diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm
index 4af1a071491..df18a935fe1 100644
--- a/code/game/machinery/iv_drip.dm
+++ b/code/game/machinery/iv_drip.dm
@@ -85,6 +85,21 @@
return
if(src.attached && src.beaker)
+
+ var/mob/living/carbon/human/T = attached
+
+ if(!istype(T))
+ return
+
+ if(!T.dna)
+ return
+
+ if(NOCLONE in T.mutations)
+ return
+
+ if(T.species.flags & NO_BLOOD)
+ return
+
// Give blood
if(mode)
if(src.beaker.volume > 0)
@@ -100,17 +115,6 @@
if(prob(5)) visible_message("\The [src] pings.")
return
- var/mob/living/carbon/human/T = attached
-
- if(!istype(T)) return
- if(!T.dna)
- return
- if(NOCLONE in T.mutations)
- return
-
- if(T.species.flags & NO_BLOOD)
- return
-
// If the human is losing too much blood, beep.
if(T.vessel.get_reagent_amount("blood") < BLOOD_VOLUME_SAFE) if(prob(5))
visible_message("\The [src] beeps loudly.")
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index ec90313e062..f66e66337e2 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -172,7 +172,7 @@
/mob/living/simple_animal/hostile/proc/OpenFire(target_mob)
var/target = target_mob
- visible_message(" [src] fires at [target]!", 1)
+ visible_message(" [src] fires at [target]!")
if(rapid)
var/datum/callback/shoot_cb = CALLBACK(src, .proc/shoot_wrapper, target, loc, src)
@@ -217,6 +217,13 @@
return 1
return 0
+/mob/living/simple_animal/hostile/RangedAttack(atom/A, params) //Player firing
+ if(ranged)
+ setClickCooldown(attack_delay)
+ target = A
+ OpenFire(A)
+ ..()
+
/mob/living/simple_animal/hostile/proc/check_horde()
return 0
diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm
index 24527170cd7..7e9195ac8e9 100644
--- a/code/modules/research/designs.dm
+++ b/code/modules/research/designs.dm
@@ -535,7 +535,7 @@ datum/design/circuit/telepad
/datum/design/item/weapon/decloner
id = "decloner"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
- materials = list("gold" = 5000,"uranium" = 10000, "mutagen" = 40)
+ materials = list("gold" = 5000,"uranium" = 10000)
build_path = /obj/item/weapon/gun/energy/decloner
sort_string = "TAAAE"