Infestation and Event Tweaks (#784)

tweak: "Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common."
tweak: "Slightly reduced overall frequency of random events."
rscadd: "Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures."
rscadd: "Spiders spawned by the infestation event will now grow up, but much slower."
rscadd: "Reduced length of meteor storm a little. Total meteors not changed."
This commit is contained in:
NanakoAC
2016-08-26 00:20:31 +02:00
committed by skull132
parent 6c81c4a8d8
commit 69a65b1e5e
7 changed files with 208 additions and 57 deletions
+17 -17
View File
@@ -127,9 +127,9 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
severity = EVENT_LEVEL_MUNDANE
available_events = list(
// Severity level, event name, even type, base weight, role weights, one shot, min weight, max weight. Last two only used if set and non-zero
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 100),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "APC Damage", /datum/event/apc_damage, 20, list(ASSIGNMENT_ENGINEER = 10)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence",/datum/event/brand_intelligence,20, list(ASSIGNMENT_JANITOR = 25), 1),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 120),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "APC Damage", /datum/event/apc_damage, 20, list(ASSIGNMENT_ENGINEER = 15)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence",/datum/event/brand_intelligence,15, list(ASSIGNMENT_JANITOR = 20), 1),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Camera Damage", /datum/event/camera_damage, 20, list(ASSIGNMENT_ENGINEER = 10)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Carp", /datum/event/carp_migration, 20, list(ASSIGNMENT_SECURITY = 10), 1),
@@ -139,44 +139,44 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 3), 0, 0, 50),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Space Dust", /datum/event/dust , 30, list(ASSIGNMENT_ENGINEER = 5), 0, 0, 50),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 50, list(ASSIGNMENT_JANITOR = 50)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 60, list(ASSIGNMENT_JANITOR = 20, ASSIGNMENT_SECURITY = 10)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 75, list(ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_GARDENER = 20)),
)
/datum/event_container/moderate
severity = EVENT_LEVEL_MODERATE
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 150),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 200),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 50, list(ASSIGNMENT_SECURITY = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 60),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 60, list(ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_JANITOR = 20)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 50, list(ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_JANITOR = 20)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravity Failure", /datum/event/gravity, 100),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 100),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 40, ASSIGNMENT_CYBORG = 20, ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_SCIENTIST = 5)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_shower, 50, list(ASSIGNMENT_ENGINEER = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 45, ASSIGNMENT_CYBORG = 25, ASSIGNMENT_ENGINEER = 6, ASSIGNMENT_SCIENTIST = 6)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_shower, 40, list(ASSIGNMENT_ENGINEER = 13)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 15, ASSIGNMENT_CYBORG = 20),1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 100),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag, 0, list(ASSIGNMENT_ANY = 2, ASSIGNMENT_SECURITY = 1),0,10,150),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag, 0, list(ASSIGNMENT_ANY = 1, ASSIGNMENT_SECURITY = 1),0,10,125),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 50, list(ASSIGNMENT_SECURITY = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 50, list(ASSIGNMENT_ENGINEER = 5)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 50, list(ASSIGNMENT_ENGINEER = 7)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 50, list(ASSIGNMENT_SECURITY = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 12), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Major Vermin Infestation", /datum/event/infestation, 60, list(ASSIGNMENT_JANITOR = 15, ASSIGNMENT_SECURITY = 15)),
)
/datum/event_container/major
severity = EVENT_LEVEL_MAJOR
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 40, list(ASSIGNMENT_ENGINEER = 5,ASSIGNMENT_SECURITY = 5), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 80),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 50, list(ASSIGNMENT_ENGINEER = 5,ASSIGNMENT_SECURITY = 5), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 60, list(ASSIGNMENT_SECURITY = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 50, list(ASSIGNMENT_ENGINEER = 15),1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 40, list(ASSIGNMENT_ENGINEER = 10),1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine, 50, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_GARDENER = 20), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 20, list(ASSIGNMENT_MEDICAL = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 20, list(ASSIGNMENT_MEDICAL = 13), 1),
)
//NOTE: Removed "Nothing" option from moderate and severe events.
//They are already made rare and varied enough by the time delay mechanics,
//forcing a random failure to pick an event sucks, and lack of stuff happening causes lots of SSDs
//NOTE: Re added nothing option, but with fairly low weight
#undef ASSIGNMENT_ANY
+133 -34
View File
@@ -1,3 +1,8 @@
//Infestation event now has two modes.
