mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-21 04:48:18 +01:00
Simpler lighting process, bug fixes, & modular computer tweaks (#1809)
Fixes #1806 Fixes #1730 Fixes #1747 Partially addresses #1763 Addresses #1283 Fixes #1799 Fixes #1816 Fixes #1813
This commit is contained in:
@@ -3,6 +3,10 @@
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name = "captain voidsuit helmet"
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icon_state = "capspace"
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item_state = "capspace"
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item_state_slots = list(
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slot_l_hand_str = "capspacehelmet",
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slot_r_hand_str = "capspacehelmet"
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)
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
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armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
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@@ -11,6 +15,10 @@
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desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
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icon_state = "capspace"
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item_state = "capspace"
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item_state_slots = list(
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slot_l_hand_str = "capspacesuit",
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slot_r_hand_str = "capspacesuit"
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)
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w_class = 4
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allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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slowdown = 1.5
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@@ -4,6 +4,10 @@
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desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
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icon_state = "rig0-syndie"
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item_state = "syndie_helm"
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item_state_slots = list(
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slot_l_hand_str = "syndie_helm",
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slot_r_hand_str = "syndie_helm"
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)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.3
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species_restricted = list("Human", "Vaurca", "Machine")
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@@ -15,6 +19,10 @@
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name = "blood-red voidsuit"
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desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
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item_state = "syndie_voidsuit"
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item_state_slots = list(
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slot_l_hand_str = "syndie_hardsuit",
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slot_r_hand_str = "syndie_hardsuit"
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)
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slowdown = 1
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w_class = 3
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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@@ -16,6 +16,10 @@
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icon_state = "rig-engineering"
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item_state = "eng_voidsuit"
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slowdown = 1
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item_state_slots = list(
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slot_l_hand_str = "eng_hardsuit",
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slot_r_hand_str = "eng_hardsuit"
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)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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@@ -34,6 +38,10 @@
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/obj/item/clothing/suit/space/void/mining
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icon_state = "rig-mining"
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name = "mining voidsuit"
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item_state_slots = list(
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slot_l_hand_str = "mining_hardsuit",
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slot_r_hand_str = "mining_hardsuit"
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)
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desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
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item_state = "mining_voidsuit"
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armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
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@@ -54,6 +62,10 @@
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name = "medical voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
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item_state = "medical_voidsuit"
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item_state_slots = list(
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slot_l_hand_str = "medical_hardsuit",
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slot_r_hand_str = "medical_hardsuit"
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)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
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@@ -74,6 +86,10 @@
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name = "security voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
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item_state = "sec_voidsuit"
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item_state_slots = list(
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slot_l_hand_str = "sec_hardsuit",
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slot_r_hand_str = "sec_hardsuit"
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)
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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@@ -95,5 +111,9 @@
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icon_state = "rig-atmos"
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name = "atmos voidsuit"
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item_state = "atmos_voidsuit"
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item_state_slots = list(
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slot_l_hand_str = "atmos_hardsuit",
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slot_r_hand_str = "atmos_hardsuit"
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)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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@@ -36,6 +36,10 @@
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name = "gem-encrusted voidsuit"
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desc = "A bizarre gem-encrusted suit that radiates magical energies."
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item_state = "wiz_voidsuit"
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item_state_slots = list(
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slot_l_hand_str = "wiz_hardsuit",
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slot_r_hand_str = "wiz_hardsuit"
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)
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slowdown = 1
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w_class = 3
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unacidable = 1
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@@ -59,12 +59,6 @@
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base_icon_state = "snow"
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footstep_sound = "gravelstep"
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/turf/simulated/floor/holofloor/space
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icon = 'icons/turf/space.dmi'
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name = "\proper space"
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icon_state = "0"
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footstep_sound = null
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/turf/simulated/floor/holofloor/reinforced
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icon = 'icons/turf/flooring/tiles.dmi'
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initial_flooring = /decl/flooring/reinforced
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@@ -72,8 +66,21 @@
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icon_state = "reinforced"
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footstep_sound = "concretestep"
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/turf/simulated/floor/holofloor/space
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icon = 'icons/turf/space.dmi'
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name = "\proper space"
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icon_state = "0"
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footstep_sound = null
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plane = PLANE_SPACE_BACKGROUND
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dynamic_lighting = 0
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/turf/simulated/floor/holofloor/space/New()
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icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
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var/image/I = image('icons/turf/space_parallax1.dmi',"[icon_state]")
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I.plane = PLANE_SPACE_DUST
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I.alpha = 80
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I.blend_mode = BLEND_ADD
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overlays += I
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/turf/simulated/floor/holofloor/beach
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desc = "Uncomfortably gritty for a hologram."
