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Adds button and switch sounds when using machinery (#8195)
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@@ -14,6 +14,8 @@
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use_power = 1
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idle_power_usage = 20
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layer = 2.9
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clicksound = "button"
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var/beaker = null
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var/obj/item/storage/pill_bottle/loaded_pill_bottle = null
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var/mode = TRUE
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@@ -2,6 +2,7 @@
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name = "chemical dispenser"
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icon = 'icons/obj/chemical.dmi'
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icon_state = "dispenser"
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clicksound = "button"
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var/list/spawn_cartridges = null // Set to a list of types to spawn one of each on New()
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