diff --git a/baystation12.dme b/baystation12.dme index b8c20e305f4..17eac17015a 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -137,7 +137,6 @@ #include "code\controllers\hooks-defs.dm" #include "code\controllers\hooks.dm" #include "code\controllers\verbs.dm" -#include "code\controllers\voting.dm" #include "code\controllers\master\admin.dm" #include "code\controllers\master\failsafe.dm" #include "code\controllers\master\master.dm" diff --git a/code/controllers/subsystems/ticker.dm b/code/controllers/subsystems/ticker.dm index 9ae08fe2a7d..1babbcd9bf4 100644 --- a/code/controllers/subsystems/ticker.dm +++ b/code/controllers/subsystems/ticker.dm @@ -125,8 +125,9 @@ var/datum/controller/subsystem/ticker/SSticker pregame_timeleft-- if (current_state == GAME_STATE_PREGAME && pregame_timeleft == config.vote_autogamemode_timeleft) - if (!vote.time_remaining) - vote.autogamemode() + if (!SSvote.time_remaining) + SSvote.autogamemode() + pregame_timeleft-- return if (pregame_timeleft <= 10 && !tipped) @@ -196,7 +197,7 @@ var/datum/controller/subsystem/ticker/SSticker if(!round_end_announced) // Spam Prevention. Now it should announce only once. world << "The round has ended!" round_end_announced = 1 - vote.autotransfer() + SSvote.autotransfer() return 1 diff --git a/code/controllers/subsystems/vote.dm b/code/controllers/subsystems/vote.dm index 6a444ffd452..68653520008 100644 --- a/code/controllers/subsystems/vote.dm +++ b/code/controllers/subsystems/vote.dm @@ -2,18 +2,467 @@ var/datum/controller/subsystem/vote/SSvote /datum/controller/subsystem/vote name = "Voting" - wait = 1 SECONDS - flags = SS_KEEP_TIMING | SS_FIRE_IN_LOBBY + wait = 1 SECOND + flags = SS_KEEP_TIMING | SS_FIRE_IN_LOBBY | SS_NO_TICK_CHECK priority = SS_PRIORITY_VOTE var/next_transfer_time + var/initiator = null + var/started_time = null + var/time_remaining = 0 + var/mode = null + var/question = null + var/list/choices = list() + var/list/gamemode_names = list() + var/list/voted = list() + var/list/voting = list() + var/list/current_votes = list() + var/list/additional_text = list() + var/auto_muted = 0 + var/last_transfer_vote = null + + var/list/round_voters = list() + +/datum/controller/subsystem/vote/New() + NEW_SS_GLOBAL(SSvote) + /datum/controller/subsystem/vote/Initialize(timeofday) next_transfer_time = config.vote_autotransfer_initial /datum/controller/subsystem/vote/fire(resumed = FALSE) - vote.process() + if (mode) + // No more change mode votes after the game has started. + if(mode == "gamemode" && ROUND_IS_STARTED) + world << "Voting aborted due to game start." + src.reset() + return + + // Calculate how much time is remaining by comparing current time, to time of vote start, + // plus vote duration + time_remaining = round((started_time + config.vote_period - world.time)/10) + + if(time_remaining < 0) + result() + for(var/client/C in voting) + if(C) + if (C.vote_window) + C.vote_window.close() + else + log_debug("SSvote: Client [C] had no vote_window but was in voting list!") + + reset() + else + for(var/client/C in voting) + if(C) + if (C.vote_window) + C.vote_window.open() + else + log_debug("SSvote: Client [C]'s vote_window was missing!") + setup_vote_window(C) + C.vote_window.open() + + voting.Cut() if (world.time >= next_transfer_time - 600) - vote.autotransfer() + autotransfer() next_transfer_time += config.vote_autotransfer_interval + +/datum/controller/subsystem/vote/proc/autotransfer() + initiate_vote("crew_transfer","the server", 1) + log_debug("The server has called a crew transfer vote") + +/datum/controller/subsystem/vote/proc/autogamemode() + initiate_vote("gamemode","the server", 1) + log_debug("The server has called a gamemode vote") + +/datum/controller/subsystem/vote/proc/reset() + initiator = null + time_remaining = 0 + mode = null + question = null + choices.Cut() + voted.Cut() + voting.Cut() + current_votes.Cut() + additional_text.Cut() + +/datum/controller/subsystem/vote/proc/get_result() + //get the highest number of votes + var/greatest_votes = 0 + var/total_votes = 0 + for(var/option in choices) + var/votes = choices[option] + total_votes += votes + if(votes > greatest_votes) + greatest_votes = votes + //default-vote for everyone who didn't vote + if(!config.vote_no_default && choices.len) + var/non_voters = (clients.len - total_votes) + if(non_voters > 0) + if(mode == "restart") + choices["Continue Playing"] += non_voters + if(choices["Continue Playing"] >= greatest_votes) + greatest_votes = choices["Continue Playing"] + else if(mode == "gamemode") + if(master_mode in choices) + choices[master_mode] += non_voters + if(choices[master_mode] >= greatest_votes) + greatest_votes = choices[master_mode] + else if(mode == "crew_transfer") + var/factor = 0.5 + switch(world.time / (10 * 60)) // minutes + if(0 to 60) + factor = 0.5 + if(61 to 120) + factor = 0.8 + if(121 to 240) + factor = 1 + if(241 to 300) + factor = 1.2 + else + factor = 1.4 + choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) + world << "Crew Transfer Factor: [factor]" + greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) + + if(mode == "crew_transfer") + if(round(world.time / 36000)+12 <= 14) + // Credit to Scopes @ oldcode. + world << "Majority voting rule in effect. 