diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 5cecc8461d4..0a9dc69bacd 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -153,7 +153,7 @@ if(I.type == /obj/item/device/analyzer) user << "The water temperature seems to be [watertemp]." if(istype(I, /obj/item/weapon/wrench)) - user << "You begin to adjust the temperature valve with the [I]." + user << "You begin to adjust the temperature valve with \the [I]." if(do_after(user, 50)) switch(watertemp) if("normal") @@ -162,7 +162,7 @@ watertemp = "boiling" if("boiling") watertemp = "normal" - user.visible_message("[user] adjusts the shower with the [I].", "You adjust the shower with the [I].") + user.visible_message("[user] adjusts the shower with \the [I].", "You adjust the shower with \the [I].") add_fingerprint(user) /obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up