Infestation and Event Tweaks (#784)

tweak: "Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common."
tweak: "Slightly reduced overall frequency of random events."
rscadd: "Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures."
rscadd: "Spiders spawned by the infestation event will now grow up, but much slower."
rscadd: "Reduced length of meteor storm a little. Total meteors not changed."
This commit is contained in:
NanakoAC
2016-08-26 00:20:31 +02:00
committed by skull132
parent 6c81c4a8d8
commit 69a65b1e5e
7 changed files with 208 additions and 57 deletions
+2 -1
View File
@@ -96,6 +96,7 @@
layer = 2.7
health = 3
var/amount_grown = -1
var/growth_rate = 1
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
New()
@@ -184,7 +185,7 @@
if(prob(1))
src.visible_message("\blue \the [src] chitters.")
if(isturf(loc) && amount_grown > 0)
amount_grown += rand(0,2)
amount_grown += (rand(0,2)*growth_rate)
if(amount_grown >= 100)
var/spawn_type = pick(typesof(/mob/living/simple_animal/hostile/giant_spider))
new spawn_type(src.loc)