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https://github.com/Aurorastation/Aurora.3.git
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Fixes exoplanet turf edge icons (#23009)
## About PR - Fixes an issue with exoplanet turf edge icons layering below the adjacent turfs - Exoplanet turfs no longer attempt to add edge icons by default, instead this is specified wherever it's relevant (this is still enabled by default in base floor type, and honestly shouldn't be the case since there's maybe 10 turf types need this vs every single turf in existence, but i don't have the energy to go through them all) - Removed an icon edge irrelevant turf - Fixes exoplanet chasm turfs appearing red (no name icon in the file) because it was trying to add edge turfs that had no icons with that name <img width="808" height="983" alt="Screenshot_22" src="https://github.com/user-attachments/assets/c1605ba7-eec4-4f1e-8950-c51d943dde9e" /> <sub>the red eye sees all, remember our promise....</sub>
This commit is contained in:
@@ -9,6 +9,7 @@
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has_resources = TRUE
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footstep_sound = SFX_FOOTSTEP_ASTEROID
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turf_flags = TURF_FLAG_BACKGROUND
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has_edge_icon = FALSE
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var/diggable = 1
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var/dirt_color = "#7c5e42"
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@@ -100,10 +101,13 @@
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AddOverlays(resource_indicator)
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if(LAZYLEN(decals))
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AddOverlays(decals)
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var/list/overlay_group = list()
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for(var/direction in GLOB.cardinals)
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var/turf/turf_to_check = get_step(src,direction)
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if(!istype(turf_to_check, type))
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var/image/rock_side = image(icon, "edge[pick(0,1,2)]", dir = turn(direction, 180))
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rock_side.layer = ABOVE_PLATING_LAYER
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switch(direction)
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if(NORTH)
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rock_side.pixel_y += world.icon_size
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@@ -113,10 +117,13 @@
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rock_side.pixel_x += world.icon_size
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if(WEST)
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rock_side.pixel_x -= world.icon_size
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overlays += rock_side
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overlay_group += rock_side
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else if(update_neighbors)
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turf_to_check.update_icon()
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AddOverlays(overlay_group)
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/turf/simulated/floor/exoplanet/water/shallow
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name = "shallow water"
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desc = "Some water shallow enough to wade through."
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@@ -5,6 +5,7 @@
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smoothing_flags = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_NO_CLEAR_ICON
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smoothing_hints = SMOOTHHINT_CUT_F | SMOOTHHINT_ONLY_MATCH_TURF | SMOOTHHINT_TARGETS_NOT_UNIQUE
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icon_state = "smooth"
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has_resources = FALSE
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var/static/list/forbidden_types = typecacheof(list(
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/obj/singularity,
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/obj/structure/lattice,
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@@ -19,7 +20,6 @@
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/obj/structure/sign,
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/obj/structure/machinery/atmospherics/pipe
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))
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has_resources = FALSE
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/turf/simulated/floor/exoplanet/abyss/Initialize()
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. = ..()
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@@ -8,6 +8,3 @@
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/turf/simulated/floor/exoplanet/assunzione/Initialize(mapload)
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. = ..()
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icon_state = "rust[rand(1,12)]"
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/turf/simulated/floor/exoplanet/assunzione/no_edge
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has_edge_icon = FALSE
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@@ -7,6 +7,7 @@
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initial_flooring = /singleton/flooring/carpet
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footstep_sound = SFX_FOOTSTEP_CARPET
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has_resources = FALSE
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has_edge_icon = TRUE
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/turf/simulated/floor/exoplanet/carpet/art
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icon_state = "artcarpet"
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@@ -6,6 +6,7 @@
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icon_state = "greygrass"
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color = "#799c4b"
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footstep_sound = SFX_FOOTSTEP_GRASS
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has_edge_icon = TRUE
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/turf/simulated/floor/exoplanet/grass/Initialize()
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. = ..()
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@@ -36,7 +37,7 @@
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icon = 'icons/turf/flooring/grass.dmi'
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icon_state = "grass_stalk"
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color = null
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has_edge_icon = null
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has_edge_icon = FALSE
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/turf/simulated/floor/exoplanet/grass/marsh
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name = "marshy ground"
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@@ -44,7 +45,7 @@
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icon = 'icons/turf/fungal_marsh.dmi'
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icon_state = "marsh"
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color = null
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has_edge_icon = null
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has_edge_icon = FALSE
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footstep_sound = SFX_FOOTSTEP_WATER
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/turf/simulated/floor/exoplanet/grass/marsh/Initialize()
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@@ -1,14 +1,3 @@
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/turf/simulated/floor/exoplanet/konyang
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name = "dense mossy grass"
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gender = PLURAL
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desc = "An alien moss covers the ground."
