Allows crew to spawn with more mechanical or assisted organs. (#7689)

This commit is contained in:
Matt Atlas
2019-12-18 22:46:20 +01:00
committed by Werner
parent 9fbefb950c
commit 6cf3508082
4 changed files with 60 additions and 13 deletions
@@ -236,6 +236,12 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
organ_name = "heart"
if(BP_EYES)
organ_name = "eyes"
if(BP_LUNGS)
organ_name = "lungs"
if(BP_LIVER)
organ_name = "liver"
if(BP_KIDNEYS)
organ_name = "kidneys"
if(status == "cyborg")
++ind
@@ -617,15 +623,21 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
return TOPIC_REFRESH
else if(href_list["organs"])
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list(BP_HEART, BP_EYES)
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes", "Lungs", "Liver", "Kidneys")
if(!organ_name) return
var/organ = null
switch(organ_name)
if(BP_HEART)
if("Heart")
organ = BP_HEART
if(BP_EYES)
if("Eyes")
organ = BP_EYES
if("Lungs")
organ = BP_LUNGS
if("Liver")
organ = BP_LIVER
if("Kidneys")
organ = BP_KIDNEYS
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
if(!new_state) return