mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 10:32:08 +00:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenoarchaeology
Conflicts: icons/obj/hydroponics.dmi manual merge of conflicted icon file Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -16,7 +16,6 @@ The currently supporting non-reagent materials:
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- $gold (/obj/item/stack/gold). One sheet = 3750 units.
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- $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
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- $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
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- $clown (/obj/item/stack/clown). One sheet = 3750 units. ("Bananium")
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(Insert new ones here)
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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@@ -223,6 +222,15 @@ datum/design/robocontrol
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/robotics"
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datum/design/dronecontrol
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name = "Circuit Design (Drone Control Console)"
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desc = "Allows for the construction of circuit boards used to build a Drone Control console."
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id = "dronecontrol"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/drone_control"
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datum/design/clonecontrol
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name = "Circuit Design (Cloning Machine Console)"
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desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
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@@ -1254,6 +1262,15 @@ datum/design/mrspacman
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/pacman/mrs"
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datum/design/batteryrack
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name = "Cell rack PSU Board"
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desc = "The circuit board for a power cell rack PSU."
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id = "batteryrack"
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req_tech = list("powerstorage" = 3, "engineering" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/batteryrack"
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/////////////////////////////////////////
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////////////Medical Tools////////////////
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@@ -1713,8 +1730,7 @@ datum/design/security_hud
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icon_state = "datadisk2"
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item_state = "card-id"
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w_class = 2.0
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m_amt = 30
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g_amt = 10
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matter = list("metal" = 30,"glass" = 10)
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var/datum/design/blueprint
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/obj/item/weapon/disk/design_disk/New()
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@@ -1,3 +1,6 @@
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#define MESSAGE_SERVER_SPAM_REJECT 1
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#define MESSAGE_SERVER_DEFAULT_SPAM_LIMIT 10
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var/global/list/obj/machinery/message_server/message_servers = list()
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/datum/data_pda_msg
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@@ -59,6 +62,12 @@ var/global/list/obj/machinery/message_server/message_servers = list()
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var/active = 1
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var/decryptkey = "password"
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//Spam filtering stuff
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var/list/spamfilter = list("You have won", "your prize", "male enhancement", "shitcurity", \
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"are happy to inform you", "account number", "enter your PIN")
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//Messages having theese tokens will be rejected by server. Case sensitive
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var/spamfilter_limit = MESSAGE_SERVER_DEFAULT_SPAM_LIMIT //Maximal amount of tokens
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/obj/machinery/message_server/New()
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message_servers += src
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decryptkey = GenerateKey()
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@@ -89,7 +98,13 @@ var/global/list/obj/machinery/message_server/message_servers = list()
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return
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/obj/machinery/message_server/proc/send_pda_message(var/recipient = "",var/sender = "",var/message = "")
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var/result
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for (var/token in spamfilter)
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if (findtextEx(message,token))
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message = "<font color=\"red\">[message]</font>" //Rejected messages will be indicated by red color.
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result = token //Token caused rejection (if there are multiple, last will be chosen>.
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pda_msgs += new/datum/data_pda_msg(recipient,sender,message)
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return result
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/obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
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rc_msgs += new/datum/data_rc_msg(recipient,sender,message,stamp,id_auth)
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@@ -102,6 +117,16 @@ var/global/list/obj/machinery/message_server/message_servers = list()
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return
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/obj/machinery/message_server/attackby(obj/item/weapon/O as obj, mob/living/user as mob)
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if (active && !(stat & (BROKEN|NOPOWER)) && (spamfilter_limit < MESSAGE_SERVER_DEFAULT_SPAM_LIMIT*2) && \
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istype(O,/obj/item/weapon/circuitboard/message_monitor))
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spamfilter_limit += round(MESSAGE_SERVER_DEFAULT_SPAM_LIMIT / 2)
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user.drop_item()
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del(O)
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user << "You install additional memory and processors into message server. Its filtering capabilities been enhanced."
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else
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..(O, user)
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/obj/machinery/message_server/update_icon()
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if((stat & (BROKEN|NOPOWER)))
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icon_state = "server-nopower"
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@@ -20,9 +20,6 @@ Note: Must be placed west/left of and R&D console to function.
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var/phoron_amount = 0.0
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var/uranium_amount = 0.0
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var/diamond_amount = 0.0
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var/clown_amount = 0.0
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var/adamantine_amount = 0.0
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/obj/machinery/r_n_d/protolathe/New()
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..()
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@@ -37,7 +34,7 @@ Note: Must be placed west/left of and R&D console to function.
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RefreshParts()
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/obj/machinery/r_n_d/protolathe/proc/TotalMaterials() //returns the total of all the stored materials. Makes code neater.
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return m_amount + g_amount + gold_amount + silver_amount + phoron_amount + uranium_amount + diamond_amount + clown_amount
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return m_amount + g_amount + gold_amount + silver_amount + phoron_amount + uranium_amount + diamond_amount
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/obj/machinery/r_n_d/protolathe/RefreshParts()
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var/T = 0
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@@ -102,12 +99,6 @@ Note: Must be placed west/left of and R&D console to function.
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if(diamond_amount >= 2000)
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var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
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G.amount = round(diamond_amount / G.perunit)
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if(clown_amount >= 2000)
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var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
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G.amount = round(clown_amount / G.perunit)
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if(adamantine_amount >= 2000)
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var/obj/item/stack/sheet/mineral/adamantine/G = new /obj/item/stack/sheet/mineral/adamantine(src.loc)
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G.amount = round(adamantine_amount / G.perunit)
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del(src)
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return 1
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else
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@@ -172,10 +163,6 @@ Note: Must be placed west/left of and R&D console to function.
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uranium_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/diamond)
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diamond_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/clown)
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clown_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/adamantine)
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adamantine_amount += amount * 2000
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else
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new stacktype(src.loc, amount)
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busy = 0
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@@ -34,6 +34,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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/obj/machinery/computer/rdconsole
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name = "R&D Console"
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icon_state = "rdcomp"
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circuit = /obj/item/weapon/circuitboard/rdconsole
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var/datum/research/files //Stores all the collected research data.
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var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk.
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var/obj/item/weapon/disk/design_disk/d_disk = null //Stores the design disk.
