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Replaces mega-health windows.
Mega health windows (the old 1e007 Crescent windows) are now replaced with with either normal reinforced windows or the Crescent window sub-type or relevant window spawners. Also changes the security sub-armory window from dir 5 to 2 (non-cardinal directions transforms windows into full-tile ones, it's no longer visible in the mapper). Fixes #11889. Adds pre-defined full tile reinforced windows for when those are needed.
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@@ -455,6 +455,10 @@
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if (constructed)
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state = 0
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/obj/structure/window/reinforced/full
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dir = 5
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icon_state = "fwindow"
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/obj/structure/window/reinforced/tinted
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name = "tinted window"
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desc = "It looks rather strong and opaque. Might take a few good hits to shatter it."
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