TG: - Removed the table where mail gets to at mail sorting because mobs keep getting

stuck there.
- You can no longer control disposal units from within them!
- Disposal units now auto trigger every 30 game ticks, if they are fully
pressurized and if they have something (or someone) in them. So no more hiding
in disposal units!
- Added this to the changelog.
Revision: r3108
Author: 	 baloh.matevz
This commit is contained in:
Ren Erthilo
2012-04-22 20:45:19 +01:00
parent b1900af5fb
commit 696f8ad5aa

View File

@@ -45,6 +45,9 @@
if(stat & BROKEN || !I || !user)
return
if(isrobot(user) && !istype(I, /obj/item/weapon/trashbag))
return
if(istype(I, /obj/item/weapon/melee/energy/blade))
user << "You can't place that item inside the disposal unit."
return
@@ -58,10 +61,6 @@
update()
return
//robots shouldn't be able to grab/carry stuff anyway
if(isrobot(user))
return
if(istype(I, /obj/item/ashtray) && (I.health > 0))
user << "\blue You empty the ashtray into [src]."
for(var/obj/item/O in I.contents)
@@ -103,6 +102,11 @@
GM.client.eye = src
GM.loc = src
for (var/mob/C in viewers(src))
log_attack("<font color='red'>[usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit.</font>")
log_admin("ATTACK: [usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit.")
message_admins("ATTACK: [usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit.")
C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3)
del(G)
else
@@ -144,9 +148,19 @@
if(!do_after(usr, 20))
return
if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in // must be awake, not stunned or whatever
log_attack("<font color='red'>[user] ([user.ckey]) climbed into a disposals unit.</font>")
log_admin("ATTACK: [user] ([user.ckey]) climbed into in a disposals unit.")
message_admins("ATTACK: [user] ([user.ckey]) climbed into in a disposals unit.")
msg = "[user.name] climbs into the [src]."
user << "You climb into the [src]."
else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
log_attack("<font color='red'>[user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit.</font>")
log_admin("ATTACK: [user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit.")
message_admins("ATTACK: [user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit.")
msg = "[user.name] stuffs [target.name] into the [src]!"
user << "You stuff [target.name] into the [src]!"
else
@@ -239,10 +253,14 @@
// human interact with machine
attack_hand(mob/user as mob)
if(user && user.loc == src)
usr << "\red You cannot reach the controls from inside."
return
interact(user, 0)
// user interaction
proc/interact(mob/user, var/ai=0)
src.add_fingerprint(user)
if(stat & BROKEN)
user.machine = null
@@ -277,6 +295,9 @@
// handle machine interaction
Topic(href, href_list)
if(usr.loc == src)
usr << "\red You cannot reach the controls from inside."
return
..()
src.add_fingerprint(usr)
if(stat & BROKEN)