diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 335e0205f1d..5c65b7f2e5a 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -187,8 +187,8 @@ playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) user.do_attack_animation(src) - usr.visible_message("[usr.name] bangs against the [src.name]!", - "<You bang against the [src.name]!", + usr.visible_message("\The [usr] bangs against \the [src]!", + "You bang against \the [src]!", "You hear a banging sound.") else playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) @@ -292,7 +292,7 @@ if(usr.incapacitated()) return 0 - + if(anchored) usr << "It is fastened to the floor therefore you can't rotate it!" return 0