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icon = 'icons/turf/flooring/exoplanet/konyang.dmi'
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icon_state = "grass"
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footstep_sound = SFX_FOOTSTEP_GRASS
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/turf/simulated/floor/exoplanet/konyang/no_edge
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has_edge_icon = FALSE
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/obj/effect/konyang_foam
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name = "coastal sea foam"
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icon = 'icons/turf/flooring/exoplanet/konyang.dmi'
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@@ -31,44 +20,62 @@
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icon_state = "mist_center"
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layer = 5.1
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/turf/simulated/floor/exoplanet/konyang/wilting//manually mapped. To be surrounded by normal grass
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/turf/simulated/floor/exoplanet/konyang
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name = "dense mossy grass"
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gender = PLURAL
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desc = "An alien moss covers the ground."
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icon = 'icons/turf/flooring/exoplanet/konyang.dmi'
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icon_state = "grass"
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footstep_sound = SFX_FOOTSTEP_GRASS
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has_edge_icon = TRUE
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/turf/simulated/floor/exoplanet/konyang/no_edge
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has_edge_icon = FALSE
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// manually mapped. To be surrounded by normal grass
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/turf/simulated/floor/exoplanet/konyang/wilting
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name = "wilting mossy grass"
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desc = "An alien moss covers the ground. This patch doesn't look so healthy..."
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icon = 'icons/turf/flooring/exoplanet/konyang/moss_transition_1.dmi'
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icon_state = "unsmooth"
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has_edge_icon = FALSE
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smoothing_flags = SMOOTH_MORE | SMOOTH_BORDER | SMOOTH_NO_CLEAR_ICON
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canSmoothWith = list(/turf/simulated/floor/exoplanet/konyang/wilting, /turf/simulated/floor/exoplanet/konyang/pink)
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/turf/simulated/floor/exoplanet/konyang/pink//manually mapped. To be surrounded by wilting grass
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// manually mapped. To be surrounded by wilting grass
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/turf/simulated/floor/exoplanet/konyang/pink
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name = "blossoming mossy grass"
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desc = "The moss here is blooming in a shade of pink."
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icon = 'icons/turf/flooring/exoplanet/konyang/moss_transition_2.dmi'
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icon_state = "unsmooth"
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has_edge_icon = FALSE
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smoothing_flags = SMOOTH_TRUE
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/turf/simulated/floor/exoplanet/dirt_konyang//a different path entirely so it will allow for edges to generate from grass
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// a different path entirely so it will allow for edges to generate from grass
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/turf/simulated/floor/exoplanet/dirt_konyang
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name = "compacted dirt"
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desc = "A patch of dirt."
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icon = 'icons/turf/flooring/exoplanet/konyang.dmi'
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icon_state = "dirt"
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layer = 1.99//to let the grass edges go over it, which otherwise doesnt happen due to positioning and byond layering
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layer = 1.99 // to let the grass edges go over it, which otherwise doesnt happen due to positioning and byond layering
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footstep_sound = SFX_FOOTSTEP_ASTEROID
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has_edge_icon = FALSE
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/turf/simulated/floor/exoplanet/dirt_konyang/cave
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name = "dense compacted dirt"
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/turf/simulated/floor/exoplanet/dirt_konyang/cave/Initialize() // to make these tiles dark even on daytime exoplanets
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. = ..()
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set_light(0, 1, null)
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footprint_color = null
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update_icon(1)
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/turf/simulated/floor/exoplanet/dirt_konyang/sand//same as above
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// same as above
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/turf/simulated/floor/exoplanet/dirt_konyang/sand
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name = "fine coastal sand"
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desc = "Some fine, white sand."
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icon = 'icons/turf/flooring/exoplanet/konyang/konyang_beach.dmi'
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icon_state = "sand"
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footstep_sound = SFX_FOOTSTEP_ASTEROID
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smoothing_flags = SMOOTH_FALSE
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has_edge_icon = FALSE
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/turf/simulated/floor/exoplanet/dirt_konyang/cave
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name = "dense compacted dirt"
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// to make these tiles dark even on daytime exoplanets
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/turf/simulated/floor/exoplanet/dirt_konyang/cave/Initialize()
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. = ..()
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set_light(0, 1, null)
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footprint_color = null
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update_icon(1)
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@@ -11,7 +11,6 @@
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icon = 'icons/turf/flooring/ice_cavern.dmi'
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icon_state = "icy_rock"
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temperature = T0C - 5
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has_edge_icon = FALSE
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/turf/simulated/floor/exoplanet/mineral/adhomai/Initialize(mapload)
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. = ..()
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