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Bulwark Fixes (#12616)
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@@ -1873,7 +1873,7 @@
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// For a blood pressure, e.g. 120/80
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var/systolic_alert // this is the top number '120' -- highest pressure when heart beats
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var/diastolic_alert // this is the bottom number '80' -- lowest pressure when heart relaxes
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var/blood_pressure_systolic = bp_list[1]
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if (blood_pressure_systolic)
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if (blood_pressure_systolic >= (species.bp_base_systolic - BP_SYS_IDEAL_MOD) && blood_pressure_systolic <= (species.bp_base_systolic + HIGH_BP_MOD))
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@@ -1981,6 +1981,9 @@
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src.adjustToxLoss(-damage)
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to_chat(src, SPAN_NOTICE("You can feel flow of energy which makes you regenerate."))
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if(species.radiation_mod <= 0)
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return
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apply_damage((rand(15,30)), IRRADIATE, damage_flags = DAM_DISPERSED)
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if(prob(4))
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apply_damage((rand(20,60)), IRRADIATE, damage_flags = DAM_DISPERSED)
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@@ -320,3 +320,15 @@
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return TRUE
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else
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return FALSE
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/mob/living/carbon/human/get_talk_bubble()
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if(!species || !species.talk_bubble_icon)
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return ..()
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return species.talk_bubble_icon
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/mob/living/carbon/human/get_floating_chat_x_offset()
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if(!species)
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return ..()
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if(!isnull(species.floating_chat_x_offset))
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return species.floating_chat_x_offset
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return species.icon_x_offset
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@@ -24,6 +24,8 @@
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var/preview_icon = 'icons/mob/human_races/human/human_preview.dmi'
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var/bandages_icon
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var/talk_bubble_icon
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// Damage overlay and masks.
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var/damage_overlays = 'icons/mob/human_races/masks/dam_human.dmi'
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var/damage_mask = 'icons/mob/human_races/masks/dam_mask_human.dmi'
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@@ -33,6 +35,7 @@
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var/prone_icon // If set, draws this from icobase when mob is prone.
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var/icon_x_offset = 0
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var/icon_y_offset = 0
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var/floating_chat_x_offset = null
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var/eyes = "eyes_s" // Icon for eyes.
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var/eyes_icons = 'icons/mob/human_face/eyes.dmi' // DMI file for eyes, mostly for none 32x32 species.
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var/has_floating_eyes // Eyes will overlay over darkness (glow)
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@@ -779,4 +782,4 @@
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if(C?.can_support)
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stance_damage -=2
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return stance_damage
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return stance_damage
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@@ -181,10 +181,14 @@
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icon_template = 'icons/mob/human_races/vaurca/r_vaurcae.dmi'
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icobase = 'icons/mob/human_races/vaurca/r_vaurcae.dmi'
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deform = 'icons/mob/human_races/vaurca/r_vaurcae.dmi'
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talk_bubble_icon = 'icons/mob/talk_bulwark.dmi'
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bald = TRUE
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icon_x_offset = -9
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healths_x = 22
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healths_overlay_x = 9
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floating_chat_x_offset = 6
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damage_overlays = 'icons/mob/human_races/masks/dam_mask_bulwark.dmi'
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damage_mask = 'icons/mob/human_races/masks/dam_mask_bulwark.dmi'
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@@ -238,4 +242,4 @@ Bulwarks are much larger and have significantly thicker carapaces than most Vaur
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slot_belt_str = list("[NORTH]" = list("x" = 9, "y" = 2), "[EAST]" = list("x" = 10, "y" = 1), "[SOUTH]" = list("x" = 9, "y" = 2), "[WEST]" = list("x" = 6, "y" = 1)),
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slot_wear_id_str = list("[NORTH]" = list("x" = 0, "y" = 0), "[EAST]" = list("x" = 12, "y" = 0), "[SOUTH]" = list("x" = 9, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_shoes_str = list("[NORTH]" = list("x" = 9, "y" = 0), "[EAST]" = list("x" = 8, "y" = 0), "[SOUTH]" = list("x" = 9, "y" = 0), "[WEST]" = list("x" = 8, "y" = 0))
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)
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)
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@@ -150,7 +150,7 @@
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listening_clients += M.client
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var/speech_bubble_test = say_test(message)
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var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
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var/image/speech_bubble = image(get_talk_bubble(),src,"h[speech_bubble_test]")
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INVOKE_ASYNC(GLOBAL_PROC, /proc/flick_overlay, speech_bubble, listening_clients, 30)
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if (watching.len)
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@@ -306,7 +306,7 @@ proc/get_radio_key_from_channel(var/channel)
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hear_clients += M.client
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var/speech_bubble_test = say_test(message)
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var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
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var/image/speech_bubble = image(get_talk_bubble(),src,"h[speech_bubble_test]")
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speech_bubble.appearance_flags = RESET_COLOR|RESET_ALPHA
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INVOKE_ASYNC(GLOBAL_PROC, /proc/animate_speechbubble, speech_bubble, hear_clients, 30)
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do_animate_chat(message, speaking, italics, hear_clients, 30)
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@@ -351,4 +351,4 @@ proc/get_radio_key_from_channel(var/channel)
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var/mob/parent
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/mob/proc/GetVoice()
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return name
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return name
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@@ -90,16 +90,18 @@
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if(istype(A, /mob/living/carbon/human))
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switch(A:get_species())
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if(SPECIES_VAURCA_WORKER)
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return 1
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return TRUE
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if(SPECIES_VAURCA_WARRIOR)
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return 1
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return TRUE
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if(SPECIES_VAURCA_BREEDER)
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return 1
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return TRUE
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if(SPECIES_VAURCA_BULWARK)
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return TRUE
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if(SPECIES_VAURCA_WARFORM)
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return 1
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return TRUE
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if(SPECIES_MONKEY_VAURCA)
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return 1
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return 0
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return TRUE
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return FALSE
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/proc/isipc(A)
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. = 0
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@@ -1277,3 +1279,6 @@ proc/is_blind(A)
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//We also need to update name of internal camera.
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if(camera)
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camera.c_tag = real_name
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/mob/proc/get_talk_bubble()
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return 'icons/mob/talk.dmi'
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@@ -10,7 +10,7 @@ mob/var/obj/effect/decal/typing_indicator
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/mob/proc/set_typing_indicator(var/state)
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if(!typing_indicator)
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typing_indicator = new
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typing_indicator.icon = 'icons/mob/talk.dmi'
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typing_indicator.icon = get_talk_bubble()
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typing_indicator.icon_state = "typing"
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if(client && !stat)
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@@ -73,4 +73,4 @@ mob/var/obj/effect/decal/typing_indicator
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if(prefs.toggles & SHOW_TYPING)
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if(istype(mob)) mob.set_typing_indicator(0)
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feedback_add_details("admin_verb","TID") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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feedback_add_details("admin_verb","TID") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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