//Mundane event spawns some creatures in a place, and tells you which and where.
//Moderate event spawns twice the amount of two types of creatures, in two places. And tells you where but not what spawns
#define LOC_KITCHEN 0
#define LOC_ATMOS 1
#define LOC_INCIN 2
@@ -7,56 +12,109 @@
#define LOC_VAULT 6
#define LOC_CONSTR 7
#define LOC_TECH 8
#define LOC_TACTICAL 9
#define LOC_ARMORY 9
#define LOC_DORMS 10
#define LOC_FITNESS 11
#define LOC_HOLODECK 12
#define LOC_DISPOSAL 13
#define LOC_CARGO 14
#define LOC_MEETING 15
#define LOC_LOCKER 16
#define LOC_XENO 17
#define VERM_MICE 0
#define VERM_LIZARDS 1
#define VERM_SPIDERS 2
#define VERM_DIYAAB 3
#define VERM_BATS 4
#define VERM_YITHIAN 5
#define VERM_TINDALOS 6
/datum/event/infestation
announceWhen = 10
endWhen = 11
var/location
var/locstring
var/numlocs = 0
var/list/locstrings
var/vermin
var/vermstring
var/spawn_area_type
var/list/turf/simulated/floor/turfs
/datum/event/infestation/start()
locstrings = new/list(2)
choose_location()
spawn_creatures()
if (severity == EVENT_LEVEL_MODERATE)
choose_location()
spawn_creatures()
location = rand(0,9)
var/list/turf/simulated/floor/turfs = list()
var/spawn_area_type
/datum/event/infestation/proc/choose_location()
location = rand(0,17)
turfs = list()
numlocs++
switch(location)
if(LOC_KITCHEN)
spawn_area_type = /area/crew_quarters/kitchen
locstring = "the kitchen"
locstrings[numlocs] = "the kitchen"
if(LOC_ATMOS)
spawn_area_type = /area/engineering/atmos
locstring = "atmospherics"
locstrings[numlocs] = "atmospherics"
if(LOC_INCIN)
spawn_area_type = /area/maintenance/incinerator
locstring = "the incinerator"
locstrings[numlocs] = "the incinerator"
if(LOC_CHAPEL)
spawn_area_type = /area/chapel/main
locstring = "the chapel"
locstrings[numlocs] = "the chapel"
if(LOC_LIBRARY)
spawn_area_type = /area/library
locstring = "the library"
locstrings[numlocs] = "the library"
if(LOC_HYDRO)
spawn_area_type = /area/hydroponics
locstring = "hydroponics"
locstrings[numlocs] = "hydroponics"
if(LOC_VAULT)
spawn_area_type = /area/security/nuke_storage
locstring = "the vault"
locstrings[numlocs] = "the vault"
if(LOC_CONSTR)
spawn_area_type = /area/construction
locstring = "the construction area"
locstrings[numlocs] = "the construction area"
if(LOC_TECH)
spawn_area_type = /area/storage/tech
locstring = "technical storage"
if(LOC_TACTICAL)
spawn_area_type = /area/security/tactical
locstring = "tactical equipment storage"
locstrings[numlocs] = "technical storage"
if(LOC_ARMORY)
spawn_area_type = /area/security/armoury
locstrings[numlocs] = "the armoury"
if(LOC_DORMS)
spawn_area_type = /area/crew_quarters/sleep
locstrings[numlocs] = "the dormitories"
if(LOC_FITNESS)
spawn_area_type = /area/crew_quarters/fitness
locstrings[numlocs] = "the fitness room"
if(LOC_HOLODECK)
spawn_area_type = /area/holodeck/alphadeck
locstrings[numlocs] = "the holodeck"
if(LOC_DISPOSAL)
spawn_area_type = /area/quartermaster/office
locstrings[numlocs] = "the cargo disposals office"
if(LOC_CARGO)
spawn_area_type = /area/quartermaster/storage
locstrings[numlocs] = "the cargo bay"
if(LOC_MEETING)
spawn_area_type = /area/bridge/meeting_room
locstrings[numlocs] = "the command meeting room"
if(LOC_LOCKER)
spawn_area_type = /area/crew_quarters/locker
locstrings[numlocs] = "the locker room"
if(LOC_XENO)
spawn_area_type = /area/rnd/xenobiology
