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Tech Origin update:
-Various item have had their tech origins updated or added to. -Items that just use metal or glass have their materials origin lowered -Items that use more advance materials have their materials tech origin raised to equal the uncommon material. Engineering Tech research: -Engineering tech origin, because Materials tech origin is just for being able to manipulate rare/ new materials for production. -Engineering tech field focuses on various engineering items, and will increase in scale as time goes on. -Various items (especially tools and mech parts) use the engineering tech origin. Mining tools update: - Drills can dig up sand. - Plasma cutters can cut down walls and girders, and set fire to thermite, and be used in the reinforced wall deconstruction stages in place of the welder. - Diamond drills can drill though walls, and girders, and can drill through the plating of reinforced walls. Tech Origin changes and Circuit boards: -If it requires a special material to make, it now have a materials origin equal to that special material. General glass circuit boards do not require materials research. -Engineering research should be applied (reasonably) to the board if it is a machine, computers should stick to programing (even if the computer is related to an engineering field). -Still a work in progress, as always. Last update: -Shovel sprite is back to being a digging shovel in style, a scooping shovel is terrible at digging. I should know, I've dug many holes in my days, and a scooping shovel is terrible, and a spade head is much better. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1654 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -24,6 +24,18 @@ obj/structure
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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user << "\blue Now slicing apart the girder"
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if(do_after(user,30))
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user << "\blue You slice apart the girder!"
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
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user << "\blue You drill through the girder!"
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2) && istype(src,/obj/structure/girder/displaced))
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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