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@@ -35,7 +35,6 @@
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L_PROF(loc, "overlay_destroy")
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global.all_lighting_overlays -= src
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global.lighting_update_overlays -= src
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lighting_process.curr_overlays -= src
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var/turf/T = loc
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if (istype(T))
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@@ -79,9 +79,9 @@
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recipes += new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2)
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recipes += new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2)
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recipes += new/datum/stack_recipe("firearm receiver", /obj/item/weapon/receivergun, 15, time = 25, one_per_turf = 0, on_floor = 0)
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recipes += new/datum/stack_recipe("modular console frame", /obj/item/modular_computer/console, 20)
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recipes += new/datum/stack_recipe("modular laptop frame", /obj/item/modular_computer/laptop, 10)
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recipes += new/datum/stack_recipe("modular tablet frame", /obj/item/modular_computer/tablet, 5)
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recipes += new/datum/stack_recipe("modular console frame", /obj/item/modular_computer/console, 20, time = 25, one_per_turf = TRUE)
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recipes += new/datum/stack_recipe("modular laptop frame", /obj/item/modular_computer/laptop, 10, time = 25)
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recipes += new/datum/stack_recipe("modular tablet frame", /obj/item/modular_computer/tablet, 5, time = 25)
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/material/plasteel/generate_recipes()
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..()
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@@ -11,25 +11,25 @@
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/datum/alloy/plasteel
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metaltag = "plasteel"
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requires = list(
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"platinum" = 1,
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"carbon" = 2,
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"hematite" = 2
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)
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ORE_PLATINUM = 1,
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ORE_COAL = 2,
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ORE_IRON = 2
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)
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product_mod = 0.3
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product = /obj/item/stack/material/plasteel
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/datum/alloy/steel
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metaltag = DEFAULT_WALL_MATERIAL
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requires = list(
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"carbon" = 1,
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"hematite" = 1
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)
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ORE_COAL = 1,
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ORE_IRON = 1
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)
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product = /obj/item/stack/material/steel
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/datum/alloy/borosilicate
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metaltag = "borosilicate glass"
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requires = list(
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"platinum" = 1,
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"sand" = 2
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)
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ORE_PLATINUM = 1,
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ORE_SAND = 2
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)
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product = /obj/item/stack/material/glass/phoronglass
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@@ -302,7 +302,7 @@
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new /obj/structure/closet/crate/secure/loot(src)
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if(istype(N))
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N.overlay_detail = "asteroid[rand(0,9)]"
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N.overlay_detail = rand(0,9)
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N.updateMineralOverlays(1)
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/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
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@@ -374,13 +374,21 @@
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/turf/simulated/mineral/random
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name = "Mineral deposit"
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var/mineralSpawnChanceList = list("Uranium" = 5, "Platinum" = 5, "Iron" = 35, "Coal" = 35, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 10)
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var/mineralChance = 100 //10 //means 10% chance of this plot changing to a mineral deposit
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var/mineralSpawnChanceList = list(
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ORE_URANIUM = 5,
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ORE_PLATINUM = 5,
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ORE_IRON = 35,
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ORE_COAL = 35,
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ORE_DIAMOND = 1,
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ORE_GOLD = 5,
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ORE_SILVER = 5,
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ORE_PHORON = 10
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)
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var/mineralChance = 10 //means 10% chance of this plot changing to a mineral deposit
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/turf/simulated/mineral/random/New()
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if (prob(mineralChance) && !mineral)
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var/mineral_name = pickweight(mineralSpawnChanceList) //temp mineral name
