diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 7cbd460257d..385a20eb5eb 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -40,6 +40,22 @@ user << "\The [src] is empty!" return + Spray_at(A) + + playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6) + + if(reagents.has_reagent("sacid")) + message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src].") + log_game("[key_name(user)] fired sulphuric acid from \a [src].") + if(reagents.has_reagent("pacid")) + message_admins("[key_name_admin(user)] fired Polyacid from \a [src].") + log_game("[key_name(user)] fired Polyacid from \a [src].") + if(reagents.has_reagent("lube")) + message_admins("[key_name_admin(user)] fired Space lube from \a [src].") + log_game("[key_name(user)] fired Space lube from \a [src].") + return + +/obj/item/weapon/reagent_containers/spray/proc/Spray_at(atom/A as mob|obj) var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src)) D.create_reagents(amount_per_transfer_from_this) reagents.trans_to(D, amount_per_transfer_from_this, 1/3) @@ -62,17 +78,6 @@ sleep(3) del(D) - playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6) - - if(reagents.has_reagent("sacid")) - message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src].") - log_game("[key_name(user)] fired sulphuric acid from \a [src].") - if(reagents.has_reagent("pacid")) - message_admins("[key_name_admin(user)] fired Polyacid from \a [src].") - log_game("[key_name(user)] fired Polyacid from \a [src].") - if(reagents.has_reagent("lube")) - message_admins("[key_name_admin(user)] fired Space lube from \a [src].") - log_game("[key_name(user)] fired Space lube from \a [src].") return /obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user) @@ -156,31 +161,7 @@ //this is a big copypasta clusterfuck, but it's still better than it used to be! -/obj/item/weapon/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob) - if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \ - || istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink)) - return - - if(istype(A, /obj/effect/proc_holder/spell)) - return - - if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution - if(!A.reagents.total_volume && A.reagents) - user << "\The [A] is empty." - return - - if(reagents.total_volume >= reagents.maximum_volume) - user << "\The [src] is full." - return - - var/trans = A.reagents.trans_to(src, A:amount_per_transfer_from_this) - user << "You fill \the [src] with [trans] units of the contents of \the [A]." - return - - if(reagents.total_volume < amount_per_transfer_from_this) - user << "\The [src] is empty!" - return - +/obj/item/weapon/reagent_containers/spray/chemsprayer/Spray_at(atom/A as mob|obj) var/Sprays[3] for(var/i=1, i<=3, i++) // intialize sprays if(src.reagents.total_volume < 1) break @@ -215,17 +196,6 @@ sleep(2) del(D) - playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6) - - if(reagents.has_reagent("sacid")) - message_admins("[key_name_admin(user)] fired sulphuric acid from a chem sprayer.") - log_game("[key_name(user)] fired sulphuric acid from a chem sprayer.") - if(reagents.has_reagent("pacid")) - message_admins("[key_name_admin(user)] fired Polyacid from a chem sprayer.") - log_game("[key_name(user)] fired Polyacid from a chem sprayer.") - if(reagents.has_reagent("lube")) - message_admins("[key_name_admin(user)] fired Space lube from a chem sprayer.") - log_game("[key_name(user)] fired Space lube from a chem sprayer.") return // Plant-B-Gone