locstrings[numlocs] = "xenobiology"
for(var/areapath in typesof(spawn_area_type))
var/area/A = locate(areapath)
@@ -64,40 +122,68 @@
if(turf_clear(F))
turfs += F
/datum/event/infestation/proc/spawn_creatures()
var/list/spawn_types = list()
var/max_number
vermin = rand(0,2)
vermin = rand(0,6)
switch(vermin)
if(VERM_MICE)
spawn_types = list(/mob/living/simple_animal/mouse/gray, /mob/living/simple_animal/mouse/brown, /mob/living/simple_animal/mouse/white)
max_number = 12
max_number = 7
vermstring = "mice"
if(VERM_LIZARDS)
spawn_types = list(/mob/living/simple_animal/lizard)
max_number = 6
max_number = 7
vermstring = "lizards"
if(VERM_SPIDERS)
spawn_types = list(/obj/effect/spider/spiderling)
max_number = 3
vermstring = "spiders"
if (VERM_DIYAAB)
spawn_types = list(/mob/living/simple_animal/hostile/diyaab)
max_number = 2
vermstring = "strange creatures"
if (VERM_BATS)
spawn_types = list(/mob/living/simple_animal/hostile/scarybat)
max_number = 2
vermstring = "space bats"
if (VERM_YITHIAN)
spawn_types = list(/mob/living/simple_animal/yithian)
max_number = 4
vermstring = "strange creatures"
if (VERM_TINDALOS)
spawn_types = list(/mob/living/simple_animal/tindalos)
max_number = 4
vermstring = "strange creatures"
spawn(0)
var/num = rand(2,max_number)
while(turfs.len > 0 && num > 0)
var/turf/simulated/floor/T = pick(turfs)
turfs.Remove(T)
num--
if(vermin == VERM_SPIDERS)
var/obj/effect/spider/spiderling/S = new(T)
S.amount_grown = -1
else
var/spawn_type = pick(spawn_types)
new spawn_type(T)
if (severity == EVENT_LEVEL_MODERATE)
max_number *= 2
var/num = rand(2,max_number)
while(turfs.len > 0 && num > 0)
var/turf/simulated/floor/T = pick(turfs)
turfs.Remove(T)
num--
if(vermin == VERM_SPIDERS)
var/obj/effect/spider/spiderling/S = new(T)
S.amount_grown = 1
S.growth_rate = (rand(50,300)/1000)//At most, they grow at 30% the usual rate. As low as 1/20th
if (severity == EVENT_LEVEL_MODERATE)
S.growth_rate *= 2//They grow faster on the higher severity event
else
var/spawn_type = pick(spawn_types)
new spawn_type(T)
/datum/event/infestation/announce()
command_announcement.Announce("Bioscans indicate that [vermstring] have been breeding in [locstring]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
if (severity == EVENT_LEVEL_MODERATE)
command_announcement.Announce("Bioscans indicate that large numbers of lifeforms have been breeding in [locstrings[1]] and [locstrings[2]]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
else
command_announcement.Announce("Bioscans indicate that [vermstring] have been breeding in [locstrings[1]]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
#undef LOC_KITCHEN
#undef LOC_ATMOS
@@ -106,9 +192,22 @@
#undef LOC_LIBRARY
#undef LOC_HYDRO
#undef LOC_VAULT
#undef LOC_CONSTR
#undef LOC_TECH
#undef LOC_TACTICAL
#undef LOC_ARMORY
#undef LOC_DORMS
#undef LOC_FITNESS
#undef LOC_HOLODECK
#undef LOC_DISPOSAL
#undef LOC_CARGO
#undef LOC_MEETING
#undef LOC_LOCKER
#undef LOC_XENO
#undef VERM_MICE
#undef VERM_LIZARDS
#undef VERM_SPIDERS
#undef VERM_DIYAAB
#undef VERM_BATS
#undef VERM_YITHIAN
#undef VERM_TINDALOS
+1 -1
View File
@@ -8,7 +8,7 @@
var/max_waves = 16
var/min_meteors = 1
var/max_meteors = 2
var/duration = 420//Total duration in seconds that the storm will last after it starts
var/duration = 340//Total duration in seconds that the storm will last after it starts
var/waves = 8