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mineral_name = lowertext(mineral_name)
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if (mineral_name && (mineral_name in ore_data))
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mineral = ore_data[mineral_name]
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UpdateMineral()
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@@ -388,8 +396,17 @@
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. = ..()
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/turf/simulated/mineral/random/high_chance
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mineralChance = 100 //25
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mineralSpawnChanceList = list("Uranium" = 10, "Platinum" = 10, "Iron" = 20, "Coal" = 20, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Phoron" = 20)
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mineralChance = 25
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mineralSpawnChanceList = list(
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ORE_URANIUM = 10,
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ORE_PLATINUM = 10,
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ORE_IRON = 20,
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ORE_COAL = 20,
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ORE_DIAMOND = 2,
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ORE_GOLD = 10,
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ORE_SILVER = 10,
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ORE_PHORON = 20
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)
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/**********************Asteroid**************************/
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@@ -411,13 +428,14 @@
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temperature = TCMB
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var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
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var/overlay_detail
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var/static/list/overlay_cache
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has_resources = 1
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footstep_sound = "gravelstep"
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/turf/simulated/floor/asteroid/New()
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if(prob(20))
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overlay_detail = "asteroid[rand(0,9)]"
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overlay_detail = rand(0,9)
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/turf/simulated/floor/asteroid/ex_act(severity)
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switch(severity)
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@@ -536,8 +554,14 @@
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if(istype(get_step(src, step_overlays[direction]), /turf/simulated/mineral))
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overlays += image('icons/turf/walls.dmi', "rock_side", dir = step_overlays[direction])
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//todo cache
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if(overlay_detail) overlays |= image(icon = 'icons/turf/flooring/decals.dmi', icon_state = overlay_detail)
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if (!overlay_cache)
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overlay_cache = list()
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overlay_cache.len = 10
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for (var/i = 1; i <= overlay_cache.len; i++)
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overlay_cache[i] = image('icons/turf/flooring/decals.dmi', "asteroid[i - 1]")
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if(overlay_detail)
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overlays += overlay_cache[overlay_detail + 1]
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if(update_neighbors)
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var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
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@@ -24,7 +24,7 @@ var/global/list/ore_data = list()
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display_name = name
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/ore/uranium
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name = "uranium"
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name = ORE_URANIUM
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display_name = "pitchblende"
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smelts_to = "uranium"
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result_amount = 5
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@@ -38,7 +38,7 @@ var/global/list/ore_data = list()
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xarch_source_mineral = "potassium"
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/ore/hematite
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name = "hematite"
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name = ORE_IRON
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display_name = "hematite"
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smelts_to = "iron"
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alloy = 1
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@@ -48,7 +48,7 @@ var/global/list/ore_data = list()
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scan_icon = "mineral_common"
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/ore/coal
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name = "carbon"
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name = ORE_COAL
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display_name = "raw carbon"
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smelts_to = "plastic"
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alloy = 1
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@@ -58,13 +58,13 @@ var/global/list/ore_data = list()
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scan_icon = "mineral_common"
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/ore/glass
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name = "sand"
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name = ORE_SAND
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display_name = "sand"
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smelts_to = "glass"
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compresses_to = "sandstone"
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/ore/phoron
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name = "phoron"
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name = ORE_PHORON
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display_name = "phoron crystals"
