Do not Nerf pylons, sadly, and other things (#1962)

-nerfed overall accuracy, and removed burst, of the scout rifle
-removed a fuckton of white space from nanacode
-should fix ipcs being stung by changelings at long last
This commit is contained in:
Alberyk
2017-03-22 15:14:45 -03:00
committed by skull132
parent 019aa3a406
commit 670adb46a2
8 changed files with 12 additions and 168 deletions
+2
View File
@@ -32,6 +32,8 @@ var/datum/antagonist/cultist/cult
initial_spawn_req = 4
initial_spawn_target = 6
antaghud_indicator = "hudcultist"
faction = "cult"
var/allow_narsie = 1
var/datum/mind/sacrifice_target
@@ -686,6 +686,9 @@ var/list/datum/absorbed_dna/hivemind_bank = list()
if(!(T in view(changeling.sting_range))) return
if(!sting_can_reach(T, changeling.sting_range)) return
if(!changeling_power(required_chems)) return
if(T.isSynthetic())
src << "<span class='warning'>[T] is not compatible with our biology.</span>"
return
changeling.chem_charges -= required_chems
changeling.sting_range = 1
+2 -14
View File
@@ -17,19 +17,6 @@
desc = "A forge used in crafting the unholy weapons used by the armies of Nar-Sie"
icon_state = "forge"
/*
Cult pylons can be used as arcane defensive turrets.
@@ -58,6 +45,7 @@
Explosives
Ablative armour
*/
/obj/structure/cult/pylon
name = "Pylon"
desc = "A floating crystal that hums with an unearthly energy"
@@ -693,4 +681,4 @@
/obj/effect/testtrans/New()
..()
spawn(10)
qdel(src)
qdel(src)