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Fixes bug with exosuits leaving an invisible mob after dismantling. (#8074)
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@@ -84,10 +84,6 @@
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if(remote_network)
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if(remote_network)
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SSvirtualreality.remove_mech(src, remote_network)
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SSvirtualreality.remove_mech(src, remote_network)
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for(var/thing in hud_elements)
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qdel(thing)
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hud_elements.Cut()
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hardpoint_hud_elements = null
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hardpoint_hud_elements = null
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hardpoints = null
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hardpoints = null
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6
html/changelogs/no_exosuit_ghosts.yml
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6
html/changelogs/no_exosuit_ghosts.yml
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@@ -0,0 +1,6 @@
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author: mikomyazaki
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delete-after: True
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changes:
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- bugfix: "Dismantling mech-suits will no longer produce a spooky invisible second mech-suit."
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