Unapologetic Medieval Buffs (#4970)

This commit is contained in:
ParadoxSpace
2018-07-16 22:49:32 +02:00
committed by Werner
parent 80a82cd4ec
commit 6bdac89c68
6 changed files with 76 additions and 1 deletions
@@ -108,4 +108,38 @@
attack_verb = list("attacked", "poked")
force_divisor = 0.1
thrown_force_divisor = 0.1
default_material = "steel"
/obj/item/weapon/material/woodenshield
name = "shield donut"
desc = "A wooden disc. Unusable as a shield without metal. Don't eat this."
icon = 'icons/obj/weapons.dmi'
icon_state = "buckler2"
force_divisor = 0.1
thrown_force_divisor = 0.1
default_material = "wood"
/obj/item/weapon/material/woodenshield/attackby(var/obj/item/I, mob/user as mob)
..()
var/obj/item/finished
if(istype(I, /obj/item/weapon/material/shieldbits))
var/obj/item/weapon/material/woodenshield/donut = I
finished = new /obj/item/weapon/shield/buckler(get_turf(user), donut.material.name)
user << "<span class='notice'>You attach \the [I] to \the [src].</span>"
if(finished)
user.drop_from_inventory(src)
user.drop_from_inventory(I)
qdel(I)
qdel(src)
user.put_in_hands(finished)
update_icon(user)
/obj/item/weapon/material/shieldbits
name = "shield fittings"
desc = "A metal ring and boss, fitting for a buckler."
icon = 'icons/obj/weapons.dmi'
icon_state = "buckler1"
force_divisor = 0.1
thrown_force_divisor = 0.1
default_material = "steel"
+3 -1
View File
@@ -108,7 +108,9 @@
/obj/item/weapon/shield/buckler/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
if(istype(damage_source, /obj/item/projectile))
return 0
var/obj/item/projectile/P = damage_source
if((is_sharp(P) && damage > 10) || istype(P, /obj/item/projectile/beam))
return 0
return base_block_chance
/*