-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions
@@ -136,7 +136,7 @@
/obj/item/weapon/flamethrower/attack_self(mob/user as mob)
if(user.stat || user.restrained() || user.lying) return
user.machine = src
user.set_machine(src)
if(!ptank)
user << "<span class='notice'>Attach a plasma tank first!</span>"
return
@@ -148,11 +148,11 @@
/obj/item/weapon/flamethrower/Topic(href,href_list[])
if(href_list["close"])
usr.machine = null
usr.unset_machine()
usr << browse(null, "window=flamethrower")
return
if(usr.stat || usr.restrained() || usr.lying) return
usr.machine = src
usr.set_machine(src)
if(href_list["light"])
if(!ptank) return
if(ptank.air_contents.toxins < 1) return
@@ -168,7 +168,7 @@
usr.put_in_hands(ptank)
ptank = null
lit = 0
usr.machine = null
usr.unset_machine()
usr << browse(null, "window=flamethrower")
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))