diff --git a/html/changelogs/dansemacabre-byebomb.yml b/html/changelogs/dansemacabre-byebomb.yml
new file mode 100644
index 00000000000..10b4aaa4b72
--- /dev/null
+++ b/html/changelogs/dansemacabre-byebomb.yml
@@ -0,0 +1,43 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+# balance
+# admin
+# backend
+# security
+# refactor
+#################################
+
+# Your name.
+author: TheDanseMacabre
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - rscadd: "Minor changes to the Sol equipment locker at the mercenary base."
+ - tweak: "The nuclear bomb no longer spawns on the mercenary shuttle. It now spawns in the base itself."
+ - rscdel: "Mercenaries no longer get 3 maxcap TTVs for free."
diff --git a/maps/sccv_horizon/sccv_horizon-4_centcomm.dmm b/maps/sccv_horizon/sccv_horizon-4_centcomm.dmm
index 5acedf9adda..2be38b305d8 100644
--- a/maps/sccv_horizon/sccv_horizon-4_centcomm.dmm
+++ b/maps/sccv_horizon/sccv_horizon-4_centcomm.dmm
@@ -7718,9 +7718,9 @@
/obj/machinery/button/remote/blast_door{
id = "merchant_airlock";
name = "external airlock shutter";
+ pixel_x = -7;
pixel_y = 35;
- req_access = null;
- pixel_x = -7
+ req_access = null
},
/turf/simulated/floor/tiled/dark,
/area/shuttle/merchant)
@@ -7828,16 +7828,16 @@
/obj/machinery/button/remote/blast_door{
id = "merchant_windows";
name = "viewing shutters";
+ pixel_x = -7;
pixel_y = 25;
- req_access = null;
- pixel_x = -7
+ req_access = null
},
/obj/machinery/button/remote/blast_door{
id = "merchant_airlock";
name = "external airlock shutter";
+ pixel_x = -7;
pixel_y = 35;
- req_access = null;
- pixel_x = -7
+ req_access = null
},
/turf/simulated/floor/wood,
/area/shuttle/merchant)
@@ -8592,10 +8592,10 @@
/obj/structure/table/reinforced,
/obj/machinery/button/remote/blast_door{
dir = 4;
- pixel_y = -1;
- pixel_x = -6;
+ id = "merchant_bridge";
name = "bridge window shutters";
- id = "merchant_bridge"
+ pixel_x = -6;
+ pixel_y = -1
},
/turf/simulated/floor/carpet/blue,
/area/shuttle/merchant)
@@ -9093,9 +9093,9 @@
/obj/structure/grille,
/obj/machinery/door/firedoor,
/obj/machinery/door/blast/shutters/open{
+ dir = 8;
id = "merchant_bridge";
- name = "viewing shutter";
- dir = 8
+ name = "viewing shutter"
},
/turf/simulated/floor/plating,
/area/shuttle/merchant)
@@ -11000,9 +11000,9 @@
/obj/structure/grille,
/obj/machinery/door/firedoor,
/obj/machinery/door/blast/shutters/open{
+ dir = 2;
id = "merchant_bridge";
- name = "viewing shutter";
- dir = 2
+ name = "viewing shutter"
},
/turf/simulated/floor/plating,
/area/shuttle/merchant)
@@ -24104,9 +24104,9 @@
dir = 1;
icon_state = "tube1"
},
-/obj/structure/table/standard,
-/obj/item/paper_bin,
-/obj/item/pen,
+/obj/effect/landmark{
+ name = "Nuclear-Bomb"
+ },
/turf/unsimulated/floor{
icon_state = "wood_light"
},
@@ -31351,9 +31351,6 @@
"buz" = (
/obj/effect/floor_decal/industrial/outline/yellow,
/obj/structure/closet/crate/drop,
-/obj/effect/spawner/newbomb/timer/syndicate,
-/obj/effect/spawner/newbomb/timer/syndicate,
