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More floors and decals (#18328)
* industrial decals from galatean ship * aa * wood * a * hbsr4thb * freezer and white * floor spritez * uggghh * dme * graegrae * cccc * aerhbgran * hhhghghg * 4 * g5eah5e * hhh * line decals * 234gf3erg * s6u 45r * door marking * 56s46hb45 * jtfjft * th * eg * g * 4ewrahbd * rhb * #include "interface\skin.dmf" huh???? * soul injection * cc * wdfqasc * b * ugh * tests rerun please * rg --------- Co-authored-by: DreamySkrell <>
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co-authored by
DreamySkrell <>
parent
d0c6f4ffe1
commit
6b12b09df3
@@ -16,14 +16,22 @@
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var/paint_colour = COLOR_WHITE
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var/list/decals = list(
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"quarter-turf" = list("path" = /obj/effect/floor_decal/corner, "precise" = 1, "coloured" = 1),
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"wide quarter-turf" = list("path" = /obj/effect/floor_decal/corner_wide, "precise" = 1, "coloured" = 1),
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"full quarter-turf" = list("path" = /obj/effect/floor_decal/corner_full, "precise" = 1, "coloured" = 1),
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"hazard stripes" = list("path" = /obj/effect/floor_decal/industrial/warning),
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"corner, hazard" = list("path" = /obj/effect/floor_decal/industrial/warning/corner),
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"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch, "coloured" = 1),
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"dotted outline" = list("path" = /obj/effect/floor_decal/industrial/outline, "coloured" = 1),
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// quarter
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"quarter-turf" = list("path" = /obj/effect/floor_decal/corner, "precise" = 1, "coloured" = 1),
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"wide quarter-turf" = list("path" = /obj/effect/floor_decal/corner_wide, "precise" = 1, "coloured" = 1),
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"full quarter-turf" = list("path" = /obj/effect/floor_decal/corner_full, "precise" = 1, "coloured" = 1),
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// hazard
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"hazard stripes" = list("path" = /obj/effect/floor_decal/industrial/warning),
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"corner, hazard" = list("path" = /obj/effect/floor_decal/industrial/warning/corner),
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// hatch
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"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch, "coloured" = 1),
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"hatched marking small" = list("path" = /obj/effect/floor_decal/industrial/hatch_small, "coloured" = 1),
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"hatched marking tiny" = list("path" = /obj/effect/floor_decal/industrial/hatch_tiny, "coloured" = 1),
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// outline
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"dotted outline" = list("path" = /obj/effect/floor_decal/industrial/outline, "coloured" = 1),
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"arrow" = list("path" = /obj/effect/floor_decal/industrial/arrow, "precise" = 1, "coloured" = 1),
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"loading sign" = list("path" = /obj/effect/floor_decal/industrial/loading),
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// signs
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"1" = list("path" = /obj/effect/floor_decal/sign),
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"2" = list("path" = /obj/effect/floor_decal/sign/two),
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"A" = list("path" = /obj/effect/floor_decal/sign/a),
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@@ -35,6 +43,7 @@
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"CMO" = list("path" = /obj/effect/floor_decal/sign/cmo),
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"V" = list("path" = /obj/effect/floor_decal/sign/v),
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"Psy" = list("path" = /obj/effect/floor_decal/sign/p),
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// remove all
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"remove all decals" = list("path" = /obj/effect/floor_decal/reset)
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)
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@@ -329,6 +329,12 @@
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icon_state = "tile_lightmarble"
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matter = list(MATERIAL_MARBLE = TILE_MATERIAL_AMOUNT)
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/obj/item/stack/tile/marble/dark
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name = "dark marble floor tile"
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singular_name = "dark marble floor tile"
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icon_state = "tile_darkmarble"
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matter = list(MATERIAL_MARBLE = TILE_MATERIAL_AMOUNT)
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/*
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* Cyborg modules
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*/
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@@ -169,7 +169,7 @@
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icon_state = "grate_light"
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base_icon_state = "grate_light"
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return_amount = 1
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color = COLOR_GUNMETAL
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color = COLOR_GRAY50
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/obj/structure/lattice/catwalk/indoor/grate/light/old/Initialize()
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. = ..()
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@@ -186,6 +186,12 @@
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/obj/structure/lattice/catwalk/indoor/grate/dark
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color = COLOR_DARK_GUNMETAL
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/obj/structure/lattice/catwalk/indoor/grate/gunmetal
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color = COLOR_DARK_GUNMETAL
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/obj/structure/lattice/catwalk/indoor/grate/slate
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color = COLOR_SLATE
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/obj/structure/lattice/catwalk/indoor/urban
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name = "grate"
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desc = "A metal grate."
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