diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index 5cecc8461d4..0a9dc69bacd 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -153,7 +153,7 @@
if(I.type == /obj/item/device/analyzer)
user << "The water temperature seems to be [watertemp]."
if(istype(I, /obj/item/weapon/wrench))
- user << "You begin to adjust the temperature valve with the [I]."
+ user << "You begin to adjust the temperature valve with \the [I]."
if(do_after(user, 50))
switch(watertemp)
if("normal")
@@ -162,7 +162,7 @@
watertemp = "boiling"
if("boiling")
watertemp = "normal"
- user.visible_message("[user] adjusts the shower with the [I].", "You adjust the shower with the [I].")
+ user.visible_message("[user] adjusts the shower with \the [I].", "You adjust the shower with \the [I].")
add_fingerprint(user)
/obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up