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@@ -46,7 +47,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/id = 0 //ID of the computer (for server restrictions).
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var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console
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req_access = list(access_tox) //Data and setting manipulation requires scientist access.
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req_access = list(access_research) //Data and setting manipulation requires scientist access.
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/obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID.
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@@ -83,8 +84,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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return_name = "Uranium"
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if("diamond")
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return_name = "Diamond"
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if("clown")
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return_name = "Bananium"
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else
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for(var/R in typesof(/datum/reagent) - /datum/reagent)
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temp_reagent = null
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@@ -141,35 +140,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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*/
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/obj/machinery/computer/rdconsole/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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//The construction/deconstruction of the console code.
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if(istype(D, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/rdconsole/M = new /obj/item/weapon/circuitboard/rdconsole( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/rdconsole/M = new /obj/item/weapon/circuitboard/rdconsole( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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//Loading a disk into it.
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else if(istype(D, /obj/item/weapon/disk))
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if(istype(D, /obj/item/weapon/disk))
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if(t_disk || d_disk)
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user << "A disk is already loaded into the machine."
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return
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@@ -186,6 +158,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "\blue You you disable the security protocols"
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else
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//The construction/deconstruction of the console code.
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..()
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src.updateUsrDialog()
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return
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@@ -286,8 +262,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(linked_destroy.loaded_item.reliability < 100 && linked_destroy.loaded_item.crit_fail)
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files.UpdateDesign(linked_destroy.loaded_item.type)
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if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
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linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.m_amt*linked_destroy.decon_mod))
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linked_lathe.g_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.g_amt*linked_destroy.decon_mod))
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linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.matter["metal"]*linked_destroy.decon_mod))
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linked_lathe.g_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.matter["glass"]*linked_destroy.decon_mod))
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linked_destroy.loaded_item = null
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for(var/obj/I in linked_destroy.contents)
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for(var/mob/M in I.contents)
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@@ -383,8 +359,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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linked_lathe.uranium_amount = max(0, (linked_lathe.uranium_amount-being_built.materials[M]))
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if("$diamond")
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linked_lathe.diamond_amount = max(0, (linked_lathe.diamond_amount-being_built.materials[M]))
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if("$clown")
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linked_lathe.clown_amount = max(0, (linked_lathe.clown_amount-being_built.materials[M]))
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else
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linked_lathe.reagents.remove_reagent(M, being_built.materials[M])
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@@ -478,9 +452,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if("diamond")
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type = /obj/item/stack/sheet/mineral/diamond
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res_amount = "diamond_amount"
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if("clown")
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type = /obj/item/stack/sheet/mineral/clown
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res_amount = "clown_amount"
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if(ispath(type) && hasvar(linked_lathe, res_amount))
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var/obj/item/stack/sheet/sheet = new type(linked_lathe.loc)
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var/available_num_sheets = round(linked_lathe.vars[res_amount]/sheet.perunit)
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@@ -745,8 +717,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(D.materials[M] > linked_lathe.uranium_amount) check_materials = 0
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if("$diamond")
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if(D.materials[M] > linked_lathe.diamond_amount) check_materials = 0
|
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if("$clown")
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if(D.materials[M] > linked_lathe.clown_amount) check_materials = 0
|
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else if (!linked_lathe.reagents.has_reagent(M, D.materials[M]))
|
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check_materials = 0
|
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if (check_materials)
|
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@@ -807,12 +777,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
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if(linked_lathe.diamond_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
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if(linked_lathe.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
|
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dat += "<BR>"
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//Bananium
|
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dat += "* [linked_lathe.clown_amount] cm<sup>3</sup> of Bananium || "
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dat += "Eject: "
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if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=1'>(1 Sheet)</A> "
|
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if(linked_lathe.clown_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=5'>(5 Sheets)</A> "
|
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if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=50'>(Max Sheets)</A>"
|
||||
|
||||
if(3.3) //Protolathe Chemical Storage Submenu
|
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dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> || "
|
||||
|
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@@ -36,20 +36,6 @@
|
||||
src.disable_wire = pick(w)
|
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w -= src.disable_wire
|
||||
|
||||
/obj/machinery/r_n_d/proc/
|
||||
shock(mob/user, prb)
|
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if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if (electrocute_mob(user, get_area(src), src, 0.7))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/machinery/r_n_d/attack_hand(mob/user as mob)
|
||||
if (shocked)
|
||||
shock(user,50)
|
||||
|
||||
@@ -263,8 +263,7 @@ datum/tech/robotics
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 2.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
matter = list("metal" = 30, "glass" = 10)
|
||||
var/datum/tech/stored
|
||||
|
||||
/obj/item/weapon/disk/tech_disk/New()
|
||||
|
||||
@@ -1,127 +0,0 @@
|
||||
|
||||
/**********************Shuttle Computer**************************/
|
||||
|
||||
//copy paste from the mining shuttle
|
||||
|
||||
var/research_shuttle_tickstomove = 10
|
||||
var/research_shuttle_moving = 0
|
||||
var/research_shuttle_location = 0 // 0 = station 13, 1 = research station
|
||||
|
||||
proc/move_research_shuttle()
|
||||
if(research_shuttle_moving) return
|
||||
research_shuttle_moving = 1
|
||||
spawn(research_shuttle_tickstomove*10)
|
||||
var/area/fromArea
|
||||
var/area/toArea
|
||||
if (research_shuttle_location == 1)
|
||||
fromArea = locate(/area/shuttle/research/outpost)
|
||||
toArea = locate(/area/shuttle/research/station)
|
||||
else
|
||||
fromArea = locate(/area/shuttle/research/station)
|
||||
toArea = locate(/area/shuttle/research/outpost)
|
||||
|
||||
|
||||
var/list/dstturfs = list()
|
||||
var/throwy = world.maxy
|
||||
|
||||
for(var/turf/T in toArea)
|
||||
dstturfs += T
|
||||
if(T.y < throwy)
|
||||
throwy = T.y
|
||||
|
||||
// hey you, get out of the way!
