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Hardsuits
Adjusted hardsuit values to match descriptions a little better. Returned some atmos hardsuit values to eng ones since they don't seem to have reduced slowdown after all, instead they trade radiation protection for thermal protection. Updated syndie hardsuit species excludes as those species now have their own syndie hardsuits.
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@@ -75,13 +75,14 @@
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icon_state = "rig0-mining"
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item_state = "mining_helm"
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item_color = "mining"
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armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
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/obj/item/clothing/suit/space/rig/mining
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icon_state = "rig-mining"
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name = "mining hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
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item_state = "mining_hardsuit"
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armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 80)
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//Syndicate rig
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@@ -94,7 +95,7 @@
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.6
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var/obj/machinery/camera/camera
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species_restricted = list("exclude","Vox")
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species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
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/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
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if(camera)
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..(user)
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@@ -120,7 +121,7 @@
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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siemens_coefficient = 0.6
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species_restricted = list("exclude","Vox")
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species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
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//Wizard Rig
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@@ -153,6 +154,7 @@
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icon_state = "rig0-medical"
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item_state = "medical_helm"
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item_color = "medical"
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/rig/medical
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icon_state = "rig-medical"
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@@ -160,7 +162,7 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
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item_state = "medical_hardsuit"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
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//Security
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/obj/item/clothing/head/helmet/space/rig/security
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@@ -184,18 +186,18 @@
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//Atmospherics Rig (BS12)
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/obj/item/clothing/head/helmet/space/rig/atmos
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desc = "A special helmet designed for work in a hazardous, low pressure environments. Has reduced radiation shielding and protective plating to allow for greater mobility."
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desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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name = "atmospherics hardsuit helmet"
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icon_state = "rig0-atmos"
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item_state = "atmos_helm"
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item_color = "atmos"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/suit/space/rig/atmos
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desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
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desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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icon_state = "rig-atmos"
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name = "atmos hardsuit"
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item_state = "atmos_hardsuit"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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