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Fixes runtime
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@@ -204,11 +204,13 @@
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//the bullet passes through a dense object!
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if(passthrough)
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bumped = 0 //reset bumped variable!
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if(istype(A, /turf))
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loc = A
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else
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loc = A.loc
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permutated.Add(A)
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//move ourselves onto A so we don't Bump it again. If A was deleted then we don't need to worry.
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if(A)
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if(istype(A, /turf))
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loc = A
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else
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loc = A.loc
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permutated.Add(A)
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return 0
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//stop flying
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