Glorious Return Update:

- Adjusted OnConsume proc in food so that it occurs before the check to see if the item is finished (so that you can do triggers whenever you take a bite rather then only when it's completely eaten). Adjusted existing food items so that they still work the same.
- Eating popcorn now has a random chance of having the user accidentally bite on an un-popped kernel. This doesn't do anything other then give the user a message though.
- Kabobs now return the bar used to make them.
- New atom flag: NOREACT. Reagents stored in objects, mobs, and turfs that have this flag do not react. Right now, only the microwave and mobs have this effect (only mobs had this effect before). It's intended to simplify devices that use reagents. ADMIN NOTE: You can remove this flag from people if you feel like being a dick.
- NOREACT flag automatically gets removed on death. (Commented out for now)
- Removed a flag on certain mobs that wasn't actually doing anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1459 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
morikou@gmail.com
2011-04-17 02:02:24 +00:00
parent 1bfcf3875f
commit 6809b02dfd
10 changed files with 54 additions and 24 deletions
+2 -2
View File
@@ -107,12 +107,12 @@
#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc
//#define EXTRACT_CONTAINER 4095 //Container may have reagents removed from it.
//#define INSERT_CONTAINER 4096 //Container may have reagents added to it.
#define OPENCONTAINER 4096 // is an open container for chemistry purposes
#define ONESIZEFITSALL 8192 // can be worn by fatties (or children? ugh)
#define NOREACT 16384 //Reagents dont' react inside this container.
// bitflags for clothing parts
#define HEAD 1