Fixes shells and shit having 300 health instead of 200 (#9524)

This means that you need -100 health to die currently, which is 200 - 300 for most species, which means you need to do 300 damage, which is bullshit.
This commit is contained in:
Matt Atlas
2020-07-30 14:29:53 +02:00
committed by GitHub
parent 1eca0de939
commit 67b4e8a88c
4 changed files with 45 additions and 11 deletions

View File

@@ -116,9 +116,8 @@ var/list/gamemode_cache = list()
//game_options.txt configs
var/health_threshold_softcrit = 0
var/health_threshold_crit = 0
var/health_threshold_dead = -100
var/health_threshold_softcrit = 50
var/health_threshold_dead = 0
var/organ_health_multiplier = 1
var/organ_regeneration_multiplier = 1
@@ -957,8 +956,6 @@ var/list/gamemode_cache = list()
value = text2num(value)
switch(name)
if("health_threshold_crit")
config.health_threshold_crit = value
if("health_threshold_softcrit")
config.health_threshold_softcrit = value
if("health_threshold_dead")