|
||||
for(var/turf/T in dstturfs)
|
||||
// find the turf to move things to
|
||||
var/turf/D = locate(T.x, throwy - 1, 1)
|
||||
//var/turf/E = get_step(D, SOUTH)
|
||||
for(var/atom/movable/AM as mob|obj in T)
|
||||
AM.Move(D)
|
||||
// NOTE: Commenting this out to avoid recreating mass driver glitch
|
||||
/*
|
||||
spawn(0)
|
||||
AM.throw_at(E, 1, 1)
|
||||
return
|
||||
*/
|
||||
|
||||
if(istype(T, /turf/simulated))
|
||||
del(T)
|
||||
|
||||
for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
|
||||
bug.gib()
|
||||
|
||||
for(var/mob/living/simple_animal/pest in toArea) // And for the other kind of bug...
|
||||
pest.gib()
|
||||
|
||||
fromArea.move_contents_to(toArea)
|
||||
if (research_shuttle_location)
|
||||
research_shuttle_location = 0
|
||||
else
|
||||
research_shuttle_location = 1
|
||||
research_shuttle_moving = 0
|
||||
return
|
||||
|
||||
/obj/machinery/computer/research_shuttle
|
||||
name = "Research Shuttle Console"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "shuttle"
|
||||
req_access = list(access_research)
|
||||
circuit = "/obj/item/weapon/circuitboard/research_shuttle"
|
||||
var/hacked = 0
|
||||
var/location = 0 //0 = station, 1 = research base
|
||||
|
||||
/obj/machinery/computer/research_shuttle/attack_hand(user as mob)
|
||||
src.add_fingerprint(usr)
|
||||
var/dat = "<center>Research shuttle: <b><A href='?src=\ref[src];move=1'>Send</A></b></center><br>"
|
||||
|
||||
user << browse("[dat]", "window=researchshuttle;size=200x100")
|
||||
|
||||
/obj/machinery/computer/research_shuttle/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.machine = src
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["move"])
|
||||
//if(ticker.mode.name == "blob")
|
||||
// if(ticker.mode:declared)
|
||||
// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
|
||||
// return
|
||||
|
||||
if (!research_shuttle_moving)
|
||||
usr << "\blue Shuttle recieved message and will be sent shortly."
|
||||
move_research_shuttle()
|
||||
else
|
||||
usr << "\blue Shuttle is already moving."
|
||||
|
||||
/obj/machinery/computer/research_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if (istype(W, /obj/item/weapon/card/emag))
|
||||
var/obj/item/weapon/card/emag/E = W
|
||||
if(E.uses)
|
||||
E.uses--
|
||||
else
|
||||
return
|
||||
src.req_access = list()
|
||||
hacked = 1
|
||||
usr << "You fried the consoles ID checking system. It's now available to everyone!"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/research_shuttle/M = new /obj/item/weapon/circuitboard/research_shuttle( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
|
||||
del(src)
|
||||
@@ -193,6 +193,7 @@
|
||||
/obj/machinery/computer/rdservercontrol
|
||||
name = "R&D Server Controller"
|
||||
icon_state = "rdcomp"
|
||||
circuit = /obj/item/weapon/circuitboard/rdservercontrol
|
||||
var/screen = 0
|
||||
var/obj/machinery/r_n_d/server/temp_server
|
||||
var/list/servers = list()
|
||||
@@ -332,38 +333,12 @@
|
||||
return
|
||||
|
||||
/obj/machinery/computer/rdservercontrol/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
||||
if(istype(D, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/rdservercontrol/M = new /obj/item/weapon/circuitboard/rdservercontrol( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.anchored = 1
|
||||
del(src)
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/rdservercontrol/M = new /obj/item/weapon/circuitboard/rdservercontrol( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.anchored = 1
|
||||
del(src)
|
||||
else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
|
||||
if(istype(D, /obj/item/weapon/card/emag) && !emagged)
|
||||
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
|
||||
emagged = 1
|
||||
user << "\blue You you disable the security protocols"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/server/robotics
|
||||
|
||||
@@ -75,8 +75,7 @@ datum
|
||||
desc = "A small, open-topped glass container for delicate research samples. It sports a re-useable strip for labelling with a pen."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "solution_tray"
|
||||
m_amt = 0
|
||||
g_amt = 5
|
||||
matter = list("glass" = 5)
|
||||
w_class = 2.0
|
||||
amount_per_transfer_from_this = 1
|
||||
possible_transfer_amounts = list(1, 2)
|
||||
|
||||
@@ -225,7 +225,6 @@
|
||||
possible_spawns += /obj/item/stack/sheet/glass
|
||||
possible_spawns += /obj/item/stack/sheet/rglass
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/phoron
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/mythril
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/gold
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/silver
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/enruranium
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
force = 8.0
|
||||
throwforce = 15.0
|
||||
icon_state = "phoronlarge"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/shard/phoron/New()
|
||||
|
||||
src.icon_state = pick("phoronlarge", "phoronmedium", "phoronsmall")
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "sliver1" //0-4
|
||||
w_class = 1
|
||||
sharp = 1
|
||||
//item_state = "electronic"
|
||||
var/source_rock = "/turf/simulated/mineral/"
|
||||
var/datum/geosample/geological_data
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
|
||||
/obj/item/weapon/book/manual/excavation
|
||||
name = "Out on the dig"
|
||||
name = "Out on the Dig"
|
||||
icon_state = "excavation"
|
||||
author = "Professor Patrick Mason, Curator of the Antiquities Museum on Ichar VII"
|
||||
title = "Out on the dig"
|
||||
title = "Out on the Dig"
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
h1 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
h2 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
li {margin: 2px 0px 2px 15px;}
|
||||
ul {list-style: none; margin: 5px; padding: 0px;}
|
||||
ul {margin: 5px; padding: 0px;}
|
||||
ol {margin: 5px; padding: 0px 15px;}
|
||||
body {font-size: 13px; font-family: Verdana;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
@@ -30,81 +31,81 @@
|
||||
Every digsite I've been to, someone has forgotten something and I've never yet been to a dig that hasn't had me hiking to get to it - so gather your gear
|
||||
and get it to the site the first time. You learn quick that time is money, when you've got a shipful of bandits searching for you the next valley over,
|
||||
but don't be afraid to clear some space if there are any inconvenient boulders in the way.<br>
|
||||
<list>
|
||||
<li>Floodlights (if it's dark)</li>
|
||||
<li>Wooden trestle tables (for holding tools and finds)</li>
|
||||
<li>Suspension field generator</li>
|
||||
<li>Load bearing servitors (such as a mulebot, or hover-tray)</li>
|
||||
<li>Spare energy packs</li>
|
||||
</list><br>
|
||||
<ul>
|
||||
<li>Floodlights (if it's dark)</li>
|
||||
<li>Wooden trestle tables (for holding tools and finds)</li>
|
||||
<li>Suspension field generator</li>
|
||||
<li>Load bearing servitors (such as a mulebot, or hover-tray)</li>
|
||||
<li>Spare energy packs</li>
|
||||
</ul><br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
<h1><a name="Tools">Knowing your tools</a></h1>
|
||||
Every archaeologist has a plethora of tools at their disposal, but here's the important ones:<br>
|
||||
<list>
|
||||
<li><b>Picks, pickaxes and brushes</b> - don't underestimate the the smallest or largest in your arsenal, each one clears a different amount
|
||||
of the rockface so each one has a use.</li>
|
||||
<li><b>Measuring tape</b> - don't leave home without it, you can use it to measure the depth a rock face has been excavated to.</li>
|
||||
<li><b>GPS locater</b> - knowing where you are is the first step to not be lost.</li>
|
||||
<li><b>Core sampler</b> - use this to take core samples from rock faces, which you can then run to the lab for analysis.</li>
|
||||
<li><b>Depth scanner</b> - uses x-ray diffraction to locate anomalous densities in rock, indicating archaeological deposits or mineral veins.
