From 676b8f1aef4ff9893916ed1b209993ea28fd207a Mon Sep 17 00:00:00 2001 From: Geeves Date: Tue, 6 Jun 2023 00:35:58 +0200 Subject: [PATCH] Visible Overmap Projectiles (#16440) --- .../ship_weaponry/projectiles/_overmap_projectiles.dm | 1 + html/changelogs/geeves-rapid_ship_munitions.yml | 6 ++++++ 2 files changed, 7 insertions(+) create mode 100644 html/changelogs/geeves-rapid_ship_munitions.yml diff --git a/code/modules/overmap/ship_weaponry/projectiles/_overmap_projectiles.dm b/code/modules/overmap/ship_weaponry/projectiles/_overmap_projectiles.dm index eac81dba375..c9dda201440 100644 --- a/code/modules/overmap/ship_weaponry/projectiles/_overmap_projectiles.dm +++ b/code/modules/overmap/ship_weaponry/projectiles/_overmap_projectiles.dm @@ -4,6 +4,7 @@ icon_state = "cannon" scannable = TRUE layer = ABOVE_OBJ_LAYER + requires_contact = FALSE var/obj/item/ship_ammunition/ammunition var/atom/target //The target is the actual overmap object we're hitting. diff --git a/html/changelogs/geeves-rapid_ship_munitions.yml b/html/changelogs/geeves-rapid_ship_munitions.yml new file mode 100644 index 00000000000..dc3e21b7a31 --- /dev/null +++ b/html/changelogs/geeves-rapid_ship_munitions.yml @@ -0,0 +1,6 @@ +author: Geeves + +delete-after: True + +changes: + - tweak: "Overmap projectiles no longer need to be scanned to be visible." \ No newline at end of file