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Random spawn mobs now have random cultures, hair, and skin tone. (#18120)
* Random spawn mobs now have random cultures, hair, and skin tone. * fixes + trioxin --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -137,6 +137,19 @@
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output += "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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/// Culture and origin may have been set while there was no mob.
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if(ishuman(recipient))
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var/mob/living/carbon/human/H = recipient
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output += "<hr><b>Culture Information:</b><br></hr>"
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if(H.culture)
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output += "Your culture is <b>[H.culture.name]</b>.<br>"
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if(H.origin)
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output += "Your origin is <b>[H.origin.name]</b>.<br>"
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if(H.religion)
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output += "Your religion is <b>[H.religion]</b>.<br>"
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if(H.accent)
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output += "Your accent is <b>[H.accent]</b>.<br>"
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var/datum/browser/memory_win = new(recipient, "memory")
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memory_win.set_content(output)
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memory_win.open()
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