|
||||
Comes with a handy reference log containing co-ordinates and time of each scan.</li>
|
||||
<li><b>Alden-Saraspova counter</b> - uses a patented application of Fourier Transform analysis to determine the difference between background and
|
||||
exotic radiation. Use it to determine how far you are from anomalous energy sources.</li>
|
||||
<li><b>Radio beacon locater</b> - leave a beacon at an item of interest, then track it down later with this handy gadget. Watch for interference from other
|
||||
devices though.</li>
|
||||
<li><b>Flashlight or portable light source</b> - Self explanatory, I hope.</li>
|
||||
<li><b>Environmental safety gear</b> - This one's dependant on the environment you're working in, but enclosed footwear and pack of internals
|
||||
could save your life.</li>
|
||||
<li><b>Anomaly safety gear</b> - A biosealed and catalysis-resistant suit along with eye shielding, tinted hood and non-reactive disposable gloves are
|
||||
the best kind of protection you can hope for from the errors our forbears may have unleashed.</li>
|
||||
<li><b>Personal defence weapon</b> - Never know what you'll find on the dig: pirates, natives, ancient guardians, carnivorous wildlife...
|
||||
it pays in blood to be prepared.</li>
|
||||
</list><br>
|
||||
<ul>
|
||||
<li><b>Picks, pickaxes, and brushes</b> - don't underestimate the the smallest or largest in your arsenal, each one clears a different amount
|
||||
of the rockface so each one has a use.</li>
|
||||
<li><b>Measuring tape</b> - don't leave home without it, you can use it to measure the depth a rock face has been excavated to.</li>
|
||||
<li><b>GPS locator</b> - knowing where you are is the first step to not be lost.</li>
|
||||
<li><b>Core sampler</b> - use this to take core samples from rock faces, which you can then run to the lab for analysis.</li>
|
||||
<li><b>Depth scanner</b> - uses X-ray diffraction to locate anomalous densities in rock, indicating archaeological deposits or mineral veins.
|
||||
Comes with a handy reference log containing coordinates and time of each scan.</li>
|
||||
<li><b>Alden-Saraspova counter</b> - uses a patented application of Fourier Transform analysis to determine the difference between background and
|
||||
exotic radiation. Use it to determine how far you are from anomalous energy sources.</li>
|
||||
<li><b>Radio beacon locator</b> - leave a beacon at an item of interest, then track it down later with this handy gadget. Watch for interference from other
|
||||
devices though.</li>
|
||||
<li><b>Flashlight or portable light source</b> - Self explanatory, I hope.</li>
|
||||
<li><b>Environmental safety gear</b> - This one's dependent on the environment you're working in, but enclosed footwear and a pack of internals
|
||||
could save your life.</li>
|
||||
<li><b>Anomaly safety gear</b> - A biosealed and catalysis-resistant suit along with eye shielding, tinted hood, and non-reactive disposable gloves are
|
||||
the best kind of protection you can hope for from the errors our forebears may have unleashed.</li>
|
||||
<li><b>Personal defence weapon</b> - Never know what you'll find on the dig: pirates, natives, ancient guardians, carnivorous wildlife...
|
||||
it pays in blood to be prepared.</li>
|
||||
</ul><br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
<h1><a name="Find">Finding the dig</a></h1>
|
||||
Wouldn't be an archaeologist without their dig, but everyone has to start somewhere. Here's a basic procedure I go through when cataloguing a new planet:<br>
|
||||
<list>
|
||||
<li><b>Get in touch with the locals</b> (in particular geologists, miners and farmers) - Never know what's been turned up by accident, then left to
|
||||
gather dust on a shelf.</li>
|
||||
<li><b>Check the obvious areas first</b> - even if you're pressed for time, these ones are the generally easiest to search, and the most likely targets
|
||||
of your rivals.</li>
|
||||
<li><b>Do some prospecting</b> - the earth mother isn't in the habit of displaying her secrets to the world (although sometimes you get lucky).
|
||||
Drop a shaft and clear away a bit of surface rock here and there, you never know what might be lurking below the surface.</li>
|
||||
<li><b>Tips on unearthing a deposit</b> - How do you know when you're golden? Look for telltale white strata that looks strange or out of place, or if
|
||||
something has broken under your pick while you're digging. Your depth scanner is your best friend, but even it can't distinguish between
|
||||
ordinary minerals and ancient leavings, if in doubt then err on the side of caution.</li>
|
||||
</list><br>
|
||||
<ul>
|
||||
<li><b>Get in touch with the locals</b> (in particular geologists, miners, and farmers) - Never know what's been turned up by accident, then left to
|
||||
gather dust on a shelf.</li>
|
||||
<li><b>Check the obvious areas first</b> - even if you're pressed for time, these ones are the generally easiest to search, and the most likely targets
|
||||
of your rivals.</li>
|
||||
<li><b>Do some prospecting</b> - the earth mother isn't in the habit of displaying her secrets to the world (although sometimes you get lucky).