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compresses_to = "phoron"
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//smelts_to = something that explodes violently on the conveyor, huhuhuhu
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@@ -81,7 +81,7 @@ var/global/list/ore_data = list()
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xarch_source_mineral = "phoron"
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/ore/silver
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name = "silver"
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name = ORE_SILVER
|
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display_name = "native silver"
|
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smelts_to = "silver"
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result_amount = 5
|
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@@ -90,7 +90,7 @@ var/global/list/ore_data = list()
|
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scan_icon = "mineral_uncommon"
|
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|
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/ore/gold
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smelts_to = "gold"
|
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smelts_to = ORE_GOLD
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name = "gold"
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display_name = "native gold"
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result_amount = 5
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@@ -105,7 +105,7 @@ var/global/list/ore_data = list()
|
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)
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/ore/diamond
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name = "diamond"
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name = ORE_DIAMOND
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display_name = "diamond"
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compresses_to = "diamond"
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result_amount = 5
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@@ -115,7 +115,7 @@ var/global/list/ore_data = list()
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xarch_source_mineral = "nitrogen"
|
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/ore/platinum
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name = "platinum"
|
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name = ORE_PLATINUM
|
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display_name = "raw platinum"
|
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smelts_to = "platinum"
|
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compresses_to = "osmium"
|
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@@ -126,8 +126,8 @@ var/global/list/ore_data = list()
|
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scan_icon = "mineral_rare"
|
||||
|
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/ore/hydrogen
|
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name = "mhydrogen"
|
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name = ORE_HYDROGEN
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display_name = "metallic hydrogen"
|
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smelts_to = "tritium"
|
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compresses_to = "mhydrogen"
|
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scan_icon = "mineral_rare"
|
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scan_icon = "mineral_rare"
|
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|
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@@ -101,7 +101,9 @@
|
||||
var/turf/t = turf
|
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if(obscuredTurfs[t])
|
||||
if(!t.obfuscations[obfuscation.type])
|
||||
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
|
||||
var/image/obfuscation_static = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
|
||||
obfuscation_static.plane = 0
|
||||
t.obfuscations[obfuscation.type] = obfuscation_static
|
||||
|
||||
obscured += t.obfuscations[obfuscation.type]
|
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for(var/eye in seenby)
|
||||
@@ -140,7 +142,10 @@
|
||||
for(var/turf in obscuredTurfs)
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||||
var/turf/t = turf
|
||||
if(!t.obfuscations[obfuscation.type])
|
||||
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
|
||||
var/image/obfuscation_static = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
|
||||
obfuscation_static.plane = 0
|
||||
t.obfuscations[obfuscation.type] = obfuscation_static
|
||||
|
||||
obscured += t.obfuscations[obfuscation.type]
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
|
||||
@@ -100,3 +100,5 @@
|
||||
var/list/equipment_overlays = list() // Extra overlays from equipped items
|
||||
|
||||
var/is_noisy = FALSE // if TRUE, movement should make sound.
|
||||
var/last_x = 0
|
||||
var/last_y = 0
|
||||
|
||||
@@ -127,6 +127,10 @@
|
||||
. = ..()
|
||||
if (is_noisy)
|
||||
var/turf/T = get_turf(src)
|
||||
if (T.x == last_x && T.y == last_y)
|
||||
return
|
||||
last_x = T.x
|
||||
last_y = T.y
|
||||
if (m_intent == "run")
|
||||
playsound(src, T.footstep_sound, 70, 1)
|
||||
else
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
force_holder = wrapped.force
|
||||
wrapped.force = 0.0
|
||||
wrapped.attack(M,user)
|
||||
if(deleted(wrapped))
|
||||
if(QDELETED(wrapped))
|
||||
wrapped = null
|
||||
return 1
|
||||
else// mob interactions
|
||||
@@ -282,4 +282,4 @@
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/stack/material
|
||||
)
|
||||
)
|
||||
|
||||
@@ -83,15 +83,21 @@
|
||||
|
||||
overlays.Cut()
|
||||
if(!enabled)
|
||||
if(icon_state_screensaver)
|
||||
var/probably_working = hard_drive && processor_unit && damage < broken_damage && (apc_power(0) || battery_power(0))
|
||||
if(icon_state_screensaver && probably_working)
|
||||
overlays.Add(icon_state_screensaver)
|
||||
set_light(0)
|
||||
|
||||
if (screensaver_light_range && probably_working)
|
||||
set_light(screensaver_light_range, 1, screensaver_light_color ? screensaver_light_color : "#FFFFFF")
|
||||
else
|
||||
set_light(0)
|
||||
return
|
||||
set_light(light_strength)
|
||||
if(active_program)
|
||||
overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
|
||||
set_light(light_strength, l_color = active_program.color)
|
||||
else
|
||||
overlays.Add(icon_state_menu)
|
||||
set_light(light_strength, l_color = menu_light_color)
|
||||
|
||||
/obj/item/modular_computer/proc/turn_on(var/mob/user)
|
||||
if(tesla_link)
|
||||
|
||||
@@ -63,6 +63,7 @@
|
||||
H.holder2 = src
|
||||
user.drop_from_inventory(H)
|
||||
H.forceMove(src)
|
||||
update_icon()
|
||||
|
||||
// Uninstalls component. Found and Critical vars may be passed by parent types, if they have additional hardware.