2/3rds majority needed to initiate transfer." + choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] - round(total_votes / 3)) + greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) + + //get all options with that many votes and return them in a list + . = list() + if(greatest_votes) + for(var/option in choices) + if(choices[option] == greatest_votes) + . += option + +/datum/controller/subsystem/vote/proc/announce_result() + var/list/winners = get_result() + var/text + if(winners.len > 0) + if(winners.len > 1) + if(mode != "gamemode" || SSticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes + text = "Vote Tied Between:\n" + for(var/option in winners) + text += "\t[option]\n" + . = pick(winners) + + for(var/key in current_votes) + if(choices[current_votes[key]] == .) + round_voters += key // Keep track of who voted for the winning round. + if((mode == "gamemode" && . == "Extended") || SSticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes + text += "Vote Result: [.]" + else + if(mode != "gamemode") + text += "Vote Result: [.]" + else + text += "The vote has ended." // What will be shown if it is a gamemode vote that isn't extended + + else + text += "Vote Result: Inconclusive - No Votes!" + if(mode == "add_antagonist") + antag_add_failed = 1 + log_vote(text) + world << "[text]" + +/datum/controller/subsystem/vote/proc/result() + . = announce_result() + var/restart = 0 + if(.) + switch(mode) + if("restart") + if(. == "Restart Round") + restart = 1 + if("gamemode") + if(master_mode != .) + world.save_mode(.) + if(SSticker.mode) + restart = 1 + else + master_mode = . + if("crew_transfer") + if(. == "Initiate Crew Transfer") + init_shift_change(null, 1) + last_transfer_vote = world.time + if("add_antagonist") + if(isnull(.) || . == "None") + antag_add_failed = 1 + else + additional_antag_types |= antag_names_to_ids[.] + + if(mode == "gamemode") //fire this even if the vote fails. + if(!round_progressing) + round_progressing = 1 + world << "The round will start soon." + + if(restart) + world << "World restarting due to vote..." + feedback_set_details("end_error","restart vote") + sleep(50) + log_game("Rebooting due to restart vote") + world.Reboot() + +/datum/controller/subsystem/vote/proc/submit_vote(ckey, vote) + if(mode) + if (mode == "crew_transfer") + if(config.vote_no_dead && usr && !usr.client.holder) + if (isnewplayer(usr)) + usr << "You must be playing or have been playing to start a vote." + return 0 + else if (isobserver(usr)) + var/mob/dead/observer/O = usr + if (O.started_as_observer) + usr << "You must be playing or have been playing to start a vote." + return 0 + if(vote && vote >= 1 && vote <= choices.len) + if(current_votes[ckey]) + choices[choices[current_votes[ckey]]]-- + voted += usr.ckey + choices[choices[vote]]++ //check this + current_votes[ckey] = vote + return vote + return 0 + + +/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE) + if(!mode) + if(started_time != null && !(check_rights(R_ADMIN|R_MOD) || automatic)) + // Transfer votes are their own little special snowflake + var/next_allowed_time = 0 + if (vote_type == "crew_transfer") + if (config.vote_no_dead && !usr.client.holder) + if (isnewplayer(usr)) + usr << "You must be playing or have been playing to start a vote." + return 0 + else if (isobserver(usr)) + var/mob/dead/observer/O = usr + if (O.started_as_observer) + usr << "You must be playing or have been playing to start a vote." + return 0 + + if (last_transfer_vote) + next_allowed_time = (last_transfer_vote + config.vote_delay) + else + next_allowed_time = config.transfer_timeout + else + next_allowed_time = (started_time + config.vote_delay) + + if(next_allowed_time > world.time) + return 0 + + reset() + switch(vote_type) + if("restart") + choices.Add("Restart Round","Continue Playing") + if("gamemode") + if(SSticker.current_state >= 2) + return 0 + choices.Add(config.votable_modes) + for (var/F in choices) + var/datum/game_mode/M = gamemode_cache[F] + if(!M) + continue + gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works + additional_text.Add("
| Choices | Votes | " + if(capitalize(mode) == "Gamemode") .+= "Minimum Players | |||||
| [gamemode_names[choices[i]]] | [votes] | " + else + . += "[gamemode_names[choices[i]]] | [votes] | " + else + if(current_votes[C.ckey] == i) + . += "[choices[i]] | [votes] | " + else + . += "[choices[i]] | [votes] | " + if (additional_text.len >= i) + . += additional_text[i] + . += "