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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 23:51:17 +01:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -136,7 +136,7 @@
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/obj/item/weapon/flamethrower/attack_self(mob/user as mob)
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if(user.stat || user.restrained() || user.lying) return
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user.machine = src
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user.set_machine(src)
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if(!ptank)
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user << "<span class='notice'>Attach a plasma tank first!</span>"
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return
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@@ -148,11 +148,11 @@
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/obj/item/weapon/flamethrower/Topic(href,href_list[])
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if(href_list["close"])
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usr.machine = null
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usr.unset_machine()
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usr << browse(null, "window=flamethrower")
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return
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if(usr.stat || usr.restrained() || usr.lying) return
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usr.machine = src
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usr.set_machine(src)
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if(href_list["light"])
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if(!ptank) return
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if(ptank.air_contents.toxins < 1) return
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@@ -168,7 +168,7 @@
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usr.put_in_hands(ptank)
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ptank = null
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lit = 0
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usr.machine = null
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usr.unset_machine()
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usr << browse(null, "window=flamethrower")
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for(var/mob/M in viewers(1, loc))
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if((M.client && M.machine == src))
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