|
||||
/obj/item/modular_computer/proc/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
|
||||
@@ -101,10 +102,10 @@
|
||||
to_chat(user, "You remove \the [H] from \the [src].")
|
||||
H.forceMove(get_turf(src))
|
||||
H.holder2 = null
|
||||
update_icon()
|
||||
if(critical && enabled)
|
||||
to_chat(user, "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>")
|
||||
shutdown_computer()
|
||||
update_icon()
|
||||
|
||||
|
||||
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
|
||||
|
||||
@@ -153,10 +153,14 @@
|
||||
if(components.len)
|
||||
to_chat(user, "Remove all components from \the [src] before disassembling it.")
|
||||
return
|
||||
new /obj/item/stack/material/steel( get_turf(src.loc), steel_sheet_cost )
|
||||
src.visible_message("\The [src] has been disassembled by [user].")
|
||||
//relay_qdel()
|
||||
qdel(src)
|
||||
to_chat(user, span("notice", "You begin to disassemble \the [src]."))
|
||||
playsound(user, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
if (do_after(user, 20))
|
||||
new /obj/item/stack/material/steel(get_turf(src.loc), steel_sheet_cost)
|
||||
src.visible_message("\The [user] disassembles \the [src].",
|
||||
"You disassemble \the [src].",
|
||||
"You hear a ratchet.")
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
@@ -169,6 +173,7 @@
|
||||
return
|
||||
|
||||
to_chat(user, "You begin repairing damage to \the [src]...")
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
if(WT.remove_fuel(round(damage/75)) && do_after(usr, damage/10))
|
||||
damage = 0
|
||||
to_chat(user, "You repair \the [src].")
|
||||
|
||||
@@ -28,6 +28,9 @@
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off
|
||||
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/icon_state_screensaver = null
|
||||
var/screensaver_light_range = 0
|
||||
var/screensaver_light_color = null
|
||||
var/menu_light_color = null
|
||||
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
|
||||
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
var/light_strength = 0 // Intensity of light this computer emits. Comparable to numbers light fixtures use.
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
icon = 'icons/obj/modular_console.dmi'
|
||||
icon_state = "console"
|
||||
icon_state_unpowered = "console"
|
||||
icon_state_menu = "menu"
|
||||
icon_state_screensaver = "standby-light"
|
||||
icon_state_menu = "menu-light"
|
||||
menu_light_color = LIGHT_COLOR_BLUE
|
||||
hardware_flag = PROGRAM_CONSOLE
|
||||
anchored = TRUE
|
||||
density = 1
|
||||
@@ -12,6 +14,8 @@
|
||||
base_active_power_usage = 500
|
||||
max_hardware_size = 3
|
||||
steel_sheet_cost = 20
|
||||
light_strength = 4
|
||||
light_strength = 2
|
||||
max_damage = 300
|
||||
broken_damage = 150
|
||||
broken_damage = 150
|
||||
screensaver_light_range = 1.4
|
||||
screensaver_light_color = "#0099ff"
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
var/available_on_syndinet = 0 // Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable.
|
||||
var/computer_emagged = 0 // Set to 1 if computer that's running us was emagged. Computer updates this every Process() tick
|
||||
var/ui_header = null // Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /nano/images/status_icons. Be careful not to use too large images!