|
||||
Drop a shaft and clear away a bit of surface rock here and there, you never know what might be lurking below the surface.</li>
|
||||
<li><b>Tips on unearthing a deposit</b> - How do you know when you're golden? Look for telltale white strata that looks strange or out of place, or if
|
||||
something has broken under your pick while you're digging. Your depth scanner is your best friend, but even it can't distinguish between
|
||||
ordinary minerals and ancient leavings, if in doubt then err on the side of caution.</li>
|
||||
</ul><br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
<h1><a name="Analyse">Analysing the contents of a dig</a></h1>
|
||||
You've found some unusual strata, but it's not all peaches from here. No archaeologist ever managed to pull a bone from the earth without doing thorough
|
||||
chemical analysis on every two meters of rock face nearby.<br>
|
||||
<list>
|
||||
<li><b>Take core samples</b> - Grab a rock core for every 4m^2.</li>
|
||||
<li><b>Clear around any potential finds</b> - Clear away ordinary rock, leaving your prizes reachable in a clearly marked area.</li>
|
||||
<li><b>Haul off excess rock</b> - It's easy for a dig to get cluttered, and a neat archaeologist is a successful archaeologist.</li>
|
||||
<li><b>Don't be afraid to be cautious</b> - It's slower sometimes, but the extra time will be worth the payoff when you find an Exolitic relic.</li>
|
||||
<li><b>Chemical analysis</b> - I won't go into detail here, but the labwork is essential to any successful extraction. Marshal your core samples, and
|
||||
send them off to the labcoated geniuses</li>
|
||||
</list><br>
|
||||
<ul>
|
||||
<li><b>Take core samples</b> - Grab a rock core for every 4m^2.</li>
|
||||
<li><b>Clear around any potential finds</b> - Clear away ordinary rock, leaving your prizes reachable in a clearly marked area.</li>
|
||||
<li><b>Haul off excess rock</b> - It's easy for a dig to get cluttered, and a neat archaeologist is a successful archaeologist.</li>
|
||||
<li><b>Don't be afraid to be cautious</b> - It's slower sometimes, but the extra time will be worth the payoff when you find an Exolitic relic.</li>
|
||||
<li><b>Chemical analysis</b> - I won't go into detail here, but the labwork is essential to any successful extraction. Marshal your core samples, and
|
||||
send them off to the labcoated geniuses.</li>
|
||||
</ul><br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
<h1><a name="Excavate">Extracting your first find</a></h1>
|
||||
<list>
|
||||
<li><b>Scan the rock</b> - Use a depth scanner to determine the find's depth and clearance. DON'T FORGET THESE.</li>
|
||||
<li><b>Choose stasis field</b> - Chemical analysis on a core sample from the rock face will tell you which field is necessary to extract the find safely</li>
|
||||
<li><b>Setup field gen</b> - Bolt it down, choose the field, check the charge and activate it. If you forget it, you'll wish you hadn't when that priceless
|
||||
Uryom vase crumbles as it sees the light of day.</li>
|
||||
<li><b>FUNCTIONAL AND SAFE digging</b> - Dig into the rock until you've cleared away a depth equal to (the anomaly depth MINUS the clearance range). The find
|
||||
should come loose on it's own, but it will be in the midst of a chunk of rock. Use a welder or miniature excavation tool to clear away the excess.</li>
|
||||
<li><b>FANCY AND SPEEDY digging</b> - Dig into the rock until you've cleared away a depth equal to the anomaly depth, but without any of your strokes
|
||||
entering the clearance range.</li>
|
||||
<li><b>The Big Find</b> - Sometimes, you'll chance upon something big, both literally and figuratively. Giant statues and functioning remnants of Precursor
|
||||
technology are just as exciting, to the right buyers. If your digging leaves a large boulder behind, dig into it normally and see if anything's hidden
|
||||
inside.</li>
|
||||
</list><br>
|
||||
<ul>
|
||||
<li><b>Scan the rock</b> - Use a depth scanner to determine the find's depth and clearance. DON'T FORGET THESE.</li>
|
||||
<li><b>Choose stasis field</b> - Chemical analysis on a core sample from the rock face will tell you which field is necessary to extract the find safely.</li>
|
||||
<li><b>Setup field gen</b> - Bolt it down, choose the field, check the charge, and activate it. If you forget it, you'll wish you hadn't when that priceless
|
||||
Uryom vase crumbles as it sees the light of day.</li>
|
||||
<li><b>FUNCTIONAL AND SAFE digging</b> - Dig into the rock until you've cleared away a depth equal to (the anomaly depth MINUS the clearance range). The find
|
||||
should come loose on it's own, but it will be in the midst of a chunk of rock. Use a welder or miniature excavation tool to clear away the excess.</li>
|
||||
<li><b>FANCY AND SPEEDY digging</b> - Dig into the rock until you've cleared away a depth equal to the anomaly depth, but without any of your strokes
|
||||
entering the clearance range.</li>
|
||||
<li><b>The big find</b> - Sometimes, you'll chance upon something big, both literally and figuratively. Giant statues and functioning remnants of Precursor
|
||||
technology are just as exciting, to the right buyers. If your digging leaves a large boulder behind, dig into it normally and see if anything's hidden
|
||||
inside.</li>
|
||||
</ul><br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
</body>
|
||||
@@ -112,7 +113,7 @@
|
||||
"}
|
||||
|
||||
/obj/item/weapon/book/manual/mass_spectrometry
|
||||
name = "High power mass spectrometry, a comprehensive guide"
|
||||
name = "High Power Mass Spectrometry: A Comprehensive Guide"
|
||||
icon_state = "analysis"
|
||||
author = "Winton Rice, Chief Mass Spectrometry Technician at the Institute of Applied Sciences on Arcadia"
|
||||
title = "High powered mass spectrometry, a comprehensive guide"
|
||||
@@ -120,10 +121,11 @@
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
h1 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
h2 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
li {margin: 2px 0px 2px 15px;}
|
||||
ul {list-style: none; margin: 5px; padding: 0px;}
|
||||
ul {margin: 5px; padding: 0px;}
|
||||
ol {margin: 5px; padding: 0px 15px;}
|
||||
body {font-size: 13px; font-family: Verdana;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
@@ -138,25 +140,25 @@
|
||||
|
||||
<br>
|
||||
<h1><a name="Terms">A note on terms</a></h1>
|
||||
<list>
|
||||
<li><b>Mass spectrometry</b> - MS is the procedure used used to measure and quantify the components of matter. The most prized tool in the field of
|
||||
'Materials analysis'</li>
|
||||
<li><b>Radiometric dating</b> - MS applied using the right carrier reagents can be used to accurately determine the age of a sample.</li>
|
||||
<li><b>Dissonance ratio</b> - This is a pseudoarbitrary value indicating the overal presence of a particular element in a greater composite.
