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Infestation and Event Tweaks (#784)
tweak: "Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common." tweak: "Slightly reduced overall frequency of random events." rscadd: "Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures." rscadd: "Spiders spawned by the infestation event will now grow up, but much slower." rscadd: "Reduced length of meteor storm a little. Total meteors not changed."
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@@ -96,6 +96,7 @@
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layer = 2.7
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health = 3
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var/amount_grown = -1
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var/growth_rate = 1
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var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
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var/travelling_in_vent = 0
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New()
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@@ -184,7 +185,7 @@
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if(prob(1))
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src.visible_message("\blue \the [src] chitters.")
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if(isturf(loc) && amount_grown > 0)
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amount_grown += rand(0,2)
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amount_grown += (rand(0,2)*growth_rate)
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if(amount_grown >= 100)
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var/spawn_type = pick(typesof(/mob/living/simple_animal/hostile/giant_spider))
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new spawn_type(src.loc)
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