-/obj/effect/spawner/newbomb/timer/syndicate,
/turf/simulated/floor/reinforced,
/area/shuttle/mercenary)
"buA" = (
@@ -31454,14 +31451,6 @@
/obj/item/clothing/under/rank/sol/marine,
/obj/item/clothing/under/rank/sol/marine,
/obj/item/clothing/under/rank/sol/marine,
-/obj/item/clothing/suit/storage/vest/sol,
-/obj/item/clothing/suit/storage/vest/sol,
-/obj/item/clothing/suit/storage/vest/sol,
-/obj/item/clothing/suit/storage/vest/sol,
-/obj/item/clothing/head/helmet/sol,
-/obj/item/clothing/head/helmet/sol,
-/obj/item/clothing/head/helmet/sol,
-/obj/item/clothing/head/helmet/sol,
/obj/item/clothing/head/sol,
/obj/item/clothing/head/sol,
/obj/item/clothing/head/sol,
@@ -31469,9 +31458,38 @@
/obj/item/clothing/head/sol/marine,
/obj/item/clothing/head/sol/marine,
/obj/item/clothing/head/sol/marine,
-/obj/item/clothing/head/sol/garrison,
-/obj/item/clothing/head/sol/dress/admiral,
+/obj/item/clothing/head/sol/marine,
/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/item/clothing/head/helmet/military,
+/obj/item/clothing/head/helmet/military,
+/obj/item/clothing/head/helmet/military,
+/obj/item/clothing/head/helmet/military,
+/obj/item/clothing/accessory/leg_guard/military,
+/obj/item/clothing/accessory/leg_guard/military,
+/obj/item/clothing/accessory/leg_guard/military,
+/obj/item/clothing/accessory/leg_guard/military,
+/obj/item/clothing/accessory/arm_guard/military,
+/obj/item/clothing/accessory/arm_guard/military,
+/obj/item/clothing/accessory/arm_guard/military,
+/obj/item/clothing/accessory/arm_guard/military,
+/obj/item/clothing/suit/armor/carrier/military,
+/obj/item/clothing/suit/armor/carrier/military,
+/obj/item/clothing/suit/armor/carrier/military,
+/obj/item/clothing/suit/armor/carrier/military,
+/obj/item/clothing/under/rank/sol/army,
+/obj/item/clothing/under/rank/sol/army,
+/obj/item/clothing/under/rank/sol/army,
+/obj/item/clothing/under/rank/sol/army,
+/obj/item/clothing/under/rank/sol/dress/subofficer,
+/obj/item/clothing/under/rank/sol/dress/officer,
+/obj/item/clothing/under/rank/sol/dress/admiral,
+/obj/item/clothing/head/sol/dress/marine,
+/obj/item/clothing/head/sol/dress/officer,
+/obj/item/clothing/head/sol/dress/admiral,
+/obj/item/clothing/under/rank/sol,
+/obj/item/clothing/under/rank/sol,
+/obj/item/clothing/under/rank/sol,
+/obj/item/clothing/under/rank/sol,
/turf/unsimulated/floor{
icon_state = "new_reinforced"
},
@@ -36609,9 +36627,9 @@
/obj/structure/window/shuttle/scc_space_ship,
/obj/machinery/door/firedoor,
/obj/machinery/door/blast/shutters/open{
+ dir = 2;
id = "merchant_bridge";
- name = "viewing shutter";
- dir = 2
+ name = "viewing shutter"
},
/obj/structure/grille/diagonal{
dir = 1
@@ -36979,9 +36997,9 @@
/obj/structure/window/shuttle/scc_space_ship,
/obj/machinery/door/firedoor,
/obj/machinery/door/blast/shutters/open{
+ dir = 2;
id = "merchant_bridge";
- name = "viewing shutter";
- dir = 2
+ name = "viewing shutter"
},
/obj/structure/grille/diagonal{
dir = 4