|
||||
It takes into account volume, density, molecular excitation and isotope spread.</li>
|
||||
<li><b>Vacuum seal integrity</b> - A reference to how close an airtight seal is to failure.</li>
|
||||
</list><br>
|
||||
<ul>
|
||||
<li><b>Mass spectrometry</b> - MS is the procedure used used to measure and quantify the components of matter. The most prized tool in the field of
|
||||
'Materials analysis.'</li>
|
||||
<li><b>Radiometric dating</b> - MS applied using the right carrier reagents can be used to accurately determine the age of a sample.</li>
|
||||
<li><b>Dissonance ratio</b> - This is a pseudoarbitrary value indicating the overall presence of a particular element in a greater composite.
|
||||
It takes into account volume, density, molecular excitation and isotope spread.</li>
|
||||
<li><b>Vacuum seal integrity</b> - A reference to how close an airtight seal is to failure.</li>
|
||||
</ul><br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
<h1><a name="Analysis">Analysis progression</a></h1>
|
||||
Modern mass spectrometry requires constant attention from the diligant researcher in order to be successul. There are many different elements to juggle,
|
||||
Modern mass spectrometry requires constant attention from the diligent researcher in order to be successful. There are many different elements to juggle,
|
||||
and later chapters will delve into them. For the spectrometry assistant, the first thing you need to know is that the scanner wavelength is automatically
|
||||
calculated for you. Just tweak the settings and try to match it with the actual wavelength as closely as possible.<br>
|
||||
<br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
<h1><a name="Seal">Seal integrity</a></h1>
|
||||
In order to maintain sterile and environmentally static procedures, a special chamber is setup inside the spectrometer. It's protected by a proprietary vacuum seal
|
||||
In order to maintain sterile and environmentally static procedures, a special chamber is set up inside the spectrometer. It's protected by a proprietary vacuum seal
|
||||
produced by top tier industrial science. It will only last for a certain number of scans before failing outright, but it can be resealed through use of nanite paste.
|
||||
Unfortunately, it's susceptible to malforming under heat stress so exposing it to higher temperatures will cause it's operation life to drop significantly.<br>
|
||||
<br>
|
||||
@@ -182,47 +184,50 @@
|
||||
"}
|
||||
|
||||
/obj/item/weapon/book/manual/anomaly_spectroscopy
|
||||
name = "Spectroscopy: Analysing the anomalies of the cosmos"
|
||||
name = "Spectroscopy: Analysing the Anomalies of the Cosmos"
|
||||
icon_state = "anomaly"
|
||||
author = "Doctor Martin Boyle, Director Research at the Lower Hydrolian Sector Listening Array"
|
||||
title = "Spectroscopy: Analysing the anomalies of the cosmos"
|
||||
title = "Spectroscopy: Analysing the Anomalies of the Cosmos"
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
h1 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
h2 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
li {margin: 2px 0px 2px 15px;}
|
||||
ul {list-style: none; margin: 5px; padding: 0px;}
|
||||
ul {margin: 5px; padding: 0px;}
|
||||
ol {margin: 5px; padding: 0px 15px;}
|
||||
body {font-size: 13px; font-family: Verdana;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<br>
|
||||
It's perhaps one of the most exciting times to be alive, with the recent breakthroughs in understanding and categorisation of things we may one day no longer call
|
||||
'anomalies,' but rather 'infrequent or rare occurrences of certain celestial weather or phenomena.' Perhaps a little more long winded, but no less eloquent all the
|
||||
same! Why, look at the strides we're making in piercing the walls of bluespace or our steadily improving ability to clarify and stabilise subspace emissions; it's
|
||||
certainly an exciting time to be alive. For the moment the Hydrolian hasn't seen two spatial anomalies alike but the day will come and it is soon, I can feel it.
|
||||
"}
|
||||
certainly an exciting time to be alive. For the moment, the Hydrolian hasn't seen two spatial anomalies alike but the day will come and it is soon, I can feel it.
