From 66da1dcf03679d1a62e08383ec2eceaecc81ac0e Mon Sep 17 00:00:00 2001 From: TheDanseMacabre <57339900+TheDanseMacabre@users.noreply.github.com> Date: Fri, 29 Jul 2022 18:03:06 -0400 Subject: [PATCH] Merc tweaks (#14500) --- html/changelogs/dansemacabre-byebomb.yml | 43 ++++++++++ maps/sccv_horizon/sccv_horizon-4_centcomm.dmm | 84 +++++++++++-------- 2 files changed, 94 insertions(+), 33 deletions(-) create mode 100644 html/changelogs/dansemacabre-byebomb.yml diff --git a/html/changelogs/dansemacabre-byebomb.yml b/html/changelogs/dansemacabre-byebomb.yml new file mode 100644 index 00000000000..10b4aaa4b72 --- /dev/null +++ b/html/changelogs/dansemacabre-byebomb.yml @@ -0,0 +1,43 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +# balance +# admin +# backend +# security +# refactor +################################# + +# Your name. +author: TheDanseMacabre + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - rscadd: "Minor changes to the Sol equipment locker at the mercenary base." + - tweak: "The nuclear bomb no longer spawns on the mercenary shuttle. It now spawns in the base itself." + - rscdel: "Mercenaries no longer get 3 maxcap TTVs for free." diff --git a/maps/sccv_horizon/sccv_horizon-4_centcomm.dmm b/maps/sccv_horizon/sccv_horizon-4_centcomm.dmm index 5acedf9adda..2be38b305d8 100644 --- a/maps/sccv_horizon/sccv_horizon-4_centcomm.dmm +++ b/maps/sccv_horizon/sccv_horizon-4_centcomm.dmm @@ -7718,9 +7718,9 @@ /obj/machinery/button/remote/blast_door{ id = "merchant_airlock"; name = "external airlock shutter"; + pixel_x = -7; pixel_y = 35; - req_access = null; - pixel_x = -7 + req_access = null }, /turf/simulated/floor/tiled/dark, /area/shuttle/merchant) @@ -7828,16 +7828,16 @@ /obj/machinery/button/remote/blast_door{ id = "merchant_windows"; name = "viewing shutters"; + pixel_x = -7; pixel_y = 25; - req_access = null; - pixel_x = -7 + req_access = null }, /obj/machinery/button/remote/blast_door{ id = "merchant_airlock"; name = "external airlock shutter"; + pixel_x = -7; pixel_y = 35; - req_access = null; - pixel_x = -7 + req_access = null }, /turf/simulated/floor/wood, /area/shuttle/merchant) @@ -8592,10 +8592,10 @@ /obj/structure/table/reinforced, /obj/machinery/button/remote/blast_door{ dir = 4; - pixel_y = -1; - pixel_x = -6; + id = "merchant_bridge"; name = "bridge window shutters"; - id = "merchant_bridge" + pixel_x = -6; + pixel_y = -1 }, /turf/simulated/floor/carpet/blue, /area/shuttle/merchant) @@ -9093,9 +9093,9 @@ /obj/structure/grille, /obj/machinery/door/firedoor, /obj/machinery/door/blast/shutters/open{ + dir = 8; id = "merchant_bridge"; - name = "viewing shutter"; - dir = 8 + name = "viewing shutter" }, /turf/simulated/floor/plating, /area/shuttle/merchant) @@ -11000,9 +11000,9 @@ /obj/structure/grille, /obj/machinery/door/firedoor, /obj/machinery/door/blast/shutters/open{ + dir = 2; id = "merchant_bridge"; - name = "viewing shutter"; - dir = 2 + name = "viewing shutter" }, /turf/simulated/floor/plating, /area/shuttle/merchant) @@ -24104,9 +24104,9 @@ dir = 1; icon_state = "tube1" }, -/obj/structure/table/standard, -/obj/item/paper_bin, -/obj/item/pen, +/obj/effect/landmark{ + name = "Nuclear-Bomb" + }, /turf/unsimulated/floor{ icon_state = "wood_light" }, @@ -31351,9 +31351,6 @@ "buz" = ( /obj/effect/floor_decal/industrial/outline/yellow, /obj/structure/closet/crate/drop, -/obj/effect/spawner/newbomb/timer/syndicate, -/obj/effect/spawner/newbomb/timer/syndicate, -/obj/effect/spawner/newbomb/timer/syndicate, /turf/simulated/floor/reinforced, /area/shuttle/mercenary) "buA" = ( @@ -31454,14 +31451,6 @@ /obj/item/clothing/under/rank/sol/marine, /obj/item/clothing/under/rank/sol/marine, /obj/item/clothing/under/rank/sol/marine, -/obj/item/clothing/suit/storage/vest/sol, -/obj/item/clothing/suit/storage/vest/sol, -/obj/item/clothing/suit/storage/vest/sol, -/obj/item/clothing/suit/storage/vest/sol, -/obj/item/clothing/head/helmet/sol, -/obj/item/clothing/head/helmet/sol, -/obj/item/clothing/head/helmet/sol, -/obj/item/clothing/head/helmet/sol, /obj/item/clothing/head/sol, /obj/item/clothing/head/sol, /obj/item/clothing/head/sol, @@ -31469,9 +31458,38 @@ /obj/item/clothing/head/sol/marine, /obj/item/clothing/head/sol/marine, /obj/item/clothing/head/sol/marine, -/obj/item/clothing/head/sol/garrison, -/obj/item/clothing/head/sol/dress/admiral, +/obj/item/clothing/head/sol/marine, /obj/effect/floor_decal/industrial/outline/yellow, +/obj/item/clothing/head/helmet/military, +/obj/item/clothing/head/helmet/military, +/obj/item/clothing/head/helmet/military, +/obj/item/clothing/head/helmet/military, +/obj/item/clothing/accessory/leg_guard/military, +/obj/item/clothing/accessory/leg_guard/military, +/obj/item/clothing/accessory/leg_guard/military, +/obj/item/clothing/accessory/leg_guard/military, +/obj/item/clothing/accessory/arm_guard/military, +/obj/item/clothing/accessory/arm_guard/military, +/obj/item/clothing/accessory/arm_guard/military, +/obj/item/clothing/accessory/arm_guard/military, +/obj/item/clothing/suit/armor/carrier/military, +/obj/item/clothing/suit/armor/carrier/military, +/obj/item/clothing/suit/armor/carrier/military, +/obj/item/clothing/suit/armor/carrier/military, +/obj/item/clothing/under/rank/sol/army, +/obj/item/clothing/under/rank/sol/army, +/obj/item/clothing/under/rank/sol/army, +/obj/item/clothing/under/rank/sol/army, +/obj/item/clothing/under/rank/sol/dress/subofficer, +/obj/item/clothing/under/rank/sol/dress/officer, +/obj/item/clothing/under/rank/sol/dress/admiral, +/obj/item/clothing/head/sol/dress/marine, +/obj/item/clothing/head/sol/dress/officer, +/obj/item/clothing/head/sol/dress/admiral, +/obj/item/clothing/under/rank/sol, +/obj/item/clothing/under/rank/sol, +/obj/item/clothing/under/rank/sol, +/obj/item/clothing/under/rank/sol, /turf/unsimulated/floor{ icon_state = "new_reinforced" }, @@ -36609,9 +36627,9 @@ /obj/structure/window/shuttle/scc_space_ship, /obj/machinery/door/firedoor, /obj/machinery/door/blast/shutters/open{ + dir = 2; id = "merchant_bridge"; - name = "viewing shutter"; - dir = 2 + name = "viewing shutter" }, /obj/structure/grille/diagonal{ dir = 1 @@ -36979,9 +36997,9 @@ /obj/structure/window/shuttle/scc_space_ship, /obj/machinery/door/firedoor, /obj/machinery/door/blast/shutters/open{ + dir = 2; id = "merchant_bridge"; - name = "viewing shutter"; - dir = 2 + name = "viewing shutter" }, /obj/structure/grille/diagonal{ dir = 4