|
||||
var/color = "#FFFFFF" // The color of light the computer should emit when this program is open.
|
||||
|
||||
/datum/computer_file/program/New(var/obj/item/modular_computer/comp = null)
|
||||
..()
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
var/dos_speed = 0
|
||||
var/error = ""
|
||||
var/executed = 0
|
||||
color = LIGHT_COLOR_RED
|
||||
|
||||
/datum/computer_file/program/ntnet_dos/process_tick()
|
||||
dos_speed = 0
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
size = 73 // Very large, a price for bypassing ID checks completely.
|
||||
available_on_ntnet = 0
|
||||
available_on_syndinet = 1
|
||||
color = LIGHT_COLOR_RED
|
||||
|
||||
/datum/computer_file/program/camera_monitor/hacked/process_tick()
|
||||
..()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
available_on_syndinet = 1
|
||||
nanomodule_path = /datum/nano_module/program/revelation/
|
||||
var/armed = 0
|
||||
color = LIGHT_COLOR_RED
|
||||
|
||||
/datum/computer_file/program/revelation/run_program(var/mob/living/user)
|
||||
. = ..(user)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
usage_flags = PROGRAM_CONSOLE
|
||||
requires_ntnet = 0
|
||||
size = 8
|
||||
color = LIGHT_COLOR_BLUE
|
||||
|
||||
/datum/nano_module/program/card_mod
|
||||
name = "ID card modification program"
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
usage_flags = PROGRAM_CONSOLE
|
||||
network_destination = "station long-range communication array"
|
||||
var/datum/comm_message_listener/message_core = new
|
||||
color = LIGHT_COLOR_BLUE
|
||||
|
||||
/datum/computer_file/program/comm/clone()
|
||||
var/datum/computer_file/program/comm/temp = ..()
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
network_destination = "power monitoring system"
|
||||
size = 9
|
||||
var/has_alert = 0
|
||||
color = LIGHT_COLOR_ORANGE
|
||||
|
||||
/datum/computer_file/program/power_monitor/process_tick()
|
||||
..()
|
||||
@@ -41,6 +42,7 @@
|
||||
network_destination = "alarm monitoring network"
|
||||
size = 5
|
||||
var/has_alert = 0
|
||||
color = LIGHT_COLOR_CYAN
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/process_tick()
|
||||
..()
|
||||
@@ -72,6 +74,7 @@
|
||||
requires_ntnet_feature = NTNET_SYSTEMCONTROL
|
||||
usage_flags = PROGRAM_CONSOLE
|
||||
size = 17
|
||||
color = LIGHT_COLOR_CYAN
|
||||
|
||||
/datum/computer_file/program/rcon_console
|
||||
filename = "rconconsole"
|
||||
@@ -86,6 +89,7 @@
|
||||
requires_ntnet_feature = NTNET_SYSTEMCONTROL
|
||||
usage_flags = PROGRAM_CONSOLE
|
||||
size = 19
|
||||
color = LIGHT_COLOR_GREEN
|
||||
|
||||
// Night-Mode Toggle for CE
|
||||
/datum/computer_file/program/lighting_control
|
||||
@@ -101,3 +105,4 @@
|
||||
requires_ntnet_feature = NTNET_SYSTEMCONTROL
|
||||
usage_flags = PROGRAM_CONSOLE
|
||||
size = 9
|
||||
color = LIGHT_COLOR_GREEN
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
available_on_ntnet = 1 // ... but we want it to be available for download.
|
||||
nanomodule_path = /datum/nano_module/arcade_classic/ // Path of relevant nano module. The nano module is defined further in the file.