|
||||
</body>
|
||||
</html>"}
|
||||
|
||||
/obj/item/weapon/book/manual/materials_chemistry_analysis
|
||||
name = "Materials analysis and the chemical implications"
|
||||
name = "Materials Analysis and the Chemical Implications"
|
||||
icon_state = "chemistry"
|
||||
author = "Jasper Pascal, Senior Lecturer in Materials Analysis at the University of Jol'Nar"
|
||||
title = "Materials analysis and the chemical implications"
|
||||
title = "Materials Analysis and the Chemical Implications"
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
h1 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
h2 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
li {margin: 2px 0px 2px 15px;}
|
||||
ul {list-style: none; margin: 5px; padding: 0px;}
|
||||
ul {margin: 5px; padding: 0px;}
|
||||
ol {margin: 5px; padding: 0px 15px;}
|
||||
body {font-size: 13px; font-family: Verdana;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<br>
|
||||
In today's high tech research fields, leaps and bounds are being made every day. Whether it's great strides forward in our understanding of the physical universe
|
||||
or the operation of some fancy new piece of equipment, it seems like all the cool fields are producing new toys to play with leaving doddery old fields such as
|
||||
or the operation of some fancy new piece of equipment, it seems like all the cool fields are producing new toys to play with, leaving doddery old fields such as
|
||||
materials analysis and chemistry relegated to the previous few centuries, when we were still learning the makeup and structure of the elements.<br>
|
||||
<br>
|
||||
Well, when you're out there building the next gryo-whatsitron or isotope mobility thingummy, remember how the field of archaeology experienced a massive new rebirth
|
||||
@@ -231,25 +236,26 @@
|
||||
"}
|
||||
|
||||
/obj/item/weapon/book/manual/anomaly_testing
|
||||
name = "Anomalous materials and energies"
|
||||
name = "Anomalous Materials and Energies"
|
||||
icon_state = "triangulate"
|
||||
author = "Norman York, formerly of the Tyrolion Institute on Titan"
|
||||
title = "Anomalous materials and energies"
|
||||
title = "Anomalous Materials and Energies"
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
h1 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
h2 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
li {margin: 2px 0px 2px 15px;}
|
||||
ul {list-style: none; margin: 5px; padding: 0px;}
|
||||
ul {margin: 5px; padding: 0px;}
|
||||
ol {margin: 5px; padding: 0px 15px;}
|
||||
body {font-size: 13px; font-family: Verdana;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h1><a name="Contents">Contents</a></h1>
|
||||
<ol>
|
||||
<li><a href="#Anomalies">Forward: Modern attitude towards anomalies</a></li>
|
||||
<li><a href="#Anomalies">Foreword: Modern attitude towards anomalies</a></li>
|
||||
<li><a href="#Tri">Triangulating anomalous energy readings</a></li>
|
||||
<li><a href="#Synthetic">Harvesting and utilising anomalous energy signatures</a></li>
|
||||
</ol>
|
||||
@@ -259,7 +265,7 @@
|
||||
vast and inscrutable mysterious of the cosmos that scholars from such august institutions as the Elysian Institute of the Sciences present
|
||||
formulas and hypotheses for every few decades.<br>
|
||||
<br>
|
||||
Using our vast telescopic array installations and deep space satellite networks, we are able to detect anomalous energy fields and formations in deep space,
|
||||
Using our vast, telescopic array installations and deep space satellite networks, we are able to detect anomalous energy fields and formations in deep space,
|
||||
but are limited to those that are large enough to output energy that will stretch across light years worth of distance between stars.<br>
|
||||
<br>
|
||||
While some sectors (such as the Hydrolian Rift and Keppel's Run) are replete with inexplicable energetic activity and unique phenomena found nowhere else in
|
||||
@@ -269,9 +275,9 @@
|
||||
Indeed, a great source of knowledge and technology has always been those who come before us, in the form of the multitudinous ancient alien precursors that
|
||||
have left scattered remnants of their great past all over settled (and unexplored) space.<br>
|
||||
<br>
|
||||
It is from xenoarchaeologists, high energy materials researchers and technology reconstruction authorities that we are able to theorise on the gifts these
|
||||
species have left behind, and in some cases even reverse engineer or rebuild the technology in question. My colleague Doctor Raymond Ward of the
|
||||
Tyrolian Institute on Titan has made great breakthroughs in a related field through his pioneering development of universally reflective materials capable
|
||||
It is from xenoarchaeologists, high energy materials researchers, and technology reconstruction authorities that we are able to theorise on the gifts these
|
||||
species have left behind, and in some cases even reverse engineer or rebuild the technology in question. My colleague, Doctor Raymond Ward of the
|
||||
Tyrolian Institute on Titan, has made great breakthroughs in a related field through his pioneering development of universally reflective materials capable
|
||||
of harvesting and 'bottling' up virtually any energy emissions yet encountered by spacefaring civilisations.<br>
|
||||
<br>
|
||||
And yet, there are some amongst us who do not see the benefits of those who have come before us - indeed, some among them profess the opinion that there
|
||||
@@ -281,26 +287,26 @@
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
<h1><a name="Tri">Triangulating anomalous energy readings</a></h1>
|
||||
Strong energy emissions, when remaining constant from any one fixed location for millenia, can leave an 'imprint' or distinctive energy signature on other
|
||||
Strong energy emissions, when remaining constant from any one fixed location for millennia, can leave an 'imprint' or distinctive energy signature on other
|
||||
matter composites that are spatially fixed relative to the source.<br>
|
||||
<br>
|
||||
By taking samples of such 'fixed' matter, we can apply complex analytics such as the modified Fourier Transform Procedure to reverse engineer the path of the
|
||||
energy, and determine the approximate distance and direction that the energy source is, relative to the sample's point in space. Modern portable devices can do
|
||||
all this purely by taking readings of local radiation.<br>
|
||||
<br>
|
||||
A canny researcher can thusly analyse radiationat pre-chosen points strategically scattered around an area, and if there are any anomalous energy
|
||||
A canny researcher can thusly analyse radiation at pre-chosen points strategically scattered around an area, and if there are any anomalous energy
|
||||
emissions in range of those points, combined the researcher can triangulate the source.<br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
<h1><a name="Synthetic">Harvesting and utilising anomalous energy signatures</a></h1>
|
||||
As mentioned in the forward, my colleague from the Tyrolian Institute on Saturn's moon of Titan, in the Sol System, Doctor Raymond Ward has made great strides
|
||||
As mentioned in the foreword, my colleague from the Tyrolian Institute on Saturn's moon of Titan, in the Sol System, Doctor Raymond Ward has made great strides
|
||||
in the area of harvesting and application of the energy emitted by anomalous phenomena from around the galaxy (although I profess I have not yet seen him
|
||||
venture further from his birthplace on Earth than the comfortable distance of the Sol Cis-Oort Satellite Sphere).<br>
|
||||
<br>
|
||||
By employing a patented semi-phased alloy with unique and fascinating bluespace interaction properties, Ward's contraption is able to 'harvest' energy, store
|
||||
it and redirect it later at will (with appropriate electronic mechanisms, of course). Although he professes to see or desire no commercial or material gain
|
||||
for the application and use of said energy once it is harvested, there are no doubt myriad ways we can come to benefit from such things beyond mere research,
|
||||
such as the reconstruction of torn cartiligenous tissue that a peculiar radiation from an amphibious species on Brachis IV was found to emit.<br>
|
||||
such as the reconstruction of torn cartilaginous tissue that a peculiar radiation from an amphibious species on Brachis IV was found to emit.<br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
</body>
|
||||
@@ -308,39 +314,40 @@
|
||||
"}
|
||||
|
||||
/obj/item/weapon/book/manual/stasis
|
||||
name = "Cellular suspension, the new Cryogenics?"
|
||||
name = "Cellular Suspension, the New Cryogenics?"
|
||||
icon_state = "stasis"
|
||||
author = "Elvin Schmidt"
|
||||
title = "Cellular suspension, the new Cryogenics?"
|
||||
title = "Cellular Suspension, the New Cryogenics?"
