofdeath = src.stat == DEAD ? src.timeofdeath : world.time
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ghost.ckey = ckey
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ghost.client = client
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ghost.initialise_postkey(should_set_timer)
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ghost.client?.init_verbs()
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if(ghost.client)
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if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
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ghost.verbs -= /mob/abstract/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
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remove_verb(ghost, /mob/abstract/observer/verb/toggle_antagHUD) // Poor guys, don't know what they are missing!
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return ghost
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/*
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@@ -280,14 +280,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/abstract/observer/set_stat()
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stat = DEAD // They are also always dead
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/mob/abstract/observer/Stat()
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..()
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if(statpanel("Status"))
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if(evacuation_controller)
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var/eta_status = evacuation_controller.get_status_panel_eta()
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if(eta_status)
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stat(null, eta_status)
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/mob/abstract/observer/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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@@ -379,7 +371,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(!istype(usr, /mob/abstract/observer))
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to_chat(usr, "Not when you're not dead!")
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return
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usr.verbs -= /mob/abstract/observer/proc/dead_tele
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remove_verb(usr, /mob/abstract/observer/proc/dead_tele)
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ADD_VERB_IN(usr, 30, /mob/abstract/observer/proc/dead_tele)
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var/area/thearea = ghostteleportlocs[A]
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if(!thearea) return
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@@ -729,9 +721,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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is_manifest = 0
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if(!is_manifest)
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is_manifest = 1
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verbs += /mob/abstract/observer/proc/toggle_visibility_verb
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verbs += /mob/abstract/observer/proc/ghost_whisper
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verbs += /mob/abstract/observer/proc/move_item
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add_verb(src, /mob/abstract/observer/proc/toggle_visibility_verb)
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add_verb(src, /mob/abstract/observer/proc/ghost_whisper)
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add_verb(src, /mob/abstract/observer/proc/move_item)
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if(src.invisibility != 0)
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user.visible_message( \
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@@ -6,7 +6,7 @@
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var/timeout_timer
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/mob/abstract/unauthed/New()
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verbs -= typesof(/mob/verb)
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remove_verb(src, typesof(/mob/verb))
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/mob/abstract/unauthed/LateLogin()
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SHOULD_CALL_PARENT(FALSE)
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@@ -15,7 +15,7 @@
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to_chat(src, "<span class='danger'><b>You need to authenticate before you can continue.</b></span>")
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token = md5("[client.ckey][client.computer_id][world.time][rand()]")
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unauthed[token] = src
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client.verbs -= typesof(/client/verb)
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remove_verb(client, typesof(/client/verb))
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var/uihtml = "<html><head><style>body * {display: block;text-align:center;margin: 14px 0;font-size:24px;text-decoration:none;font-family:Segoe UI,Frutiger,Frutiger Linotype,Dejavu Sans,Helvetica Neue,Arial,sans-serif;}</style></head><body><p>Please select:</p>"
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if(config.guests_allowed)
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uihtml += "<a href='?src=\ref[src];authaction=guest'>Login as guest</a>"
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@@ -39,7 +39,7 @@
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var/client/c = client // so we don't lose the client in the current mob.
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show_browser(src, null, "window=externalauth")
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c.verbs += typesof(/client/verb) // Let's return regular client verbs
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add_verb(c, typesof(/client/verb)) // Let's return regular client verbs
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c.authed = TRUE // We declare client as authed now
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c.prefs = null //Null them so we can load them from the db again for the correct ckey
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// Check for bans
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