diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 335e0205f1d..5c65b7f2e5a 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -187,8 +187,8 @@
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
user.do_attack_animation(src)
- usr.visible_message("[usr.name] bangs against the [src.name]!",
- "<You bang against the [src.name]!",
+ usr.visible_message("\The [usr] bangs against \the [src]!",
+ "You bang against \the [src]!",
"You hear a banging sound.")
else
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
@@ -292,7 +292,7 @@
if(usr.incapacitated())
return 0
-
+
if(anchored)
usr << "It is fastened to the floor therefore you can't rotate it!"
return 0