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Integrated Circuit Overhaul 2.0 (#22647)
Complete overhaul of Integrated Circuits Final Edition! - Adds phoron cost to circuits (not assemblies). - Printer searching capability. - Changed names of assemblies to better match their description. - Adds cloning and auto appending JSON for large builds. - Adds database, debug, advanced math circuits. - Reworks the list circuits to finally accept anything other than NUM. - Adds plenty of list circuits to allow functional building and clearing of lists. - Reworks Complexity/Space to allow a bit better flexibility in creation of devices. - Adds a "Headroom" concept where space/complexity can go beyond the maximum to a very slight degree. Concretely, unused space gives `2` extra complexity per unused component slot, capped at `15%` of `max_complexity`. Unused complexity gives `1` extra component slot per `6` unused complexity, capped at `15%` of `max_components`. - Groups math and logic circuits and adds subgroups. - Doesn't mess with the circuit tool kit. - Adds a xenoarch drill assembly with a nice sprite. Thank you @EnchantedCrocolisk for the sprite! - Changes activation limit time to 1 second from 2 seconds, adds a 1 second timer that is unique to the INTEGRATED CIRCUIT PRINTER with the advanced design disk. - Ports several Baystation integrated-circuit manipulation components, primarily from Baystation12/Baystation12https://github.com/Baystation12/Baystation12/pull/22458, with anchoring bolts and hatch lock sourced from Baystation12/Baystation12https://github.com/Baystation12/Baystation12/pull/25052. - Changes the electronic ear piece into a workable radio headset with working encryption keys capability and unique ways the Microphone and TTS interacts with it. - Removed the ability for all the electronic wearables to spawn with a basic cell. - Combines https://github.com/Aurorastation/Aurora.3/pull/22466, https://github.com/Aurorastation/Aurora.3/pull/22456, https://github.com/Aurorastation/Aurora.3/pull/22455, https://github.com/Aurorastation/Aurora.3/pull/22446 that are now closed.
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@@ -17,7 +17,6 @@
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name = "impassable substrate"
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color = "#222222"
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/// This is a global list so we can share the same list with all mineral turfs; it's the same for all of them anyways.
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GLOBAL_LIST_INIT(mineral_can_smooth_with, list(
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/turf/simulated/mineral,
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/turf/simulated/wall,
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@@ -395,6 +394,31 @@ GLOBAL_LIST_INIT(mineral_can_smooth_with, list(
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new /obj/structure/sculpting_block(src)
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GetDrilled(1)
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/turf/simulated/mineral/proc/ic_precision_excavate(var/amount)
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if(!finds?.len)
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return "No xenoarch find in target rock."
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var/datum/find/F = finds[1]
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if(!F)
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return "Invalid xenoarch find."
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if(amount <= 0)
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return "Invalid excavation amount."
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if(excavation_level + amount > F.excavation_required)
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return "Unsafe: excavation would strike past the find."
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if(excavation_level + amount > F.excavation_required - F.clearance_range)
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if(round(excavation_level + amount) == F.excavation_required)
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excavation_level += amount
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excavate_find(100, F)
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return "Perfect extraction complete."
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return "Unsafe: excavation would breach clearance zone."
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excavation_level += amount
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return "Excavation advanced."
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/turf/simulated/mineral/proc/get_geodata()
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if(!geologic_data)
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geologic_data = new /datum/geosample(src)
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@@ -742,8 +766,6 @@ GLOBAL_LIST_INIT(mineral_can_smooth_with, list(
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roof_type = null
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turf_flags = TURF_FLAG_BACKGROUND
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/// Same as the other, this is a global so we don't have a lot of pointless lists floating around.
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/// Basalt is explicitly omitted so ash will spill onto basalt turfs.
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GLOBAL_LIST_INIT(asteroid_floor_smooth, list(
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/turf/simulated/floor/exoplanet/asteroid/ash,
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/turf/simulated/mineral,
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