|
||||
var/picked_enemy_name
|
||||
color = LIGHT_COLOR_BLUE
|
||||
|
||||
// Blatantly stolen and shortened version from arcade machines. Generates a random enemy name
|
||||
/datum/computer_file/program/game/arcade/proc/random_enemy_name()
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/downloading = 0
|
||||
var/message = ""
|
||||
var/show_archived = 0
|
||||
color = LIGHT_COLOR_GREEN
|
||||
|
||||
/datum/computer_file/program/newsbrowser/process_tick()
|
||||
if(!downloading)
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
var/datum/ntnet_conversation/channel = null
|
||||
var/operator_mode = 0 // Channel operator mode
|
||||
var/netadmin_mode = 0 // Administrator mode (invisible to other users + bypasses passwords)
|
||||
color = LIGHT_COLOR_GREEN
|
||||
|
||||
/datum/computer_file/program/chatclient/New()
|
||||
username = "DefaultUser[rand(100, 999)]"
|
||||
|
||||
@@ -11,6 +11,7 @@ var/global/nttransfer_uid = 0
|
||||
network_destination = "other device via P2P tunnel"
|
||||
available_on_ntnet = 1
|
||||
nanomodule_path = /datum/nano_module/program/computer_nttransfer/
|
||||
color = LIGHT_COLOR_GREEN
|
||||
|
||||
var/error = "" // Error screen
|
||||
var/server_password = "" // Optional password to download the file.
|
||||
|
||||
@@ -10,3 +10,4 @@
|
||||
network_destination = "crew lifesigns monitoring system"
|
||||
size = 11
|
||||
usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
|
||||
color = LIGHT_COLOR_CYAN
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
available_on_ntnet = 1
|
||||
nanomodule_path = /datum/nano_module/program/computer_aidiag/
|
||||
var/restoring = 0
|
||||
color = LIGHT_COLOR_PURPLE
|
||||
|
||||
/datum/computer_file/program/aidiag/proc/get_ai()
|
||||
if(computer && computer.ai_slot && computer.ai_slot.check_functionality() && computer.ai_slot.enabled && computer.ai_slot.stored_card && computer.ai_slot.stored_card.carded_ai)
|
||||
|
||||
@@ -9,3 +9,4 @@
|
||||
usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
|
||||
requires_ntnet = 1
|
||||
size = 8
|
||||
color = LIGHT_COLOR_PURPLE
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
required_access_run = access_network
|
||||
required_access_download = access_heads
|
||||
usage_flags = PROGRAM_CONSOLE
|
||||
color = LIGHT_COLOR_GREEN
|
||||
|
||||
available_on_ntnet = 1
|
||||
nanomodule_path = /datum/nano_module/computer_ntnetmonitor/
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
available_on_ntnet = 1
|
||||
requires_ntnet = 1
|
||||
required_access_download = access_heads
|
||||
color = LIGHT_COLOR_ORANGE
|
||||
|
||||
/datum/nano_module/camera_monitor
|
||||
name = "Camera Monitoring program"
|
||||
|
||||
@@ -12,6 +12,8 @@ var/warrant_uid = 0
|
||||
filename = "digitalwarrant"
|
||||
filedesc = "Warrant Assistant"
|
||||
extended_desc = "Official NTsec program for creation and handling of warrants."
|
||||
program_icon_state = "security"
|
||||
color = LIGHT_COLOR_ORANGE
|
||||
size = 8
|
||||
requires_ntnet = 1
|
||||
available_on_ntnet = 1
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
filedesc = "NTOS Client Manager"
|
||||
extended_desc = "This program allows configuration of computer's software"
|
||||
program_icon_state = "generic"
|
||||
color = LIGHT_COLOR_GREEN
|
||||
unsendable = 1
|
||||
undeletable = 1
|
||||
size = 4
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
filedesc = "Computer Configuration Tool"
|
||||
extended_desc = "This program allows configuration of computer's hardware"
|
||||
program_icon_state = "generic"
|
||||
color = LIGHT_COLOR_GREEN
|
||||
unsendable = 1
|
||||
undeletable = 1
|
||||
size = 4
|
||||
@@ -59,4 +60,4 @@
|
||||
ui = new(user, src, ui_key, "laptop_configuration.tmpl", "NTOS Configuration Utility", 575, 700, state = state)
|
||||
ui.auto_update_layout = 1
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.open()
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
filedesc = "NTOS File Manager"
|
||||
extended_desc = "This program allows management of files."
