mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-30 08:29:57 +01:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -118,7 +118,7 @@
|
||||
/obj/item/weapon/tank/attack_self(mob/user as mob)
|
||||
if (!(src.air_contents))
|
||||
return
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
|
||||
var/using_internal
|
||||
if(istype(loc,/mob/living/carbon))
|
||||
@@ -142,7 +142,7 @@
|
||||
if (usr.stat|| usr.restrained())
|
||||
return
|
||||
if (src.loc == usr)
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if (href_list["dist_p"])
|
||||
var/cp = text2num(href_list["dist_p"])
|
||||
src.distribute_pressure += cp
|
||||
|
||||
Reference in New Issue
Block a user