Removes goonchat, adds TGChat and TG Stat Panels (#16514)

* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
This commit is contained in:
Matt Atlas
2023-06-26 02:00:14 +02:00
committed by GitHub
co-authored by John Wildkins Matt Atlas harryob Werner Geeves harryob
parent 3cc846c1fe
commit 659752e2ea
266 changed files with 4277 additions and 5936 deletions
+1 -1
View File
@@ -327,7 +327,7 @@
observer.real_name = client.prefs.real_name
observer.name = observer.real_name
if(!client.holder && !config.antag_hud_allowed)
observer.verbs -= /mob/abstract/observer/verb/toggle_antagHUD
remove_verb(observer, /mob/abstract/observer/verb/toggle_antagHUD)
observer.ckey = ckey
observer.initialise_postkey()
qdel(src)
@@ -27,31 +27,28 @@ INITIALIZE_IMMEDIATE(/mob/abstract/new_player)
QDEL_NULL(late_choices_ui)
return ..()
/mob/abstract/new_player/Stat()
..()
/mob/abstract/new_player/get_status_tab_items()
. = ..()
if(statpanel("Lobby"))
stat("Game ID:", game_id)
if(!istype(SSticker))
return
if(!istype(SSticker))
return
if(SSticker.hide_mode == ROUNDTYPE_SECRET)
. += "Game Mode: Secret"
else if (SSticker.hide_mode == ROUNDTYPE_MIXED_SECRET)
. += "Game Mode: Mixed Secret"
else
. += "Game Mode: [master_mode]" // Old setting for showing the game mode
if(SSticker.hide_mode == ROUNDTYPE_SECRET)
stat("Game Mode:", "Secret")
else if (SSticker.hide_mode == ROUNDTYPE_MIXED_SECRET)
stat("Game Mode:", "Mixed Secret")
else
stat("Game Mode:", "[master_mode]") // Old setting for showing the game mode
if(SSticker.current_state == GAME_STATE_PREGAME)
stat("Time To Start:", "[SSticker.pregame_timeleft][round_progressing ? "" : " (DELAYED)"]")
stat("Players: [length(player_list)]", "Players Ready: [SSticker.total_players_ready]")
if(LAZYLEN(SSticker.ready_player_jobs))
for(var/dept in SSticker.ready_player_jobs)
if(LAZYLEN(SSticker.ready_player_jobs[dept]))
stat(uppertext(dept), null)
for(var/char in SSticker.ready_player_jobs[dept])
stat("[copytext_char(char, 1, 18)]", "[SSticker.ready_player_jobs[dept][char]]")
if(SSticker.current_state == GAME_STATE_PREGAME)
. += "Time To Start: [SSticker.pregame_timeleft][round_progressing ? "" : " (DELAYED)"]"
. += "Players: [length(player_list)] Players Ready: [SSticker.total_players_ready]"
if(LAZYLEN(SSticker.ready_player_jobs))
for(var/dept in SSticker.ready_player_jobs)
if(LAZYLEN(SSticker.ready_player_jobs[dept]))
. += "[uppertext(dept)]"
for(var/char in SSticker.ready_player_jobs[dept])
. += "[copytext_char(char, 1, 18)]: [SSticker.ready_player_jobs[dept][char]]"
/mob/abstract/new_player/Topic(href, href_list[])
if(!client) return 0
+7 -15
View File
@@ -43,7 +43,7 @@
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
verbs += /mob/abstract/observer/proc/dead_tele
add_verb(src, /mob/abstract/observer/proc/dead_tele)
set_stat(DEAD)
@@ -234,11 +234,11 @@ Works together with spawning an observer, noted above.
ghost.timeofdeath = src.stat == DEAD ? src.timeofdeath : world.time
ghost.ckey = ckey
ghost.client = client
ghost.initialise_postkey(should_set_timer)
ghost.client?.init_verbs()
if(ghost.client)
if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
ghost.verbs -= /mob/abstract/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
remove_verb(ghost, /mob/abstract/observer/verb/toggle_antagHUD) // Poor guys, don't know what they are missing!
return ghost
/*
@@ -280,14 +280,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/abstract/observer/set_stat()
stat = DEAD // They are also always dead
/mob/abstract/observer/Stat()
..()
if(statpanel("Status"))
if(evacuation_controller)
var/eta_status = evacuation_controller.get_status_panel_eta()
if(eta_status)
stat(null, eta_status)
/mob/abstract/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
@@ -379,7 +371,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!istype(usr, /mob/abstract/observer))
to_chat(usr, "Not when you're not dead!")
return
usr.verbs -= /mob/abstract/observer/proc/dead_tele
remove_verb(usr, /mob/abstract/observer/proc/dead_tele)
ADD_VERB_IN(usr, 30, /mob/abstract/observer/proc/dead_tele)
var/area/thearea = ghostteleportlocs[A]
if(!thearea) return
@@ -729,9 +721,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
is_manifest = 0
if(!is_manifest)
is_manifest = 1
verbs += /mob/abstract/observer/proc/toggle_visibility_verb
verbs += /mob/abstract/observer/proc/ghost_whisper
verbs += /mob/abstract/observer/proc/move_item
add_verb(src, /mob/abstract/observer/proc/toggle_visibility_verb)
add_verb(src, /mob/abstract/observer/proc/ghost_whisper)
add_verb(src, /mob/abstract/observer/proc/move_item)
if(src.invisibility != 0)
user.visible_message( \
+3 -3
View File
@@ -6,7 +6,7 @@
var/timeout_timer
/mob/abstract/unauthed/New()
verbs -= typesof(/mob/verb)
remove_verb(src, typesof(/mob/verb))
/mob/abstract/unauthed/LateLogin()
SHOULD_CALL_PARENT(FALSE)
@@ -15,7 +15,7 @@
to_chat(src, "<span class='danger'><b>You need to authenticate before you can continue.</b></span>")
token = md5("[client.ckey][client.computer_id][world.time][rand()]")
unauthed[token] = src
client.verbs -= typesof(/client/verb)
remove_verb(client, typesof(/client/verb))
var/uihtml = "<html><head><style>body * {display: block;text-align:center;margin: 14px 0;font-size:24px;text-decoration:none;font-family:Segoe UI,Frutiger,Frutiger Linotype,Dejavu Sans,Helvetica Neue,Arial,sans-serif;}</style></head><body><p>Please select:</p>"
if(config.guests_allowed)
uihtml += "<a href='?src=\ref[src];authaction=guest'>Login as guest</a>"
@@ -39,7 +39,7 @@
var/client/c = client // so we don't lose the client in the current mob.
show_browser(src, null, "window=externalauth")
c.verbs += typesof(/client/verb) // Let's return regular client verbs
add_verb(c, typesof(/client/verb)) // Let's return regular client verbs
c.authed = TRUE // We declare client as authed now
c.prefs = null //Null them so we can load them from the db again for the correct ckey
// Check for bans