|
||||
program_icon_state = "generic"
|
||||
color = LIGHT_COLOR_GREEN
|
||||
size = 8
|
||||
requires_ntnet = 0
|
||||
available_on_ntnet = 0
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
filedesc = "NTNet Software Download Tool"
|
||||
program_icon_state = "generic"
|
||||
extended_desc = "This program allows downloads of software from official NT repositories"
|
||||
color = LIGHT_COLOR_GREEN
|
||||
unsendable = 1
|
||||
undeletable = 1
|
||||
size = 4
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
critical = 0
|
||||
enabled = 1
|
||||
icon_state = "teslalink"
|
||||
hardware_size = 2
|
||||
hardware_size = 3
|
||||
origin_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
var/obj/machinery/modular_computer/holder
|
||||
var/passive_charging_rate = 250 // W
|
||||
|
||||
@@ -116,7 +116,8 @@ var/list/organ_cache = list()
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
|
||||
if(B && prob(40))
|
||||
reagents.remove_reagent("blood",0.1)
|
||||
blood_splatter(src,B,1)
|
||||
if (isturf(loc))
|
||||
blood_splatter(src,B,1)
|
||||
if(config.organs_decay) damage += rand(1,3)
|
||||
if(damage >= max_damage)
|
||||
damage = max_damage
|
||||
|
||||
@@ -15,7 +15,17 @@ var/global/datum/robolimb/basic_robolimb
|
||||
var/desc = "A generic unbranded robotic prosthesis." // Seen when examining a limb.
|
||||
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
|
||||
var/unavailable_at_chargen // If set, not available at chargen.
|
||||
var/list/species_can_use = list("Human","Skrell","Tajara","Zhan-Khaza","M'sai","Unathi","Vaurca Worker","Vaurca Warrior","Baseline Frame")
|
||||
var/list/species_can_use = list(
|
||||
"Human",
|
||||
"Skrell",
|
||||
"Tajara",
|
||||
"Zhan-Khazan Tajara",
|
||||
"M'sai Tajara",
|
||||
"Unathi",
|
||||
"Vaurca Worker",
|
||||
"Vaurca Warrior",
|
||||
"Baseline Frame"
|
||||
)
|
||||
var/paintable = 0 //tired of istype exceptions. bullshirt to find, and by god do i know it after this project.
|
||||
|
||||
/datum/robolimb/bishop
|
||||
@@ -61,4 +71,4 @@ var/global/datum/robolimb/basic_robolimb
|
||||
company = "Human Synthskin"
|
||||
desc = "This limb is designed to mimic the Human form. It does so with moderate success."
|
||||
icon = 'icons/mob/human_races/r_human.dmi'
|
||||
species_can_use = list("Human")
|
||||
species_can_use = list("Human")
|
||||
|
||||
@@ -766,7 +766,7 @@
|
||||
var/amount_to_take = max(0,min(stack.amount,round(remaining_volume/REAGENTS_PER_SHEET)))
|
||||
if(amount_to_take)
|
||||
stack.use(amount_to_take)
|
||||
if(deleted(stack))
|
||||
if(QDELETED(stack))
|
||||
holdingitems -= stack
|
||||
beaker.reagents.add_reagent(sheet_reagents[stack.type], (amount_to_take*REAGENTS_PER_SHEET))
|
||||
continue
|
||||
|
||||
@@ -1097,8 +1097,8 @@ datum/design/item/experimental_welder
|
||||
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic/small
|
||||
sort_string = "VBAAY"
|
||||
|
||||
// Tesla Link
|
||||
/datum/design/item/modularcomponent/teslalink
|
||||
// AI Slot
|
||||
/datum/design/item/modularcomponent/aislot
|
||||
name = "intellicard slot"
|
||||
id = "aislot"
|
||||
req_tech = list(TECH_POWER = 2, TECH_DATA = 3)
|
||||
|
||||
Reference in New Issue
Block a user