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
h1 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
h2 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
li {margin: 2px 0px 2px 15px;}
|
||||
ul {list-style: none; margin: 5px; padding: 0px;}
|
||||
ul {margin: 5px; padding: 0px;}
|
||||
ol {margin: 5px; padding: 0px 15px;}
|
||||
body {font-size: 13px; font-family: Verdana;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h1><a name="Contents">Contents</a></h1>
|
||||
<ol>
|
||||
<li><a href="#Forward">Forward: A replacement for cryosleep?</a></li>
|
||||
<li><a href="#Foreword">Foreword: A replacement for cryosleep?</a></li>
|
||||
<li><a href="#Development">The breakthrough</a></li>
|
||||
<li><a href="#Application">Applying this new principle</a></li>
|
||||
</ol>
|
||||
<br>
|
||||
<h1><a name="Forward">Forward: A replacement for cryosleep?</a></h1>
|
||||
<h1><a name="Foreword">Foreword: A replacement for cryosleep?</a></h1>
|
||||
The development of rudimentary cryofreezing in the 20th and 21st centuries was hailed as a crank science by some, but many early visionaries recognised the
|
||||
potential it had to change the way we approach so many fields, such as medicine, therapeutics and space travel. It was breakthroughs in the field in the 22nd and
|
||||
later centures that turned the procedure from science fiction to science fact, however. Since then, cryogenics has become a hallmark of modern science, and
|
||||
potential it had to change the way we approach so many fields, such as medicine, therapeutics, and space travel. It was breakthroughs in the field in the 22nd and
|
||||
later centuries that turned the procedure from science fiction to science fact, however. Since then, cryogenics has become a hallmark of modern science, and
|
||||
regarded as one of the great achievements of our era. As with all sciences however, they have their time and are superseded by newer technological miracles when
|
||||
it is over.<br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
<h1><a name="Development">The breakthrough</a></h1>
|
||||
It was in examining the effects of decellerated, blue-space high energy particles when transphased through bluespace that the effects where primarily noticed.
|
||||
It was in examining the effects of decelerated, bluespace, high energy particles when transphased through bluespace that the effects where primarily noticed.
|
||||
Due to exigent properties of that dimension, transphasing those particles capable of existing in bluespace with high stability levels has the effect of bringing
|
||||
some of those effects into realspace. Examining the Hoffman emissions in particular, it was discovered that they exhibited a-entropic behaviour, and in what is
|
||||
now termed the 'Effete Hoffman Principle,' it was found that metastabilising the Hoffman radiation resulted in the effect being applied across other physical
|
||||
@@ -352,16 +359,16 @@
|
||||
effectively identical to cryogenics, and while it consumes vastly more power and requires extremely complex equipment, it's (for all intents and purposes) superior
|
||||
to cryogenics, all that remains is to 'commercialise' the process by enabling cheaper development and mass production.<br>
|
||||
The Effete Hoffman Principle can be tweak-combined with other effects however, for different purposes. A division of PMC Research initially developed the application
|
||||
in prisons as a literal 'suspension field' where convincts are held immobile in the air, and the use quickly spread to numerous other areas.<br>
|
||||
in prisons as a literal 'suspension field' where convicts are held immobile in the air, and the use quickly spread to numerous other areas.<br>
|
||||
<br>
|
||||
By examining the material resonance properties of certain strong waveforms when combined with Hoffman radiation, an effect was produced able to reverse energy
|
||||
transferral through matter, and to slow the effects of gravity. When combined with energy repulse technology, the triple effects compound themselves into a much
|
||||
stronger field, although all three componenets do slightly different things. High energy researchers assure me of the following key points:<br>
|
||||
<ol>
|
||||
stronger field, although all three components do slightly different things. High energy researchers assure me of the following key points:<br>
|
||||
<ul>
|
||||
<li>The energy repulsion factor provides a 'shell' capable of weak suspension.</li>
|
||||
<li>The Hoffman emissions nullify energy transferral and other kinetic activity, maintaining stability inside the field.</li>
|
||||
<li>The resonant waveform combines the effects of the above two points, and applies it magnified onto it's synched 'resonance' materials.</li>
|
||||
</ol>
|
||||
<li>The resonant waveform combines the effects of the above two points, and applies it magnified onto it's synced 'resonance' materials.</li>
|
||||
</ul>
|
||||
As an interesting aside, a carbon waveform was chosen for the field in prison suspension fields, due to it's resonance with organic matter.<br>
|
||||
<a href="#Contents">Contents</a>
|
||||
|
||||
|
||||
@@ -314,16 +314,26 @@
|
||||
deactivate()
|
||||
..()
|
||||
|
||||
/obj/machinery/suspension_gen/verb/toggle()
|
||||
/obj/machinery/suspension_gen/verb/rotate_ccw()
|
||||
set src in view(1)
|
||||
set name = "Rotate suspension gen (clockwise)"
|
||||
set category = "IC"
|
||||
set name = "Rotate suspension gen (counter-clockwise)"
|
||||
set category = "Object"
|
||||
|
||||
if(anchored)
|
||||
usr << "\red You cannot rotate [src], it has been firmly fixed to the floor."
|
||||
else
|
||||
dir = turn(dir, 90)
|
||||
|
||||
/obj/machinery/suspension_gen/verb/rotate_cw()
|
||||
set src in view(1)
|
||||
set name = "Rotate suspension gen (clockwise)"
|
||||
set category = "Object"
|
||||
|
||||
if(anchored)
|
||||
usr << "\red You cannot rotate [src], it has been firmly fixed to the floor."
|
||||
else
|
||||
dir = turn(dir, -90)
|
||||
|
||||
/obj/effect/suspension_field
|
||||
name = "energy field"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
|
||||
Reference in New Issue
Block a user